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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    BoxB
    Make it a component and save it to a component collection, then select and place it from the component panel whenever you need it.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    P
    please up load your model however a simple method is to split a counter into sections with if statements basic handle turn, then door.skp
  • Help creating a texture map - Resolved, but could be better

    sketchup
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    12 Posts
    2k Views
    D
    @alz said: In d12dozr's example above, when unfolding and combining the hut to create the UV sheet, you create a copy. This becomes a separate object and doesn't link to the materials on the original. So, the missing step is taking the new UV sheet and re-mapping it to each face of the original hut, correct? (seems kinda obvious, but I wanted to call out this missing bit) In my last post above, I give a link to a tutorial by Colonel Klink where he describes how to link materials to the original component. It works but is labor-intensive and not something you could do on a hi-poly model. Here is the link: http://www.resentmentpublications.com/downloads/SUUVMAP.pdf
  • 7.1 Performance

    sketchup
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    5k Views
    D
    @mitcorb said: If the microscopic camera is a whack idea, I don't think is such a whack idea at all, but, could it not be implemented as a 'Scene Style' SU can already change pretty well everything else through styles, you can even drag an old styled drawing into a new one. I for one already use a testing style, a watertight style , a rendering style all in one drawing, so having a `Let's Get #nnal' would be one approach. If drawing in that environment everything 'off screen' could have a scale factor applied to it and so when I input 20 microns radius, SU just scales it up by 'X' (behind the scene), once small geometry is drawn, I've never noticed SU to reject it, so, you could then import/export from any style... is this whack??
  • Looking for a plugin

    sketchup
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    2 Posts
    170 Views
    mitcorbM
    There was a post a few weeks ago, where someone had developed some posing models for sketchup. It was like he had rigged some mannequins with operable joints. I believe there was both female and male, like base models. The male was a bit buff, and he was talking like he was going to do one a little less brawny. On another front, perhaps Sketchyphysics can do what you are seeking. Search this forum.
  • Importing large Google eath area

    sketchup
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    P
    Hi Jeremy, Soon I'll be able to put my work online, stay tuned !!
  • Degrees?

    sketchup
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    4 Posts
    269 Views
    TIGT
    Radial dims are built in but for angular dimension see here http://forums.sketchucation.com/viewtopic.php?f=15&t=21730&st=0&sk=t&sd=d&hilit=angular+dimension&start=15
  • Who wants to get paid for thier work

    sketchup
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    0 Votes
    21 Posts
    971 Views
    TIGT
    Here's a Z and a Y sliced version - might also be useful... The slices ~6" - I did that so it's symmetrical... Sorry for the gap in communication - even I have to go to bed...Helicopter body shell by EliseiDesignZY.skp[image: ehm5_HelicopterbodyshellbyEliseiDesignZY.png]
  • Aircraft

    sketchup
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    18 Posts
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    O
    @tig said: You could probably find a suitable free model on the 3D Warehouse that would do ? http://sketchup.google.com/3dwarehouse/search?q=helicopter+huey&styp=m&btnG=Search&reps=2 http://sketchup.google.com/3dwarehouse/details?mid=5ae11b134934f08a643ae903098a314&prevstart=0 ??? Perhaps you could do a bit of adjusting, simplification etc... Then use Slicer ruby to make the slices - it even lays them out for you to cut out - and 'bob's your uncle' http://forums.sketchucation.com/viewtopic.php?p=16694#p16694 Bob's your Uncle: roughly translates to 'there ya go - that's all there is to it!' Just press this big red button that says 'Launch Missile', and "Bob's your uncle".
  • Daily Catch Up - Can one subscribe?

    sketchup
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    0 Votes
    6 Posts
    344 Views
    B
    While on the Daily Catch Up web site: On the Internet Explorer brouser, select Add to Favorites. In the add favorites dialog box, Select Add. When you want to go to the site, select Favorites on the internet Exploser Brouser. From the Favorites list, Select Daily Catch Up.
  • Google terrain

    sketchup
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    3 Posts
    231 Views
    K
    I'm with Chris on this one
  • Getting the most of out SU, natively.

