⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [Plugin] Volume Calculator v2.0 20111004

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    C
    thank you good work
  • Flex Louvers in Doors?

    FlexTools
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    Tiada jawapan
  • SketchUcation Forum Interface

    Moved Ideas Box & Board Issues
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    Rich O BrienR
    @gullfo said in SketchUcation Forum Interface: same it's working now across both Edge and Chrome on Win11 Thanks for checking
  • How to model this curled up carpet?

    Solved SketchUcation Community Forums
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    Thanks Dave and Rich
  • Object switching with Animator [WIP]

    Animator Beta
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    K
    Yes, Rich Animator is great, but still much more complex to use than the animation tools of D5 render or Twinmotion. When I used it, I was able to render my animations with v-ray, but it was long, long
  • 0 Votes
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    Rich O BrienR
    The login credentials for both the site and Sketchucation Tools are the same. Username and Password.
  • Ai Imagery competition

    Corner Bar
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    Tiada jawapan
  • [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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    attempted to purchase using my only payment method i dont (AND WILL NOT USE PAYPAL) your system advises my VALID credit card cannot be used, please advise how i can make a purchase (and no i dont know anyone with paypal)
  • [PLUGIN] Flowify v1.1.0 (updated 150327)

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    panixiaP
    @gibblersnort sorry for the late reply, can you share a screenshot of your problem? The plugin is not supposed to highlight anything. You have just to select a grop than you want to deform and a PROPER "flowify rig" and then run the command.
  • Toposhaper Problems

    SketchUp Discussions sketchup
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    @Rich-O-Brien Thanks a lot!
  • Any good tutorials on BEVEL gear design in SU?

    SketchUp for 3D Printing
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    jgbJ
    Spent the better part of yesterday getting this gear right (I hope). It is a 24 tooth bevel gear 22.5 mm diam (drawn in centimetres). Gear E in my diagram above. SPGears created a fairly close model. I had to compare that model to my desired cross section and manipulate it into shape. I had to get rid of the overhangs on each tooth to avoid any supports. That was the tedious part. (I'll show how later today) Thankfully SPGears creates each tooth as a circular array of one tooth, so editing is relatively easy. Then I had to make a single generic hub as the 5 gears, plus the other smaller gear (scaled down a bit) have different hubs. That part was far easier. An SPGear is actually a group of 2 nested groups, the set of teeth, and the hub, done in a strange way, but hey, it works. I made it a component of the 2 nested groups. To make sure the gears mesh correctly (fingers crossed) I duplicated the SPGear and turned it 90 deg. I drew an axial line to the vertex within the component for alignment purposes. I then turned it 90 degrees and mated them at the vertex. I also rotated the vertical gear 7.5 deg (24 teeth) to properly mesh the 2 gears. That resulted in a large gap between teeth. By eye I moved the vertical gear along blue and red axis (equally) till I got a nice mesh with a bit of play. Then adjusted (shortened) the vertex end of the axial line accordingly. There were tiny overlaps. So I had to scale the 2 face ends of the teeth a bit to clean up the mesh. Only after all that was I able to redraw the large end to eliminate the overhangs. [image: 1760119413639-24-tooth-bevel-gear.jpg] I cannot yet print a pair to test as I do not yet have a printer (long story, and it's not the $$$) Later.......
  • 0 Votes
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    fredo6F
    Animation data are stored in the model. All data related to movements, cameras and visual effects refer to objects of the model via a unique ID. The .animator file is simply a backup file, in case something is corrupted in the model. The fromat is a serialization of the working data structures in the plugin. So, not really designed for a clean export. Exporting the animation would first require that you are able to export the container objects (Groups, ComponentInstance), with their transformations.
  • [Plugin] Road Profile Builder!

    Extensions & Applications Discussions
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    Tiada jawapan
  • parametric walls with Curviloft and Flowify

    Woodworking
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    TutorialsUpT
    What are you trying to achieve? Could you share any reference images? To use Flowify, it’s not necessary to work with solid objects, so there’s no need to check with the solid inspector. However, your wavy wall should be made of a clean quad mesh. If you created it using Corviloft, it should be fine, as long as the "top and bottom" and "left and right" curves have the same number of segments. Flowify requires quad geometry, not solid objects. You can verify this by turning on the hidden geometry. For additional guidance, you can follow this Flowify tutorial: https://www.youtube.com/watch?v=zCFUCE7Bb4Q
  • SketchUp 2026 Released

    Extensions & Applications Discussions
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    gullfoG
    any timeline to fix the preferences -> file locations? regardless of the setting, it simply shows the default install folders. then i have to remove those and replace with junctions to get them to point to the locations i want (versus whatever the program wants) so materials ,components, and styles are still not responding to the settings in preferences.
  • Click2flip for SketchUp 2026

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    TIGT
    It works just fine in v2026. I just tried it, have you ? The PluginStore listing might say compatibility up to v2025 but that's because I haven't updated the page yet. [EDIT: just added it] Until a few days ago there was no v2026 or v2025 checkbox on the PluginStore !
  • Ai plugin

    Extensions & Applications Discussions
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    Tiada jawapan
  • [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    @fredo6 It's a late reply from me, but thanks for the explanation. I'm honestly impressed you built the algorithm from scratch!
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    @khanhafeez Its not solved my problem
  • Weird area calculation

    Developers' Forum
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    Dan RathbunD
    You are confounding the calculated circumference of a circle, with the perimeter of a many sided polygon. They are distinct. A circle (or an closed ArcCurve) is not a Drawingelement subclass object. They are virtual helper objects that are actually a series of edges with some extra data attached that is used by the GUI.