⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
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    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Max size open gl for image ?

    sketchup
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    axeonaliasA
    Thx i did go through it,just didnt get it at first,ive done it on my work pc but this old horse does not seem to support,will have to try at home.
  • Sketchup Bugs

    sketchup
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    thomthomT
    Since they all seem to work when hardware acceleration is off it sound like a graphic driver bug. Is your graphics driver up to date? What hardware do you have?
  • Got a project wonder if its possible to make a 3D skin?

    sketchup
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    F
    This a perfect example for the use of lofted shapes. have a look under * Ruby Discussions i have requested a loft script.
  • Game Development presentation 3D Basecamp 2005

    sketchup
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    plot-parisP
    nice presentation, Coen (only found it today). didn't know about the workaround to position textures. but I think this is definitely something needed for SU7 - better texture control... @mrjumpmanv2: I always used two teams of about 10 prism tanks to destroy bases (but only after sending a spy into the enemys base, so that all my tanks are already upgraded once...)
  • Sketchup lagging on new laptop

    sketchup
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    philemP
    @plot-paris said: one thing you can definitely do is switch off the "proviles" in the style window. the model will look nicer and you save some processing power... Thanks Plot, dd that and it does look better,, (so much to learn )
  • Taking requests...(for free..)

    sketchup
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    GaieusG
    How about some nice Romanesue churches? They may seem to be rather difficult by the first sight but you can start with a simple one and keep adding things to it (like it was actually being done hundreds of years ago).
  • SU Animations

    sketchup
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    pilouP
    Try "Proper animation" by Morisdov! You can make all animation you want with it! See my little tut page bottom
  • Educational discounts and what-nots...

    sketchup
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    M
    wow, thanks- that clears things up a bit. Great, and £27 is the kind of thing I can afford at the moment too. It also said I can put that money towards a proper license as well. I love google
  • Continue texture on next object ?

    sketchup
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    Jean LemireJ
    Hi Jorgensen, hi folks. See this SU file for ideas. Painting an outside wall.zip
  • Continuous copy plugin? (not array)

    sketchup
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    GaieusG
    Yes, I also meant what Chris says.
  • Dimensions disappear

    sketchup
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    AnssiA
    I cannot quite say what is wrong with it, but if I copy the objects to a new model, everything works OK. Anssi
  • Maximum OpenGL resolution

    sketchup
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    Mike LuceyM
    I think this may answer my question, http://forums.macrumors.com/showthread.php?t=435938
  • Google SketchUp and Synchro - Project Scheduling

    sketchup
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    T
    Chris, I would encourage you to persue it if you have the time. For a solution to be useful for time planning purposes it needs to integegrate with legacy project management software otherwise you potential target market will not be interrested, however 'fresh' your solution may be. Project planners will not be interrested in maintaining two data sets and will not discard traditional devices such as PERT and GANTT in favour of 4D, no matter how intuitive your data input may be. @unknownuser said: I think then you agree this Synchro "solution" is half-hearted You are putting words in my mouth. I cannot comment on the merrits of Synchro without looking at it in depth, but what I do know is that the system would have gone through years of development and could hardly be described as a 'half-hearted' solution. .
  • Follow me conundrum

    sketchup
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    S
    Jean, thank you. That is really neat. I have another way too. See here AnotherWay.skp
  • System choice; to Mac or not

    sketchup
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    thomthomT
    FYI> If you plan to render models from SketchUp you'll have more options if you're on a PC system. Other than that, it's all a matter of what you prefer.
  • Creating water spray...