    sketchup
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    2 Posts
    251 Views
    D
    Your best bet is probably to browse through the gallery...lots of stuff in there. Here are some quick links to get you started. http://forums.sketchucation.com/search.php?keywords=%22straight+su%22&terms=all&author=&fid http://forums.sketchucation.com/search.php?keywords=%22straight+sketchup%22&terms=all&author=&fid
  • Water...

    sketchup
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    652 Views
    Mike LuceyM
    Sqirlz Water Reflections 2.6 is also a great little post processing application http://www.xiberpix.net/SqirlzReflect.html
  • 3DS Materials to SketchUp

    sketchup
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    3 Posts
    239 Views
    T
    That did the trick! Thanks Thomas! What a great set of plugins you've developed!
  • View

    sketchup
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    0 Votes
    3 Posts
    207 Views
    DavidBoulderD
    If you want them to appear parallel in your view (e.g. not converging up or down), then you need to make sure your camera is level (Camera and Target are at the same height). You can eyeball this if you just want to be close, or start with a camera that is level, and never tilt it up or down.
  • Working with external components

    sketchup
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    0 Votes
    3 Posts
    492 Views
    TIGT
    I'd have the 'site' as a model - with nothing inserted into it. I'd have several site-option models: these would each have the 'site' inserted as a site-component. If you change the 'site' in its original model file you can then reload the site-component in any of the site-option models and it updates. If you change the site-component within a site-option model do not export it back out and overwrite the original 'site' UNLESS this change affects every option [at which point all option users must reload it to be in step] - if it's an option specific change then you must leave as it is in the site-option model and then remember never to update it from the external 'site' model again - you could of course then export an option version of the site if required. For each site-option you'll have a number of building models etc which are also external model files. You'd insert them into the appropriate option-site model as components. If you edit any of these in their original model files you can reload them into the appropriate site-option model. If you change the component within a site-option model AND it is a permanent change then export it back and overwrite the original [you could always make a backup copy of the earlier version first, in case you want to 'revert' later on]. You cannot have the site inserted into a building model because a reload of it into another model will bring the site with it - however, you can change building component within the site-option model and export it, them reload into another file... At its extreme you could have a site-option model for each site option version for each building [the other building would be inserted for context but never edited] - you edit the ONE building component and export it - a central site-option model would have all such building models inserted as components and reloading them will update all into this central site-option... All of this is pretty complex and needs to have a written document so users understand what they are doing and can do - unfortunately it's impossible to legislate for someone accidentally updating the wrong component in the wrong model and exporting it, overwriting something and reloading it elsewhere.... Setting it up this way separates both the 'site' and the 'building' models for the options but needs some pre-planning...
  • DXF problem

    sketchup
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    25 Posts
    1k Views
    TIGT
    We drift off topic into the sunset.........
  • Some plugins fail to load when open saved models

    sketchup
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    0 Votes
    2 Posts
    191 Views
    Chris FullmerC
    That is odd. Try opening SU first by double clicking the SU icon. Then from within SU, open up your saved model. See if that helps. If so, it might have to do with special observers the plugins try to load, and if they are failing on loading a saved model, this might be a bug that should be reported. Chris
  • SketchUp to SMD exporting Sketchup To Left 4 Dead

    sketchup
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    0 Votes
    2 Posts
    487 Views
    Chris FullmerC
    There is a thread somewhere around here, maybe in the extensions forum about this. And they started with Left 4 Dead export only, but I think their tools now work with any of the games. Or rather, they always worked with any of the games, but at first you had to own L4D to be able to download them. But I tihnk they are freely avaliable to everyone now? Anyhow search the Extensions forum and this should have a topic there. Chris
  • Scale tool

    sketchup
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    0 Votes
    3 Posts
    219 Views
    F
    Thank you very much Tig. Great help.
  • Can't Handle Section Planes

    sketchup
    3
    0 Votes
    3 Posts
    184 Views
    J
    Gaius— Wow, that is way cool (for an annoying popup window). Thanks, Gai
  • UPDATING SU PRO

    sketchup
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    0 Votes
    9 Posts
    547 Views
    GaieusG
    Whenever I download a new build (and I do have a couple of them! ) I generally rename the installer file to the version number I get from the Help menu so that I can always tell what is what.

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