sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Layers. Yes or no?

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    12 Posts 8 Posters 342 Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pbacotP Offline
      pbacot
      last edited by

      @alan fraser said:

      Layers in SketchUp are not used the same way as in ACAD. They don't separate geometry; they are only useful for turning on and off to control visibility. If you attempt to do anything other than draw on the default layer, THEN move whatever you have drawn to another layer, you will very quickly find yourself in a sea of troubles.

      You WILL forget to switch back to the default layer afterwards. You'll have groups and components on one layer, the contents of which are one one or more other layers; you'll have faces on different layers than the edges that define them.

      Basically, you'll be screwed.

      If I may, Alan means: " If you attempt to do anything other than draw on the default layer,GROUP OR MAKE A COMPONENT, AND THEN move whatever you have drawn to another layer..."

      Also you don't HAVE TO make new layers and move your components (just leave on Layer0), but as soon as you get a bigger model it helps a lot.

      It just works. Most of us learn the hard way with a confused model. There is a plugin that I still use regularly "Default Layer Geometry" to clean up mistakes and fix imported components.
      ("Geometry" here means bare lines, faces, arcs etc.)

      Also use the context menu to move a group or compoenent to another layer.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Also, have a look at this video. It explains why grouping before putting those groups onto different layers is essential (and again, the geometry inside the groups will still b on Layer 0)

        Gai...

        1 Reply Last reply Reply Quote 0
        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Layers in SketchUp are not used the same way as in ACAD. They don't separate geometry; they are only useful for turning on and off to control visibility. If you attempt to do anything other than draw on the default layer, THEN move whatever you have drawn to another layer, you will very quickly find yourself in a sea of troubles.

          You WILL forget to switch back to the default layer afterwards. You'll have groups and components on one layer, the contents of which are one one or more other layers; you'll have faces on different layers than the edges that define them.

          Basically, you'll be screwed.

          Edit: Yes, by 'drawing' I did mean the entire drawing process, including making into a group or component...as Peter points out.
          What this means from a practical point of view is that if, for instance, you have wrapped up geometry in a temporary group to avoid it sticking to adjoining geometry, then subsequently explode it; then that geometry will always revert to Layer 0...whatever layer the group was on...instead of spreading itself out over perhaps several layers.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Very cool video! ☀

            And some people don't never use Layers!
            Just the Outliner! So they can say : Layers No 😉
            And sometimes layers at the end 😉

            [flash=420,315:7cxntj72]http://www.youtube.com/v/o9cNdODWm-c[/flash:7cxntj72]

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • L Offline
              lecra
              last edited by

              Hi guy's,

              Thank you very much for your professional explanation as well as for the video tutorial links. To summarize your answers and to check if I understood your suggestions this is the workflow for using layers:

              1. Draw everything on Layer 0 and be sure that this is the active layer
              2. After that convert the object you have just drawn in a group or component
              3. You can then put the converted object on different layer
              4. With components/groups on different layers you can ensure a better visibility in a more complex model due to the fact that you can hide/unhide objects

              Is that the added value of working with layers in a few words?

              KR; Lecra

              KR; Lecra

              I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

              1 Reply Last reply Reply Quote 0
              • Dave RD Offline
                Dave R
                last edited by

                That's pretty good. Whether or not you are using layers, you should make components or groups because that's the only way to keep things from sticking together. When you are making layer associations make sure it is only the component/group that gets the assignment. The geometry inside still remains on Layer 0. When you turn off the layer's visibility, it is sort of like when the Klingons activated their cloaking device in Star Trek. The group or component is still there. You just can't see it.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Well, that's the sole reason for working with layers. The "rules" are correct.

                  If you change the active layer, whatever you draw (add now geometry) will be drawn on that layer. This is why you should not do that.

                  In addition, Layer 0 is a special layer. With all loose (or primitive) geometry on layer 0 you can turn that layer off (if you change the active layer) but that geometry won't disappear.

                  There is one (IMO buggy) behaviour in SU that you need to take care of: when there is a group/component on a certain layer (other than layer 0) and you explode this group/component, all the geometry will default to that layer (not to layer 0 where it was). This can mess up your model. There is a solution though. When you explode a group, all its content is still selected. With that selection active, quickly change the layer back to layer 0 in the Entity info box.

                  Finally for hopelessly screwed up models, use this plugin:
                  http://forums.sketchucation.com/viewtopic.php?t=7638

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    1 - Draw everything on Layer 0 and be sure that this is the active layer
                    2 - After that convert the object you have just drawn in a group or component
                    3 - You can then put the converted object on different layer
                    4 - With components/groups on different layers you can ensure a better visibility in a more complex model due to the fact that you can hide/unhide objects

                    and for be complet 😄
                    5 - Enable / Disable layers wanted visible or not 😉

                    and this plug also by Chris Fullmer
                    loose Geometry to groups 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      lecra
                      last edited by

                      Again guy's: many, many thanks for your tremendous and fast support! It's really appreciated.

                      You all, have a nice weekend. Stay away from your computers once and dedicate your time to your families and friends!

                      With my best regards. Lecra

                      KR; Lecra

                      I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                      1 Reply Last reply Reply Quote 0
                      • Wo3DanW Offline
                        Wo3Dan
                        last edited by

                        @alan fraser said:

                        ...What this means from a practical point of view is that if, for instance, you have wrapped up geometry in a temporary group to avoid it sticking to adjoining geometry, then subsequently explode it; then that geometry will always revert to Layer 0...whatever layer the group was on...instead of spreading itself out over perhaps several layers.

                        No Alan, when exploding a group or component, all that is inside and still default (as for layers0 and default texture) will inherit the groups layer and its texture.
                        I'm sure you know and it's just a little mistake.

                        @gaieus said:

                        ...There is one (IMO buggy) behaviour in SU that you need to take care of: when there is a group/component on a certain layer (other than layer 0) and you explode this group/component, all the geometry will default to that layer (not to layer 0 where it was). This can mess up your model. There is a solution though. When you explode a group, all its content is still selected. With that selection active, quickly change the layer back to layer 0 in the Entity info box.

                        Like Gaieus says. And the same behaviour applies to textures. Default entities inside the exploded environment inherit the groups layer and its texture.

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement