πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
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    P
    Damn...I was too busy those days...really missed it ! Thanks
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    D
    I did in the end figure it out by just added another watermark as the background using a sky picture. Again this style is from the style competition winners...i have just modified it to include some sky. Pencil Edges With Whiteout Border1 clouds.style [image: zVMR_whiteoutborderwithskypic.jpg]
  • How scale one item without rescaling everything?

    Newbie Forum sketchup
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    T
    Thanks very much.
  • Photo matching existing model

    Newbie Forum sketchup
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    GaieusG
    Can you post the model and thephoto (or the photo already in the model)? as for the image visibility settings, go to your styles panel (Window menu) > in model folder (small house) > edit tab and the last, blue icon (Modelling settings). There, at the bottom, you have two opacity sliders for the background/foreground image. [image: HG8D_pmsettings.png]
  • How to rotate north to an angle?

    Newbie Forum sketchup
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    Dave RD
    I guess it depends on your attitude. I don't see that as a work around. As for why the top view is as it is, it starts with the standard front view which is the view you get with the default solid red axis running to the right and the solid green running away from the camera. The other standard views including the top view are correctly developed from that view. These are standards that have existed since before SketchUp. Look at any textbook on drafting. The default axes are located such that the red(X, solid red = positive) and green(Y, solid green = positive) are on the ground plane and solid blue is positive Z. Moving the axes does not change the real X,Y,Z orientation or the orientation of the standard views. It doesn't change the location of the ground plane, either. In over 10 years I haven't ever found a need to move the model axes but I've seen plenty of cases in which moving them has caused other people grief.
  • Bleepbleepbleepbleep.

    SketchUp Bug Reporting sketchup
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    dukejazzD
    My statement maybe off the mark above but I perfer turning off openGL and to use the smaller DirectX8 My machine seem to run faster. Shetchup dosn't need much of a graphics support. "OpenGL has always been better in the professional graphics market than DirectX, while DirectX is used mostly for computer games. Currently both OpenGL and DirectX have a large enough overlap in functionality that either could be used for most common purposes, with the operating system itself often being the primary criterion dictating which is used, with DirectX the common choice on Windows, and OpenGL being used on nearly everything else. Some esoteric applications still divide the applicability of the two APIs:" Now Troobleshooting Safe mode doesn't use the NVIDIA driver or nor DirectX9c , so modeling would be slower and the infomation will be helpful. See if it stable there? Try tweaking your NVIDIA control panel to tune-up sketchup (turn on/off openGL) Old programs like sketchup can use DirectX8 or DirectX9c if installed Right click, SketchUp.exe - properties - compatibility - xp The frame work you may have loaded is MS thus work better with DirectX For OpenGL 3.0 DirectX10 need to be loaded to pc . [image: yw28_pic_0063.jpg] Win7-64bit more buggier than 32 bit I went to SketchUp Help Forum and found this Welcome to the Google SketchUp Help Forum http://groups.google.com/a/googleproductforums.com/forum/#!forum/sketchup pc Sketchup 8 Very unstable on my system By jimminy121212 - 9 posts - 35 views - updated Mar 29 (16 hours ago) SketchUp Version: 8 "Win7-64bit SP1, 2.13 GHz Intel Xeon, nVidia Quadro 2000, 12 GB Ram I am experiencing crashes all the time on my system. It often seems to do with panning, especially when inside a group or component or just after closing one or the other, though not always. I would say it just seems generally unstable and buggy on this computer. My toolbars and menus won't stay put either. Every time I open SU I have to realign everything". "SketchUp Pro does provide technical support. Go to Help > Contact us and fill out the technical support form. The support staff would be the ones who can interpret the splats". "You write that your model is getting large. There are some techniques to help you manage larger models" https://sites.google.com/site/sketchupsage/faster. "Try tweaking your NVIDIA control panel" https://sites.google.com/site/sketchupsage/problems/gpu#TOC-Graphics-card-control-panel-tune-up. "Something could be conflicting with SU which causes the program to crash. I personally had a mouse driver become corrupted over time and end up causing nasty problems with SU. I remember another nasty crash problem being attributed to a printer driver for someone else. Some SU plugin may cause problems. Troubleshooting crashes without knowing knowing where to begin poking around is a bit of a crap shot. To help isolate system conflicts try running SU in clean boot, keeping note of running processes. I've used HijackThis to record a log of running processes. If the problem still occurs in clean boot, try safe mode and record the running processes for comparison with the running processes in normal mode and clean boot. Safe mode doesn't use the NVIDIA driver, so modeling would be slow." just trying to help.
  • Image around cylinder

