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  • Additional geometry.

    SketchUp Discussions sketchup
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    pbacotP
    The additional geometry is really things like coplanar faces--removing the uneeded edge dividing them, and stray edges--depending on the settings you have made for Cleanup3. It's good to use the tool as you model before you create too many extra edges etc, and avoid modeling that does so. SketchUp doesn't make the extra edges, though plugins might (such as SandBox). I would turn off the CleanUp purge functions and do the purges in the Model Info window. See if that helps. I find CleanUp3 to be so slow as to be unusable in larger models in v2019, regardless of the cleanup job or selection. It is often faster to cleanup the model on my own. It seemed to work fine in 2016. I've never tried 2017. Haven't heard of multiple instances of the application opening.
  • Solids of revolution

    SketchUp Discussions sketchup
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    jujuJ
    no special extension needed, use the standard built-in tool FOLLOW ME, it'll do what you describe
  • How to model this ?

    SketchUp Discussions sketchup
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    pilouP
    Look at Clothworks (the trick is to make two half passes! One from the top, one from the bottom with the rotated object ! https://www.youtube.com/watch?v=Hmx0K2Sk1VQ
  • Making a solid from a Curviloft form

    SketchUp Discussions sketchup
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    BoxB
    When you use Curviloft to make a surface it automatically makes it a group. So your "solid" isn't because it is made up of several faces and edges of raw geometry and two groups created by Curviloft within the other group. By exploding those two groups you get all raw geometry within one group which is a Solid. You should also reverse the blue faces so you only see white from the outside. Blue faces are back faces.
  • Reduce the 'weight' of this bamboo cane?

    SketchUp Discussions sketchup
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    pbacotP
    Some other pictures from that project. I didn't use much SketchUp and I never took many pictures, but at least it all got built. [image: 2l0T_original4.jpg] [image: UJlL_original5.jpg] [image: giXr_RasmussenTrellis2maxppB.png] [image: zBbE_original3.jpg]
  • Sketchup offset corner Loop irregularity

    Newbie Forum sketchup
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    S
    Just for the record, there were indeed bugs in the offset tool in previous versions of SketchUp. They are much improved in SketchUp 2019.
  • Validity Check

    SketchUp Bug Reporting sketchup
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    Dave RD
    Very good. Not sure why the problem but it shouldn't be a problem now.
  • Solid objects in Xray models

    Newbie Forum sketchup
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    HornOxxH
    Hi All hmm, instead of doing all this via the SkUp Style- or Material Settings you could also export different content PNGs (always with the same scene camera!) and then combine them later on in Photoshop, Gimp etc. as desired or needed by the use of transparencies or lines for example. Might sound awkward at first, but works very simple and is very flexible. [image: T4Vd_combination.jpg]
  • LibFredo6 does not show up under Window menu

    Newbie Forum sketchup
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    R
    yes it is solved sorry my mistake, now I understand the "d" is past tense meaning "status," whereas if it said Enable not "Enabled", that would be present tense meaning "to be done". I over generalized my experience with video buttons and wasted a lot of time. Thanks you Dave R and TIG my apologizes
  • OnClick swinging Plumb-bob

    Dynamic Components sketchup
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    SJS66S
    Unfortunately non of the physics extensions are compatible with SU 2019. Sounds like another good reason to switch to Blender;-)https://sketchucation.com/forums/viewtopic.php?f=179&t=69981
  • Shadows below ground-level

    Newbie Forum sketchup
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    Dave RD
    Thank you for finally uploading the file. The problem, as Peter alludes to, is that you have the Light and Dark shadow sliders crossed up and Dark is set so high that shadows won't show on white. What is it you are trying to achieve with the sliders set as they are? If you set the Dark slider down to 78 or less, shadows should start to appear on the white face. [image: ccVM_Screenshot-8_7_20196_50_34AM.png] The shadows are falling below your white ground face into the hole, too.
  • Can't figure this thing out

