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    UV mapping creates too many textures when OBJ exporting

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    sketchup
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    • A Offline
      Ayorastar
      last edited by

      When ever I use UV mapping to apply textures to my model, when I OBJ export it (using OBJexporter 3.0) it creates hundreds of unwanted textures due to them being distorted. Is there any way I can export it with only the textures I used or delete the unwanted textures?

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      • HieruH Offline
        Hieru
        last edited by

        You need to triangulate the geometry before exporting.

        www.davidhier.co.uk

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        • R Offline
          rv1974
          last edited by

          Importing straight skp file (in 3ds max at least) solves this problem

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