    sketchup
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    M
    sorry this post has nothing to do with this, just wanted the 10,000th post =p
  • Section cut issues and questions

    sketchup
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    S
    Scott, thanks. It just occured to me from something you said before, that I have a very important tip for you. It is much easier if you do this backwards. That is: Start Scene 1 with the entire model completed and showing. Think through wich pieces are going be "built" before the viewers eyes and make groups or components of each of those. Be careful not to nest things inside one another if the inside component appears after the outside one ( obvious I know but hard to keep track of when you formulating this ahead of time.) So you may end up grouping this in ways that are not the most effiicient for modelling purposes. Once you have all the pieces that you are going to have built before your eyes, go ahead, still in the first scene, to place every single section cut that you will need. So place the one at end that will hide the group when it is active and also place the one that will show the item when it is active. In every single group, make the plane that shows the item to be the active plane ( remember you are doing this backwards so this would be the last step where everything is visible) Once you have all the planes set in all the groups, create your scene tab. Now add a scene. Now edit your group that will have the last item to be built and change the active slice so that it causes the item to disappear and update the scene. Add scene, edit the next group or component that would be the second last to be built and change the active slice again to one that would hide the geometry)and update the scene. Add a scene etc. Do this all the way to the end till the very last scene has the very last group or component disappear. I'm sure you have guessed why this is a good way to do this. If you start in the opposite direction building one group at a time and placing section slices as you build, every time you add a new scene and add section slices to that one, you will need to go back to all of your previous scenes and hide the newly placed sections that will appear in those and update each of the scenes. Much easier to start backwards and change one section at a time as you add the scenes. Each previous scene will already have it right. NOW, move all the scene tabs so that the first one is the last, and the second one is the second last etc. Now it will start from nothing and build itself.
  • New Apple MacBook Pro.. Anyone?

    sketchup
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    bigstickB
    No need to double-post I have responded on SketchUp, Podium, Vectorworks and general value for money in your other thread.
  • Where am I going wrong?

    sketchup
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    brodieB
    Hardware wise you should be in good shape. As you seem to be gathering, you were probably good on both accounts before you upped your graphics card. Here's some stuff I've learned. Speed First step is, as Toby said, to check and make sure Hardware Acceleration is turned on. Then below that you'll have some settings w/ different color quality options and levels of Anti-Aliasing. For best performance pick the lowest AA setting (x0). For best appearance choose the highest (this number depends on your graphics card AND your graphics card driver). If you don't notice much difference between hardware accel. off and on, you probably have a driver issue. Speaking of your driver, download the latest one from nVidia. If you think it should be doing better, though, sometimes you may want to test out some older ones or find someone on the forums w/ your graphics card and find out what driver they're happy w/. Generally speaking your CPU handles the model's geometry, while your GPU handles the textures and shadows. Of those shadows should be the MUCH bigger hit to your GPU so turn them off until you need them. Textures ON shouldn't slow things down much. Even w/ huge models you can go to wireframe mode and should be able to orbit around very quickly. FILE SIZE Note that this is different from speed but there tends to be some confusion so I want to mention it. Plus your file size seems very large. For comparisson I just did a 6 story hospital w/ a good deal of exterior detail (windows, lots of textured surfaces, finned sunshades, etc.), along w/ about 4 blocks of site showing building massings, 3d trees, people, cars, etc. and my file is just under 5,500kb. If your model isn't very very large, there is probably some stuff you can do to greatly reduce the size. If you have a bunch of the exact same object, say a window, make 1 window a component and use that component for all the other windows. This will greatly decrease file size, but note that it will NOT increase speed. Your computer still has to render all of the geometry from all the windows on your screen. SU stores all your textures in the skp file AND will downsize all textures that are larger than 1024x1024 down to that size. So using a 3000x3000 png is a huge waste of space. Downsize all large textures at least to 1024x1024 if not smaller and make them jpgs for the smaller file size. Purge! You're not using that stuff so use the purge command to get rid of it. A couple of times I've ran into cases where everything is purged but I still have way to large of a file size. So I copy my whole model and paste it into a fresh drawing and this has done the trick. Hope this helps! Let us know how it turns out. -Brodie
  • Sketchup 3D web exporter (java)

    sketchup
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    A
    Thanks John!

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