    SketchUp Discussions sketchup
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    hellnbakH
    @bep said: "So, at this point the spring has tension and the red part has made contact with the pin, and further movement of the handle will begin to slide the blade out of its contact. Right?" [highlight=#ff4040:2cbrobxo]Yes![/highlight:2cbrobxo] "But, just to keep my reputation as a royal pain-in-the-butt alive, I do have a question -- To keep the spring from just raising the blade with the arm, there would have to be tension, or pressure, that holds the blade in place until the arm raises the blade far enuf that it can break free and snap up, right?" [highlight=#ff4040:2cbrobxo]Yes!, the pressure should ensure for enough friction wen the spring gets loaded to prevent the blade from sliding out of the contact fingers Whit this design the "red part" slides the blade out off the contact fingers. Then at some point the blade snaps away from the contact fingers[/highlight:2cbrobxo] But, while every blade switch that I have found uses a contact that is formed into a sort of spring shape to ensure good contact with the blade this beast seems to have relatively thick "arms" that stick straight up, and I don't see how they can provide the spring action to ensure good contact, let alone provide enuf pressure against the blade to prevent it from just moving up with arm. [highlight=#ff4040:2cbrobxo]They somehow can get enough contact pressure wih this design, without enough contact pressure the contact resistance would be to high, and the switch could burn/melt at that place.[/highlight:2cbrobxo] "Also can't figure out why they would go to the trouble of cutting the contact down the middle like that. Does that have something to do with it?" [highlight=#ff4040:2cbrobxo]Yes, this is done to ensure a big enough good contact area, to keep the contact resistance as low as possible Wider fingers would be more difficult to get them plane to the switch blade[/highlight:2cbrobxo] About your drawing. A part of the blade and the top of the fingers should be slightly rounded, to let the blade slide in easier. Some things to read up on the switch topic: https://phasetophase.nl/kalenders/kalender_2009.html (translate with google) https://ecprops.com/products/knife_switches/knife_switches.html http://0330de8.netsolhost.com/test/html/products/knife-switch.php Together we have 4 active brain cells Hopefully the move to your new home goes very well. Hey Bep, Really appreciate all the time and effort you have put into setting me straight on this. But for now everything has taken a back seat to other higher-priority things in my life. Again, many thanks. Steve
  • Entering object dimensions--arg!

    SketchUp Discussions sketchup
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    A
    I assigned a shortcut for " view/rendering/edge/by axis " as ALT + X so i can turn on or off the colors of the object's axis, so in this way, i know where to dimension any object. < X,Y >
  • 0 Votes
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    jujuJ
    I rarely, if ever, use those functions. If I need to upload something to the warehouse I clean it up first, which is done in a separate model file. Same thing if I download anything from the warehouse, clean it up first in a separate file before I use it in my model.
  • 0 Votes
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    D
    Textures.com has some decent free stuff. https://www.textures.com/browse/plain-tiles/35905?seamless=1
  • Colour bleached out in parallel view :(

    SketchUp Discussions sketchup
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    ArisA
    Sometimes, just by articulating the question you find the solution yourself: I created a small texture 50x50 pixels with a solid colour and now it displays correctly. But do I have to do this every time I want a solid colour to display correctly in parallel? [image: wQqC_1.jpg]
  • 0 Votes
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    Dave RD
    What size paper does your printer handle? Are you sure the model will fit within the printer's margins? Are you getting the model window to the correct aspect ratio? Upgrading to Pro could be a good option. As I described, the process for being able to print things like this to scale is much easier. If you have to do this more than once in a great while and you value your time, the cost of the Pro license isn't really a big deal. You could figure out how much time you've got invested in trying to get this one thing printed and add in the time for someone else to try to help you.
  • Make Face Multiple Solids

    Newbie Forum sketchup
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    sdmitchS
    Repaired SimpleFrame and code used mod = Sketchup.active_model ent = mod.active_entities sel = mod.selection SKETCHUP_CONSOLE.clear ent.grep(Sketchup;;Group).each{|g| edg = g.entities.grep(Sketchup;;Edge).select{|e|e.faces.count==1} edg.each{|e|e.find_faces}; remove=[] g.entities.grep(Sketchup;;Edge).each{|e| remove<<e if e.faces.length==2 && e.faces[0].normal.parallel?(e.faces[1].normal)} ent.erase_entities(remove.reverse) } SimpleFrameRepaired.skp
  • 0 Votes
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    TIGT
    If you set the texture to be projected, then eyedropper sampling it allows you to paint with it as many times as you want. But if you go out of that mode it's a plain texture again when picked off the list. Re-eyedropper sample from a projected one to repeat later...
  • Create component in Make 2017 latest version

    Newbie Forum sketchup
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    Dave RD
    So that solved it? Cool! And thank you!