Working with round surfaces
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Hey all, I just started using sketchup for 3d printing. My biggest problem so far is interacting with rounded surfaces, especially if they have been smoothed out. I'm trying to get the effect in the following picture (the three indentations at the end of the barrel) as seen here:
Onto my model:
I know you can't extrude rounded surfaces, so I'm not entirely certain what to do with it.
Also, I have the recurve plugin, but it has never worked for me. I've tried every possible combination of surfaces and edges, but it just unselects them and nothing happens.
Thanks in advance!
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I presume you want to round the internal edge?
Try Fredo's Round Corners plugin iin the Plugin Index (Red Button at top of page)
As for Recurve, it's for welding edges not rounding. Which I think is what you're trying to do?
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Well, for rounded edges I have the bezier tool, but I'll check out Fredos. It's probably better. But What I mean is, say I want an indentation on a rounded surface. Lets just say a golf ball as an example. Once the surface is round, I can't just extrude it, so how would I work with it? Another example would be a screw. How would you turn a nail into a screw (with the threads?).
Are there any tutorials on this? It has been my biggest road block so far
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There's various skinning tools for these type of shapes. CurviLoft by Fredo and TIG's Extrusion toolset.
It's probably to give it a go yourself with these then post where you are running into difficulty. But as a suggestion....
It might help?
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Actually, that video showed exactly what I'm trying to do, but didn't show me what he clicked after grouping the wedge and box.
I'll keep plugging away.
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That 'he' was me
I used Solid Tools - subtract. But if you don't use Pro you can just intersect your geometry and delete what you don't need.
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