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    SketchUp Pipeline question

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    • T Offline
      TeamSDA
      last edited by

      Hello,

      I am trying to send a model over to Cinema4D to be smoothed out using hypernurbs (Cinema4D's version of Subdivide and Smooth). The model gets pulled apart and I am told by a Cinema4D forum that it is a problem in SketchUp, and that my geometry is not actually connected. Has anyone had this problem I assumed that inferencing connected geometry in SketchUp but now I am not sure anymore.

      Thanks,
      Vince


      This is an example of what happens to all my SketchUp geometry in C4D after using Hypernurbs, as you can see it appears as if the geometry was never connected.

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      • pilouP Offline
        pilou
        last edited by

        you have not in C4D before use Hypernurbs, something for automaticaly welding edges?
        Post the SKP file for some test

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          TeamSDA
          last edited by

          Yes I have the sketchUp file, it is only a simple cube. I am exporting as a collada file if that helps at all. Also yes there is a connect polygon tool in Cinema 4D but it did not fix this problem. I understand that this is a SketchUp forum not a Cinema4D forum but no one at C4D understands or knows how to fix this problem they say it is a SketchUp issue.

          Thanks Much,
          Vince


          Box.skp

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          • pilouP Offline
            pilou
            last edited by

            I have not C4D but i had try your object πŸ˜‰
            SU --> DAE-->Blender (i make nothing as I am not in feel with it πŸ’š )just export-->OBJ-->ZBrush: Import (with weld by security) = no problem
            I can divide as I want! SU has nothing to do with that πŸ˜‰ β˜€
            So seems you don't use the good importation options in C4D!

            kub.png

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's a EEbyRails version made all in SUp ?EEbtRails_RoundedCube.pngEEbtRails_RoundedCube.skp

              TIG

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