Sketchucation Tools 5.0.7 | Licensing improvements and bug fixes Learn More

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Triangle or no triangle?

    sketchup
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    TIGT
    Could you use the ideas in the 4 points made from my 'quadded' triangle example [you don't actually divide the faces! just find pt 4] to map the UVs onto the triangle this would take the edge shared with a quad for one alignment automatically as the pt 4 is always centered on that shared edge and offset at a right-angle giving the other alignment, with the other aligned to a joining quad edge?[image: z4ac_Capture.PNG]
  • Revision control

    sketchup
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    J
    Since SketchUp is not a parametric modeller, saving snapshots is the only way to get back to specific version of a model. A simple approach using a plugin - such as prompting the user for a few notes and saving the file; combined with a history browser that displays the notes and thumbnail might be enough for most users. Possibly introduce the idea of branching (the concept borrowed from software version control systems)
  • Hook Model will not form a solid. SI says OK

    sketchup
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    jgbJ
    I just discovered how that errant group may have formed within my hook tip. Curviloft; when it fails to form a surface, even though it shows a black pre-form surface, still generates an empty, or perhaps an almost empty group that SU interprets to be as a non solid. SI will correctly say it finds no errors, but SU will not see it as a solid. The only way out, is if you know you do have a valid solid after a Curviloft fail, but SU says not, then edit the solid and do a sweeping left select to select everything. Using TT's selection tools, select only groups, and there it is. Just hit the <delete> key to get rid of it. You cannot select just that empty group. If you have other valid groups in that selection, then deselect them first. I'm posting an edited version of this in the Curviloft thread.
  • What Font?

    sketchup
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    thomthomT
    For iPhone users: http://new.myfonts.com/WhatTheFont/iPhone/
  • Explode Everything?

    sketchup
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    Rich O BrienR
    Good name I'll try it myself with TIG's posted code
  • Sketchup Spotted

    sketchup
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    HieruH
    Is that Sketchup & Lumion?
  • Sketchup Align Axis setup

    sketchup
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    Dave RD
    Glad that helped Rob. Keep in mind that a component's or group's axes are aligned with the global axes upon creation of the component or group. If this axis orientation doesn't align with the geometry of the component, as would be the case with, say a rafter drawn in place or a window drawn on an angled wall, Change Axes can be used to modify the axis orientation as well as change the location of the component's or group's origin and thus the insertion point. Of course this is useful if you want tools to align to the axes when editing. If you are using interested in generating some sort of report indicating the dimensions of the components or groups in your model, alignment of the axes with the geometry is critical. Those reports typically report the dimensions of the bounding boxes. If the component will be used in the future, setting the orientation and location of the axes can greatly improve your workflow, too.
  • Group/Component axes always visible

    sketchup
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    P
    Ok, so it's not a bug but I could not find the option any more. Thank you very much!
  • How to kill all faces in a model?

    sketchup
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    5 Posts
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    TIGT
    These are some 'one-liners' that manipulate selections etc - Copy+Paste into the Ruby Console + <enter> To select just Faces and Edges in the active context m=Sketchup.active_model;s=m.selection;s.clear;m.active_entities.each{|e|s.add(e)if e.class==Sketchup;;Face or e.class==Sketchup;;Edge} To select just all Faces in the active context m=Sketchup.active_model;s=m.selection;s.clear;m.active_entities.each{|e|s.add(e)if e.class==Sketchup;;Face} To select just all Edges in the active context m=Sketchup.active_model;s=m.selection;s.clear;m.active_entities.each{|e|s.add(e)if e.class==Sketchup;;Edge} To select just the Faces and Edges in the current selection m=Sketchup.active_model;s=m.selection;s.each{|e|s.remove(e)if e.class!=Sketchup;;Face and e.class!=Sketchup;;Edge} To select just the Edges in the current selection m=Sketchup.active_model;s=m.selection;s.each{|e|s.remove(e)if e.class!=Sketchup;;Edge} To select just the Faces in the current selection m=Sketchup.active_model;s=m.selection;s.each{|e|s.remove(e)if e.class!=Sketchup;;Face} You can expand this idea to quickly select/deselect all manner of things
  • Unexpolding a curve

    sketchup
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    3 Posts
    270 Views
    T
    thanks, I have that tool! it got buried in one of my replacement plugin menus
  • WIP and edge export question

    sketchup
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    P
    mirjman, These are the nicest images i have seen in a while. i'd love to hear about your process to create these, a tut?
  • Extend object

    sketchup
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    V
    @Gaieus Thanks! Very powerfull tool. First, i have some trouble but when i find context menu, everything it's ok! Thanks again!
  • Trying to export a view with curved lines

    sketchup
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    5 Posts
    358 Views
    B
    Just put profile lines on with a thickness of 1. Styles/edges
  • Readymade archviz backgrounds

    sketchup
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    EarthMoverE
    That's tough. Perhaps if you clarified exactly what you need and what you need it for. There are thousands of cities in the world and all are a bit different and the type you need is probably relative to where your clients are located. You can try to search Google images for things like "Urban Communities", "Urban Centers", "Town Square", etc. I still say your best bet is to get out with a camera and spend a day in an area relevant to your archvis projects and take as many photos as you can. If you want 3D backgrounds that are ready made with all that stuff in it, I know of nothing like that on the market, except for hobbyist software like DAZ3D and iClone. Most archvis professionals want more control over their projects and would rather create the entourage and backgrounds themselves so it doesn't look like they just drop clip art into their scene.
  • Sketchup to bricscad *.dwg &amp; back

    sketchup
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    808 Views
    P
    Jean yes, you are right, infact SU obvioulsy cretaes poly meshes when it exports to *dwg... maybe there is a mesh to 'solid' (acis) converter somewhere... ? if i find it, i'll post back here Merci en tous les cas Paddy
  • Edges disappearing in model

    sketchup
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    S
    Thanks for the input - Have solved the issue by eg: Walls - edit>select all & placing them back on their original Layer via Entity Info which has worked! Layer0 had remained On all the time as I always group & create separate Layers via Entity Info as I work, so not sure what happened but the wheels are back on!!!!
  • Extra large scale buttons

    sketchup
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    2 Posts
    284 Views
    GaieusG
    That always happens when (after selecting the scale tool) you zoom in too quickly. They are still visible - go on scaling this way for now...
  • Trees create 3D - Google Earth very slow

    sketchup
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    757 Views
    GaieusG
    Juan, 3D trees - especially at this density and amount - are just too many polygons and too much load for GE. What the 3D Tree Layer in GE does is that they have a certain level of detail (LOD) engine in them which will turn them less detailed when seeing from a distance and even 2D when seeing from a bigger distance. Even the close-up is a highly optimized way of displaying vegetation (not the way SU builds up these trees for sure). Many game engines work the same way. There is an interest at Google to eventually make this tree layer public and allow contributors to populate their own area with them but until then it is a futile effort to do this as it kills GE as you can also experience.
  • Material Editor is a nightmare!

    sketchup
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    S
    Hey TIG - think I owe you a beer or two! Thanks for you help with this, very much appreciated! Will give this a try and will also have a look at SKMtools too. Cheers Sam
  • Oribit tool issues with CAD import?

    sketchup
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    385 Views
    E
    Another great suggestion. I will try that tonight and report back!

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