🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Why not use plugins?

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    R
    @unknownuser said: @rickgraham said: hope to be TE for an upcoming SU book. Rick Sounds interesting..... is it top secret? Yeah, can't say anything further - sorry. Rick
  • Cone

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    GaieusG
    Yes, that's it. I never even use the corner grips at all. Just as an additional info about these mod.keys - they always toggle this functionality on any of the grips. So on the corner grip, Shift would make it NOT scale uniformly (as with that grip, that's the default scaling operation). some cool effects can be achieved with all the combinations.
  • Complex shapes

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    TIGT
    @meike said: Hello TIG, I just downloaded that tool you've build. Bud I can't work with it. Is there somewhere a good tutorial how to use the rails? Open the rb in a text editor and read the first part. There's also a SKP example in that thread. You need three curves to use as a profile and rails (you can use one rail twice). A 'Curve' is a set of connected Edges. An Arc [or Circle] is a 2D Curve automatically, but any collection of connected Edges could become a Curve. Scaled Curves make intersecting shapes. There are several other scripts that make various mathematical Curves - like Bezier, Polyline, Catenary etc. There is also a script called Weld.rb that takes a Selection of connected Edges and makes them into a Curve - note that a Curve can be 3D, not just a flat 2D like an Arc. If you want to make a simple straight-line then Divide an Edge and Weld the pieces together into a 'straight-curve'. Anyway, let's assume that you have three Curves and they are arranged in 3D space so that two form rails and the other a profile that will be run along these rails. They can meet at vertices but if they touch at mid points they will be split into pieces of Curves - you'll then need to use the tool more than once to achieve a full mesh. The three Curves need to be arranged so that a mesh could be formed over them. However, they need not parallel or at right-angles - indeed odd angles give interesting results... Run the tool and follow the prompts... select the profile curve, then the first rail and then the second rail [the second rail can also be the first rail re-picked for a simpler form]. You must pick a Curve - Edges aren't recognised. I know it's called 'ExtrudeEdgesByEdges' !! However, Curves are made of Edges - and a Curve is the best way of making a collection of Edges to be processed - you then only need to pick three things to make the mesh... As you pick these they will get highlighted as Selected objects. It's a good idea to have the number of segments in the rails equal or at least simple multiples as unevenly segmented rails will be processed but divided to suit - resulting is very large numbers of facets and slow processing times... Entity Info will change the segmentation of selected Arcs, and Divide and other Tools like the Bezier/PolyLine Edit tool can help here... Anyway, the three are selected and off it goes... The progress is reported in the VCB if it takes longer than a few seconds... The mesh-group is made and you are asked [Yes|No] if you want to Reverse Rail 1 - only necessary if the mesh is twisted when a rail is drawn in the opposite direct to the other - it is trapped for but sometimes one slips through OR you want to twist the result - usually answer No - if Yes it gets remade... Then you are asked Yes|No if you want to Reverse the Mesh's Faces - it guesses which way you want the front of the mesh [it is changed by the order the rails are picked] - Yes to Reverse them. Then Erase Coplanar Edges - the mesh is triangulated - most edges are needed any that aren't are erased if you answer Yes - usually answer No. Then Intersect with Self - usual answer No - if amesh is very convoluted because the rails intertwine in 3D then Yes will ensure that where any faces pass through others they are split and edges made. Then Smooth Edges - Yes|No depending on what you'll do with the mesh next - you can always Smooth the mesh later... Finally if you want to Erase the Original Curves - They are kept separate from the grouped mesh - you might want to reuse some of them later for other meshes - your choice... Done... Happy meshing...
  • I found a fix for Laptops with NVIDIA problems!

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    GaieusG
    Now glad to hear this, Roy. In fact, I now remember that this was a workaround with early Vista users (probably because video drivers were not up-to-date for Vista back then).
  • Adding Segments to Circles and Arcs

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    TIGT
    I have tool that changes the number of segments in multiple selections of arcs/circles - rather like the Entity Info does for one arc... However, like Entity Info it can't change them if they have connected geometry that is not coplanar... Only works on arcs that don't have 3D faces etc connected to them... Remaking an 'arch' is the only way - of course if the model were set up using repetitive components etc then it might be less time consuming ?
  • Skatchup problems with Vista

