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  • Plugin for viewports

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    R
    Hi TIG.. It is to bad...but thank you thou.. rico
  • Tools on surface-24 segment circle

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    massimoM
    Hi sketchup73, you can change the preset number of segments (and many other presets) by going to tools-->Fredo6 collection-->Tools on surface-->default parameters. Then you need to restart Sketchup in order to make that change effective. [image: tHEx_Cattura.JPG]
  • Handrail for spiral stairs

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    charly2008C
    Hi Gene, the simplest and easiest way to make a spiral stair wit a hand rail ist to use Grow. First determine the dimensions and the design of one step and make it a component including the partly hand rail and than use Grow. For the hand rail you may use curviloft, or any pipe ruby or anything else. The hand rail in the first image was made by curviloft and the second with curviloft and convert arcs to cylinders. For Grow.rb look at this thread: http://forums.sketchucation.com/viewtopic.php?f=180&t=20195&p=168380&hilit=grow Charly [image: sXv3_SpiralStair1.JPG] [image: 3J5e_wendeltreppe1.JPG] [image: itjh_wendeltreppe1.JPG]
  • IES and VRAY incompatability

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    O
    Thanks Thom, I have done, but its a slow process. They are pretty good on the IES side but I am having trouble getting registered on their system so I can leave posts. You'd think by having 100+ licences of the software at the college they would give a bit of lattitude. Still, my clumsy little workaround suffices for the moment. Regards Paul
  • What plugins should i use to model this(attached) vanity

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    T
    Don't forget to check the manufacturer's website. Sometimes a company will provide models for download and not post it on the wharehouse.
  • Vray sketchup geometry disappeares

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    thomthomT
    Yes - the older versions did that. Thought I thought it was only groups. I'm not 100% sure about v1.00 - but with SR1 and SR1.5 all you needed to do was reload the model. The latest, 1.48 doesn't have this problem. (though it still have a few other ones.)
  • [Plugin] Superellipsoid 1.0

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    P
    Thank you! flatland it ain't
  • A pluggin to rotate an object on a face ?

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    orgelfO
    the smartdrop is so excellent !!! and the components seems to be very usefull too ! thanks a lot massimo
  • Podium v2 beta presets tweaking

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    jim smithJ
    I haven't played much with the V2 beta, but you might find a quicker and more in depth response from other users on the Podium forum. They have good FAQ's and tutorials. The Podium staff may notice your problem sooner and respond as well
  • Close Gaps Script

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    R
    I don't think that repair_broken_lines.rb will close gaps. It looks like it just replaces collinear connected edges with a single edge. Sounds like an interesting problem. I'm surprised that there isn't a free script to solve it.
  • Skp. to Physical Model?

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    C
    Thanks for the link rclub24. But, I think that's a little pricey for personal use. There is an architectural firm a couple blocks away http://www.a3studiotx.com/a3studio. I think they might have a 3D printer I can use.
  • Build particular frame

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    S
    I am thinking that one way could be building the whole shape (using Curviloft or the extrude tools by TIG), then create several surfaces (for example big rectangles) in order to intersect those with the whole shape. Then using JPP it is possible to extrude the right parts. I would like to use the Lattice extrude tools by TIG but it looks like difficult to manage in terms of frame. stef.
  • [Request] Lift Contours

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    J
    @thomthom said: @andre51 said: I managed to get a lisp routine to work in Autocad. You simply cross the contours with a fence line, input the lowest contour and the interval and the job is done in seconds. Thanks for the input TIG. By the way it is called chelev.lsp if anyone wishes to Google it. Sounds like a nice ruby plugin... That would be a wery nice plugin.
  • Section cut maintaining layers

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    pilgerP
    Many thanks for your help, Santiago. That video was very helpful. It does work in a way. I have all the geometry grouped now, but all in the same layer/with the same colour. So i have to merge the two files (the one with the geometry that has been cut and the one with the geometry in plain view) manually place each block in its respective layer. I need them in separate layers in order to change line widths and to keep it organized. This ammount of work would be similar to go crazy on boundaries on CAD, making it all on the correct layer from the simple SectionCutEdge layer. I'm starting to think i'll have to modify the SectionCut Face plugin in order to put things in their respective layers.
  • Toolbar help

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    honoluludesktopH
    I like the B&W, perhaps as long as no one else does it, but how does it affect the product's performance? Sigh its 5:47am and I haven't yet got to sleep. Btw, Last time I looked, I didn't see a price tag. Bet that's harder to set then the color of the menu.
  • Profile Builder On the Mac

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    I
    thanks for the news, great news!
  • [Request] - Import Model without layers ...

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    bmikeB
    From SketchUp to SketchUp? You can do it manually. Open the file you want to import. Select all the Layers (except Layer 0). Delete. You will get an option to delete the geometry or move it to the default layer. Choose to move it to the default layer. Save the drawing. Open the other drawing, import the file. It should come in as a component. Place the component on the layer of your choice. If you want all the entities in the component on this same layer, edit the component, select all the geometry, move to the same layer. I use this process when working with AutoCAD imports. Bring it into SketchUp, clean it up, strip all the layers, views, excess components, etc. Get it all on Layer 0. Bring it into my working drawing.
  • Color by Height?

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    D
    If i may add my two cents worth... I have been able to produce 'height maps' of terrain studies using a projected texture. This could basically be used on any 3d object Method: 1.Basically you create a color/grayscale gradient image in photoshop or otherwise, 2.Import into sketchup as a texture onto a vertical plane (rectangle) that represents the extent of the terrain. The vertical extent of this rectangle is more crucial than the horizontal. 3.Once you have the texture on the rectangle, go to the edit texture context menu and click on 'projected'. 4. Then sample the projected texture off the rectangle... choose all the surfaces of the terrain and apply. Voila! additional tips: A:Do not apply the sampled projected texture to a group, it will not apply properly. You need to assign the material directly to the faces. B:When making the vertical rectangle to represent the extents of your terrain it helps to overshoot the exact size a bit both top and bottom so that you don't pick up the extreme edge of the color gradient and start of the next tile of the gradient which can sometimes render as a dark colour. This can obviously be done with a grayscale gradient too which i imagine could be used to generate a displacement map (exported jpg from a top view) similar to what Dave R and jopsa2 have been talking about. Also in comparison to Chris's Color by Z plugin, although this is not technically a plugin, its avoids a multitude of generated materials, instead this one uses just one... so its Vray friendly too. Attached is a sample image for reference. Hope this helps. Dave [image: P1qU_heightampdisplacementmap.jpg]
  • [Plugin] Superellipse 1.2

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    R
    Update to version 1.2 Previous versions started off each session with arbitrary default values in the dialog box for the Superellipse parameters. This version remembers your last dialog box values between sessions.
  • OpenStudio 1.0.5 has been released

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    Dan RathbunD
    @bitttttor said: I'm wondering if there is any documentation regarding access to [OpenStudio] commands via the SU ruby console ... ANSWERED (by DavidBoulder) - in Developer's Forum: Re: access OpenStudio with Ruby console

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