πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • 3D Annotations interface: user study

    Newbie Forum sketchup
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    P
    Perhaps I should back up just a little bit, and paint a little more of the picture of why I'm here. I have created a piece of hardware that will allow oneself to fly. This is not new, it has been done by many individuals before me, using various means to achieve flight. What is novel about my approach is that I would like to start forming a community around my design. In my mind, the community would help with things like the modeling, parts substitution research, finite element analysis of the basic structure, testing etc. In return they would be, well, a productive part of the community. I am basing this project loosely on what is being done in the embedded microcontroller community; http://www.arduino.cc/ whereby anyone has available to them what is needed to create an embedded programmable microcontroller. For example, they can download the mask and create their own circuit boards if they wished to do so. There exists commercial entities within that community (http://www.adafruit.com/) that sells pre-printed circuit boards and component kits. That is precisely the relationship I would like to have with this project. I would like to be the kit supplier. It is very important to me for various reasons that the plans be available to anyone that wants to use them. I would like the 'wisdom of the crowd' to have an influence on the design as it morphs and matures. This really makes little sense if I end up doing the whole thing. I have already completed the design and construction of what I expect will be a flyable prototype. I realize that anyone that wants to copy my design and build their own is going to do so with or without my consent. I would rather them have actual plans in the hope that if they make some incremental improvement, we can incorporate that into the on-going design. I am capable of learning the SketchUp tool, but at this point I would really like to turn this portion over to someone else. I feel my time would be better spent writing use cases and doing actual testing of the prototype. That why I am seeking a recruit; so I won't have to learn everything from the ground up. I've never never reached out for help like this before, its my nature to try to do everything myself. I really want to try to let someone else contribute. Since I've never really asked for help before, I am sure I'm probably not doing it right. I don't even have a good idea in my head HOW this person or persons will create the models. That is also an area where I am looking for advice. Where do we start? What should be the first piece of the craft that gets modeled? Should I take pictures, or just try to describe it? Will video work? Is this forum the best place to work from, or should we use another mechanism to collaborate? I think whoever steps up to help stands to gain a lot of knowledge that they otherwise wouldn't, beyond that I cannot promise anything. Mike
  • [Style] BluPrintz

    SketchUp Components, Materials & Styles sketchup
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    Dave RD
    Thank you, gentlemen. Just for fun, I made another couple of images using this style. I'm considering some variations on it which I might post. Is it too dark as it is? [image: 5203596991_5d7a8dd49a.jpg] [image: 5204196276_f78c61f77b.jpg]
  • 0 Votes
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    bigstickB
    Guys, The best place for this kind of discussion is the Podium forum, you would have got a definitive answer a long time ago. As a rule, the team don't follow Podium discussions on other forums, I only found this because clay posted a link on our site. This is the long-standing textured components issue that has been plaguing us for some time. We are working on it, but until we get a fix, the solution is to explode the components. Generally you can regroup/recomponentise them afterwards. We do have a V2 trial version
  • 0 Votes
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    GaieusG
    Yes, this is a known bug but will hopefully get fixed soon.
  • How to UV Map and Texture in Sketchup

    SketchUp Tutorials sketchup
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    GaieusG
    Hopefully he likes it, too!
  • Measure curved surfaces

    Newbie Forum sketchup
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    Dave RD
    Open Entity Info and select the curves and any other segments in the path. The length will be displayed there.
  • Unwanted lines

    Newbie Forum sketchup
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    M
    It appears from your OP post you have the 3ds file. If so try importing to mesh lab and you can then reduce the number of vertices. Do it 1/2 at each step and take a look at the model to see if it is of the quality you'll accept Select re-mesh simplification and reconstruction Quadratic edge collapse decimiation Select optimal position of simplified vertices, post simplification cleaning , quality to 1 Note you can input the number you want
  • Multiple pivot points?

