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Orbit about a specific axis

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  • P Offline
    PeterCharles
    last edited by 19 Nov 2009, 19:53

    Sometimes I get quite frustrated trying to orbit around my model to get the view I want.

    Is there a way to orbit around just one specified axis at a time???

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    • P Offline
      pilou
      last edited by 19 Nov 2009, 19:56

      Just use Tool Axes
      Insert it in the middle of your object as you want ๐Ÿ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • P Offline
        PeterCharles
        last edited by 19 Nov 2009, 20:05

        @unknownuser said:

        Just use Tool Axes
        Insert it in the middle of your object as you want ๐Ÿ˜‰

        ???
        Surely that just changes the position of the axis. How does that enable me to orbit about just one of them?

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        • J Offline
          Jean Lemire
          last edited by 19 Nov 2009, 20:21

          Hi folks.

          Try moving the mouse horizontally only and you will obtain an orbit around the blue axis.

          Position the red axis horizontally and then, when moving the mouse only vertically, you will get an orbit around the red axis.

          Position the green axis horizontally and then, when moving the mouse only vertically, you will get an orbit around the green axis.

          Of course, this is not totally precise and you will have small movements around the other axes if your hand is not rock steady and even if you are rock steady, it is not perfect.

          To get really precise orientation around an axis, I would rotate the model with the Rotate Tool and use a standard view.

          Just ideas.

          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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          • P Offline
            PeterCharles
            last edited by 19 Nov 2009, 21:36

            So when the chips are down it can't be done.

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            • N Offline
              NewOne
              last edited by 19 Nov 2009, 21:42

              There is Mover
              It rotates by axis... just not with mouse.

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              • J Offline
                jeff hammond
                last edited by 19 Nov 2009, 23:33

                i'm not quite sure what type of views you're going for but you might give this a try..
                http://www.smustard.com/script/CameraControls

                dotdotdot

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                • P Offline
                  PeterCharles
                  last edited by 24 Nov 2009, 22:08

                  ๐Ÿ’ญ
                  Maybe I'll just have to learn to use that Sandio 3D mouse then.

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                  • R Offline
                    remus
                    last edited by 24 Nov 2009, 22:12

                    you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                    http://remusrendering.wordpress.com/

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                    • C Offline
                      Cyberdactyl
                      last edited by 25 Nov 2009, 02:01

                      Also, if you're working on a very complex model, in a specific area, get in the habit of making a 'scene' of that situation.

                      If you get even slightly disoriented, you can pop to a well known orientation to get your bearings.

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                      • X Offline
                        xrok1
                        last edited by 25 Nov 2009, 02:52

                        Twilight has an awesome built in camera tool to rotate around a specific point. try the demo, you'll fall in love! ๐Ÿ˜‰

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • D Offline
                          djh
                          last edited by 4 Jun 2017, 10:57

                          @remus said:

                          you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                          Holding control while rotating should constrain the rotation?

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                          • S Offline
                            slbaumgartner
                            last edited by 4 Jun 2017, 14:21

                            @djh said:

                            @remus said:

                            you could always just hold ctrl while your orbiting, this will turn of the 'turntable' effect you usually get.

                            Holding control while rotating should constrain the rotation?

                            No. SketchUp's orbit has a notion of "gravity" by which it tries to keep the horizon line (duh!) horizontal. Holding ctrl (option on Mac) suspends this action and actually allows less constrained orbiting, the opposite of what is being requested!

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