Texture mapping the face of curved sliced through cylinder
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I'm having a heck of a time trying to fix this issue and could use some pro tips.
I've sliced a curve through a cylinder (Subtracted shape from) and have tried to map a texture onto the ends. It's registered as a single surface and color maps just fine. I have right-clicked and tried to position the texture but there is no solution and it appears to be many faces.
How can I make this map to the entire face like shown on the top two logs?
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Select a 'good' log-end face, and use the context menu to Project Texture.
Now use the Material Browser's eyedropper to select that material and paint it onto the ends with the problem... -
Thanks Tig. It took a little messing about to make this work. I was able to align a new plumb cut face in front of the curved face and project directly onto the curved end. Works perfectly one time.
Am I missing a step that will allow me to project this onto each face or do I need to make 10 new faces and project each one individually?
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If you set the texture to be projected, then eyedropper sampling it allows you to paint with it as many times as you want.
But if you go out of that mode it's a plain texture again when picked off the list.
Re-eyedropper sample from a projected one to repeat later...
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