Will Do thanks
@tig said:
Send an email to support@sketchucation.com
giving the fullest available details and they'll sort it out for you...
Will Do thanks
@tig said:
Send an email to support@sketchucation.com
giving the fullest available details and they'll sort it out for you...
Hey Fredo.
Sorry to be a pain. Just purchased a licence for toposhaper. unfortunately for some reason Paypall added two joint push pull licences which I already have. I clicked through too quickly to catch my mistake. Can I get a refund for those duplicate licences? any help would be appreciated. Thanks
Noel
@fredo6 said:
@teknoel said:
Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?
Are you referring to the properties of the diagonal of quads?
Hi Fredo
Sorry I never saw your reply. Every time I have to generate topology I think about a quad workflow so I rechecked this post. your exactly right about the diagonal of the quads. If they are soft, smooth and cast no shadows then the quadface plugin will recognize them for accurate subdivision. One could ideally generate a pretty large format grid from toposhaper and then subdivide with subdivision surface for extra detail and editability. you could also export to blender for texturing really easily.
Hi this is still a very valuable plugin and one of the most powerful ways of transforming CAD typographical information into 3d. It would be even more powerful if we could get it to output meshes that were compliant with the new Quad workflow that subdivision surfaces utilizes. I imagine you're familiar with the requirements. would it be a big job to update?
that's some next level quad stuff!! Has anybody had any luck transforming terrain imported through Trimbel's native location importer into quads? It seems like it should be straight forward but it doesn't seem to work well. There seems to be something odd about the exterior edge that causes quadface to ignore it. I'd love some imput on this. I'm trying to figure out a work flow that would alow me to drop a hi rez terrain generated by toposhaper (which works well with quads) into a mesh imported from trimble. the ultimate idea is to bring it into blender to sculpt and paint and the back into sketchup. Its mostly working but the flow is a little janky. If you have any thoughts i'd love to hear them.
Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.
You can also set the Material ID color in the material options. Sometimes this field is set to black.
You probably have some broken links to your image file. Luckily V-ray has a tool for archiving and repathing your images. under extensions look for v-ray>file path editor. this will help you fix the offending textures.
I'll sometimes copy the offending object into another file so that i can use this feature to find my mistakes without messing up the materials.
the link to the image file has been broken. V-ray can no longer find the source file. the new version has a file path editor that will help you fix this. go to extensions/vray and look for file path editor.