πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Could someone please render my project?

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    KrisidiousK
    can't render what we don't have... you have to upload a file.
  • Text and dimensions won't print

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    M
    hey thanks Tig
  • Working with round surfaces

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    Rich O BrienR
    That 'he' was me I used Solid Tools - subtract. But if you don't use Pro you can just intersect your geometry and delete what you don't need.
  • Help with Terrain modeling

    Newbie Forum sketchup
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    J
    Garuf, Thanks for the explanation, the site looks well.
  • [WIP] NPR Brick Pattern

    SketchUp Components, Materials & Styles sketchup
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    irwanwrI
  • Any of you sketchup/Vray gurus in the Seattle area?

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    No one has replied
  • Animations

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    Jean LemireJ
    Hi Diogo, hi folks. To access the animation settings to be able to set the scene delay to 0, use View Menu --> Animation --> Settings or Window menu --> Model info --> Animation. Just ideas.
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    N
    grouping did the job. thanks, guys.
  • Closer to object.

    SketchUp Discussions sketchup
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    jgbJ
    Or to put it another way, the wheel zoom rate is proportional to the apparent distance from you (camera) to the object directly under the cursor (even if not selected). So the closer you are the "slower" the zoom. And that also accounts for the so-called "Hyper-Pan" or "Hyper-Zoom" when your cursor lands on empty space during repeated zooms or pans. The best recourse after a very slow zoom or when in deep space is to "View Extents" which will ballpark you to your object. "Previous View" is only good for the last 3 or 4 positions before cycling back. Another trick is to create a temporary scene before zooming in if you are going to be in close for multiple operations, and need to get back out to a common viewpoint multiple times.
  • Sketch Up 8 crashes with solid tools

    SketchUp Bug Reporting sketchup
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    Dave RD
    Could you show us what you're working on? Is it very small? Are you using high segment counts on the circles and ovals?
  • Layers. Yes or no?

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    Wo3DanW
    @alan fraser said: ...What this means from a practical point of view is that if, for instance, you have wrapped up geometry in a temporary group to avoid it sticking to adjoining geometry, then subsequently explode it; then that geometry will always revert to Layer 0...whatever layer the group was on...instead of spreading itself out over perhaps several layers. No Alan, when exploding a group or component, all that is inside and still default (as for layers0 and default texture) will inherit the groups layer and its texture. I'm sure you know and it's just a little mistake. @gaieus said: ...There is one (IMO buggy) behaviour in SU that you need to take care of: when there is a group/component on a certain layer (other than layer 0) and you explode this group/component, all the geometry will default to that layer (not to layer 0 where it was). This can mess up your model. There is a solution though. When you explode a group, all its content is still selected. With that selection active, quickly change the layer back to layer 0 in the Entity info box. Like Gaieus says. And the same behaviour applies to textures. Default entities inside the exploded environment inherit the groups layer and its texture.
  • Hide dimensions text

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    Dave RD
    @jgb said: This would be ideal to hide copyright notices within the model. See topic..... http://forums.sketchucation.com/viewtopic.php?f=15&t=42399&p=379799#p379799
  • Selecting edge loops?

    Newbie Forum sketchup
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    cottyC
    If you own the plugin SketchUV, you can use its "Path Select Tool" and get this kind of selection with one double click.
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    P
    Hello Alan. ~~Excuse me What is DE Thank you~~ Regards Pedro Edit.... I find DE http://deep-exploration.software.informer.com/ Regards
  • Smooth moving by pressing alt or smth?

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    john2J
    @jean lemire said: The apparent jerkyness of a movement is irrelevant as long as the object being moved end up at the intended position. However, this jerkiness can be minimized if SU has less geometry to show. In other words, try to minimize the workload on the GPU (Graphic Processor) by using less demanding rendering mode like shadedinstead of shaded with textures, no shadows, no fancy edge styles, etc. You can memorize rendering setups with scenes. For example, using Styles, create a minimalist rendering mode for work that you will use when modeling including moving and then create another mode that have all the bells and wistles. Create two scenes, each one using one of these styles. Disable, however, the camera position memorisation for these scenes to avoid loosing a crefully orbitted, panned and zoomed view. Once that is done, you simply click on the minimalist scene tab to work. Your model will the respond fluidly. when ready to see it in its full glory, click on the other scene tab. Note that with a relatively simple model, you shall not experience such jerkyness unless your graphic card is not very strong or you have disabled fast feedback or hardware acceleration or both in the Open GL preferences. Thank you sire for the reply . i'm using the thinline mode with no colour..[purple and white faces mode] i have disabled only hardware acceleration because when i make a selection window, the monitor goes black with lots of coloured rectangle pieces scattered over it. i still have to find a graphic card driver update. i have a gigabyte brand motherboard, they still haven't released new updates
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    thomthomT
    d.instances[0].definition.name This line makes little sense. The definition uses an instance of itself to get its definition... It's equal to d.name. And d.name will avoid the error because Group doesn't have .definition.
  • General Error Too many connections

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    RoidsanR
    It worked, you clever people. My first thought was... Wow! there must be more than 403 people connected! Thanks for the response. L.
  • When is a solid less another solid not a solid?

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    Dave RD
    You wouldn't want to share the file with us so we could see what's happening and perhaps have some hope of giving you some help?
  • Texturing: still a big black hole.

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    Dave RD
    @centipede13 said: How did you make your own texture? What TIG said. Or take photos of real boards.
  • ZORRO problem

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    L
    Thanks. I grouped the models like suggested. It helped in some cases so for that I am grateful. Yes, I am using Zorro Version 2 rather than the previous one. No problem re: the discussion. You guys were addressing two separate topics. Fortunately, I understood where you were both coming from. Get some rest.