Colour bleached out in parallel view :(
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 Hi all, 
 I have the following problem:
 I have a wall panel with a light beige colour. The problem is that In parallel projection it displays either bleached if I have "shadows from sun" off or completely darkened if I turn it on. (cast shadows are off)
 I tried playing with light and dark levels and the time of the year, but since this is a wall facing north it is always in the shadow.
 I want to send it to layout but it cannot look like this.
 any ideas?
 correction: when I say 'shadows from sun' I mean "use sun for shading"
  
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 Sometimes, just by articulating the question you find the solution yourself: 
 I created a small texture 50x50 pixels with a solid colour and now it displays correctly.
 But do I have to do this every time I want a solid colour to display correctly in parallel? 
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