    SketchUp Discussions sketchup
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    fredo6F
    @mitcorb said: Hi, Fredo: I know you are not ready to release, but the gif sequence is too fast in the first "frames"? The first frame is an artefact. No special meaning. I updated the video anyway. Fredo
  • Printing problems

    SketchUp Discussions sketchup
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    M
    Rhots: There are some concepts which may help to understand what is happening: What is printed is the screen image and not the model. The display nor your printer under stand model size. They work strictly in pixes / dots per inch; For the fit to page print what you see for page size is not the model but the screen size SU has calculated based on its knowledge of the model ize and the pixels size of your screen settings; SU then uses that information and the printer settings to determine the scaling it must a apply to print the screen to your specified paper size and thus the scaling you see in the left scaling box. BTW I would suggest you toogle the use screen extents several times until the the page size report is consistent. ( I think there is a bug here because this and the zoom extents in the SU window give different results. ) In addition related to your comment about dimensions disappearing check what you have set in the expert dimension dialog box. There is an option of not printing when they get too small. I would suggest you make a simple rectangle model with an aspect ratio consistent with you screen (2d) and then make its size very close to the paper size and check out what is happening including change of print format. Just some thoughts based on what I think I know
  • Model in several textures-How

    Newbie Forum sketchup
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    L
    Thx for help...Global material changer...That`s all I need
  • Coloring a Component

    SketchUp Discussions sketchup
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    brookefoxB
    ThruPaint looks very useful, of course. Perhaps PaintThru? And don't forget PaintThru For Dummies.
  • Draw a face normal to a single 3d edge

    Newbie Forum sketchup
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    brookefoxB
    Thanks so much, guys. I will look for Chris' tool but the native way I should remember! Chris' tool looks perfect, Tim.
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    R
    These old hotels are interesting, no air con, no pool, no phones in the room, no TV, no wifi, no card keys, windows that opened. I don't know what the designers were thinking.
  • Entity Info bug vs Anti Aliasing question

    SketchUp Bug Reporting sketchup
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    thomthomT
    Have you tried updating your graphic card driver?
  • SpaceClaim and SketchUp

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    C
    Tig, your answer are so amazing, specially the once related with your work (plugins). I've bookmarked all your post regarding with extrude thing, because is so dificult for us normal mind to follow the use of your plugin. They are so versatiles that we don't know how to use it or when (at lest me), but you are doing a good work "tigging" us your plugins. I barely give my answer but I give you my
  • Maxwell Textures not rendering properly?

    SketchUp Discussions sketchup
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    jason_marantoJ
    This is happening because you are using a displacement based material on geometry that is not meant for displacement -- for more info on how to resolve this see this thread: http://www.maxwellrender.com/forum/viewtopic.php?f=107&t=38223 Best, Jason.
  • Avatar Disabled...!!!

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    GaieusG
    Hi Clayton, Nothing's wrong. Newly registered members have some permissions disabled. Be patient and you can soon put an avatar on.
  • Tapered tube

    Newbie Forum sketchup
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    jeff hammondJ
    @brookefox said: The OP may not care, but I do. haha (nice job btw)
  • Animation Rendering Problems

    Newbie Forum sketchup
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  • Photomatching problem...

    Newbie Forum sketchup
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    Dave RD
    George, if you were manually trying to create a proper perspective view by tracing over a photo that was distorted, you would have the same problem that Photo Match has. Fortunately in SketchUp, you can apply the image as a material after you've drawn the shape correctly and then distort it to fit. A friend sent me an image yesterday. He wants to use it for Photo Match but it doesn't work very well. Here's the result of projecting the image as a material after I set up the best fit I could get. [image: nL72_TansuforKenbefore.png] After tweaking the projected texture, it looks better. Still not perfect but at least it's closer. [image: RW48_TansuforKenafter.png] You have to untick 'Fixed pins' in the Texture context menu to stretch out the material.