    SketchUp Discussions sketchup
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    M
    I'm having the same issue when i use the fbx exporter, all object/group/component pivots get default to the origin. I've seach quite a bit and havent found a way within sketchup, to keep pivot position for an fbx export. Havent try the glue modifier in max yet. As the OP i would prefer a solution within sketchup. The collada exporter seems to be ok with pivot but has quite a few other issue when importing into a game engine like outerra. So i really need the fbx exporter to work.
  • Is there a plugin like this?

    Newbie Forum sketchup
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    S
    Ya, I'm sorry about that Pilou. I'll do that from now on.
  • Garden furniture

    SketchUp Components, Materials & Styles sketchup
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    srxS
    Great. Open spaces All in One. Thank you.
  • Jungley skydome HDRI

    SketchUp Components, Materials & Styles sketchup
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    olisheaO
    dosch design have a large collection of high res hdri forest and undergrowth images. very good quality. there is a nature package somewhere...dense undergrowth, grass, mud, water etc. http://www.doschdesign.com/products/hdri
  • Newbie questions

    Newbie Forum sketchup
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    D
    http://sketchup.google.com/support/bin/answer.py?hl=en&answer=60107 http://forums.sketchucation.com/viewtopic.php?t=31204 http://forums.sketchucation.com/viewtopic.php?t=31186
  • Import elevation maps

    Newbie Forum sketchup
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    GaieusG
    Well, I keep approving your posts (welcome, by the way) but I cannot answer your first question. Regarding the video, it rather look like the lot of work kind.
  • Program Crashes! Please Help!

    Newbie Forum sketchup
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    brodieB
    Couple thoughts. You could try deleting/hiding parts of your model until it's able to export. That could give you a better idea of where the problem area is that's causing the crash. If you think it's a memory issue (and it sounds like it may be), then the question is how can you optimize. 120 mb is a very large SU file. Where is all that memory coming from. Typically it's going to either be geometry or textures. Unless you have loads of 3d modeled grass in that large lawn of yours, it's almost definitely coming from textures. You've probably got a number of high resolution textures applied within your SU model. SU saves the texture within the .skp rather than just referencing it like most programs would. So if you have a 10kb model of a box and apply a 20mb texture to it and save you'll end up with a 20mb .skp file. I'm not sure how Vray for Su works in this regard but you may need to optimize your textures somehow. With Maxwell render I can save a super low resolution file with a lot of compression and use that in my SU model, then tell Maxwell that this LowRes image relates to a maxwell material which contains high res textures - at export time, it replaces my low res image with the high res texture for rendering purposes. If that's not an option in Vray, you may still need to use some lower resolution textures and maybe save them as .jpg's with some compression to them to get the file sizes down. -Brodie
  • Getting normal to cylinder face

    Newbie Forum sketchup
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    B
    @tig said: Try adjusted_normal=face.normal.transform!(group.transformation) where 'group' is the container of the circle-'face' on the end? Sorry for digging up an old topic, but will this work with nested groups/component instances? normal = entity.normal i = 0 path_to_entity.each {|entity| i +=1 break if i >= path_to_entity.length normal = normal.transform! (entity.transformation) } Or does transform represent a transformation from the models axes? (ie, just require normal = normal.transform! (entity.transformation) Just for background, I'm trying to get a model based vector of the face normal as in peterjohnson84's example
  • Szene slices geometry

    SketchUp Discussions sketchup
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    M
    Hi Gaieus Thank You for Your reply. @unknownuser said: The real solution would be to delete the big component when you are zoomed in enough and it cannot be seen anyway. Of course, this is only good if you are exporting it as an animation and not presenting it live... Yes, that is exactly the problem. If it was my goal to create a movie, this workaround would be perfect. But I would like to give the possability to hover around and explore it. I will see, if I can let it the way you suggested. Kurt
  • Name

    Newbie Forum sketchup
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    Rich O BrienR
    Now I'm left wondering who Builder Boy?
  • How to loft a fabric structure saddle shape

    Newbie Forum sketchup
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    Dave RD
    Cool! Thanks TIG. [image: 5200775567_16187f31b0.jpg]