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    GaieusG
    More exactly it is an NVIDIA GeForce Go 6150. Now I have another idea. If you go to the control panel of the video card, you should be able to set antialiasing and anisotropic filtering thwere. To run SU smoothly, both should be set to application controlled (see attached). But if it doesn't work this way, you can disable them there, in the control panel. Then go to SU (hopefully starts this time), disable it where I suggested above and now you can enable it for other applications in the control panel. [image: a3tb_nVidia.jpg]
  • Component linking

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    pmolsonP
    Thanks, I updated my control panel to include my name. p
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    thomthomT
    Yea, I just need to get a couple of other projects out of the way first.
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    Alan FraserA
    You can wrap an image clear around a curved shape...as long as the sides are vertical. In the attached file, an extruded circle has been rotated so that one of its flat sides is facing along an axis (therefore exactly parallel to the imported image). The image is projected onto that face. You then r-click the face, uncheck the Projected attribute of the texture, sample the face with the now unprojected image painted onto it, then paint all the other faces. [image: DYUT_wrapped_thumb.jpg] wrapped.skp
  • Inversions

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    Jean LemireJ
    Hi folks. I just checked after drawing a component and rotating it at 45° from the red and green axes and if I flip this component along the component's red or green axis, I get the correct result. Of course the component's axis must be oriented correctly to start with. Normally, for a bathtub, the red and green shall be lying on the ground and the blue shall be pointing up. Just ideas.
  • Sections That Don't Look Hollow

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    M
    Thanks to both of you. I will check out the other link.
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    L
    Nice!!! Nice!!!! Thanks 4 the info!!
  • Dynamic Component limitation or bug?

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    S
    It is now many years, later, the current version is SketchUp 2017, yet I'm still seeing the exact same issue with a complex dynamic component. The basic problem is that there are no global attributes in Dynamic Components: only local attributes that can be seen one level up and one level down in the hierarchy. I thought that this severe limitation could be bypassed by creating some lower level attributes the refer up to "parent!" attributes at a higher level, and others at higher levels that refer down to "child" attributes at lower levels, but it does not work. SketchUp does not traverse the entire hierarchy in both directions with each refresh or "redraw": it only seems to go down each branch once, so lower level attributes cannot be passed up one branch and down another. Thus, the ONLY option is what the original poster already discovered, years ago: calculate all attributes at the highest level, and then pass them down each branch. There's no way to reliably pass things back up again, nor to pass things between branches of the hierarchy. It's a great pity, as adding the simple functionality of global attributes would solve the problem entirely, and completely avoid the need to be passing things around between levels! Hopefully one day the SketchUp developers will figure out how to implement global attributes. Is this product even still being developed? There doesn't appear to have been any changes or updates to it at all, in YEARS! I have seen changes to the version number each year, but precious little in the way of new features, or even bug fixes. Is this a dead product? In the meantime, your solution is the only way that works.
  • Orbit about a specific axis

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    S
    @djh said: @remus said: you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get. Holding control while rotating should constrain the rotation? No. SketchUp's orbit has a notion of "gravity" by which it tries to keep the horizon line (duh!) horizontal. Holding ctrl (option on Mac) suspends this action and actually allows less constrained orbiting, the opposite of what is being requested!
  • Changing line end points

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    L
    The flatten I used was a different flatten from Thom's script. I sovled the problem by editing the end points manually. I will have to try "tt-flatten" . Thanks Thom.
  • Bathroom

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    @readingkt6 said: Where is the 3D warehouse? That would be awesome. Also on the File menu. Are you sure a toilet is worth all those bytes? When it comes time to build, you get catalogs and pick what you want. For the model of the house you might want to go with something that looks like a toilet but is low-poly (small cost in edges and faces).
  • SU 7.1 point release?

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    soloS
    http://forums.sketchucation.com/viewtopic.php?f=15&t=23731
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    broomstickB
    I'd love to see it when it's done
  • Google Help forum, anyone go there as well ?

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    FrederikF
    @anssi said: I quite liked the original @Last forum with no eye candy at all. We all did - and I remember very well all the discussions we had, when Google decided to move to Google Groups... (which nolonger seem to exist in the form it had when they moved all the content...) The @Last forum was using the commercial vBulletin forum software, while the SCF is using the free Open Source phpBB forum solution...
  • Terrain and Landscaping Tutorial

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    M
    Great! Thank you.