New renders of this project.







And a magic wand made with the vegetal elements of the kimonos (previous page)




New renders of this project.







And a magic wand made with the vegetal elements of the kimonos (previous page)




Hello guys, here is my last project on the queen of Saba. It all begun when I saw the exhibition of the stylist Iris van Herpen at the musee arts deco in Paris.
In this project, the Queen of Sheba is a performing dancer. During her performances, she wears a bodypainting-like bodysuit, a mask and uses a prop, the halo. This halo is a snake caught in a tangle of candles.
The character wears a hologram band on the left thigh and has a robotic prosthesis encased in metallic fabric in place of the right leg.

https://zupimages.net/up/24/17/9yx2.jpg
Armchair of the flat




https://zupimages.net/up/24/16/77kr.jpg
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the desk of the flat




the armchair was not made with sketchup but with Blender. the desk was made with Sketchup for the top , the dragons heads were made with Nomad/Ipad.
The rest of the project, bodypainting, masks, halos etc were not made with sketchup so I think it's better if I don't post these renders here.
Thanks a lot Mike 
I start the interior of my version of Notre Dame de Paris.
My angle is the presence of Christ before his birth. The interior of the cathedral will therefore be a matrix, with organic colors.
Today the first proposal for a holy water font (there will be three in total). The three will be on the theme of the Passion flower.
'They take their name from the fact that the Jesuit missionaries of South America used, to represent the Passion of Christ to the natives, the flower of this vine: its pistil, the designs of its corolla and various floral pieces resembling a crown of thorns, to the hammer and nails of the Crucifixion.' Wikipedia
There are also its ten petals which represent the ten apostles without Judas and Peter.






Bigger sizes here
https://zupimages.net/up/25/02/qcbb.jpg
https://zupimages.net/up/25/02/rvfy.jpg
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Thanks a lot guys, really cool to read these comments.
Notre Dame de Paris project, interior.
https://noudame2.weebly.com
1/3 pulpit concept. All three will be on the theme of the heart and will give the good word. The part with the drawing of Christ (personal drawing) is a screen. He will display or a drawing/icon etc that he will animate via an AI to make it speak or a video live from the officiant.
The sound comes out by the arteries.
Birds are drones that fly around the heart.
A nest cavity in the heart with eggs symbolizing the believer community.
In greater on these links
https://zupimages.net/up/25/04/slc7.jpg
https://zupimages.net/up/25/04/vonc.jpg
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https://zupimages.net/up/25/04/wxdr.jpg








Yes IA can be a very incredible tool. Merci bien pour le compliment Pilou
. No sound for IA stuff, but it may happen soon as IA evolve so fast. Made with Sora with a prompt made with chatgpt.
"Marian Placenta Reliquary." The placenta is located in the rose flower in the center of the piece. The priestess is from another scene related to my version of Notre Dame de Paris. Her costume is made of an invisibility material, which explains why we can't see her body through it.
The priestess and the angels (except for the wings) are downloaded models whose shader I had to modify. The clothing was purchased online. I modified the material and designed the textures.
First image generated by AI from a custom render.
Larger images can be found at this link:
https://www.mediafire.com/file/eq9tfbossvqo1mx/MarialPlacentaReliquary.zip/file



















Yes, we live the IA revolution. Let's hope it won't be a U turn.
second proposal for the grave of my version of Notre Dame.
Inverted architecture, as well as the devil. An eye on his foot that looks at the visitors, judges them, frightens them.
Going to the Virgin becomes an act of faith.
The basic devil form was created with Makehuman. The wings come from a 3DSCAN and have been modified in a 3D software.
The images in larger size on this link















the character








ok I can't post more pictures.
you may see more pictures of this project on these likns.














concept of princess bed.
Made with Sketchup, Nomad (Ipad), Zbrush, FilterForge, Blender .
In the bed there is a gel in which the sleeper immerses himself completely. Dozing off is immediate once its function is activated. Treats DNA aging and extends life by a third.
The character is a companion, an AI robot linked to a specific person. A playmate, bodyguard, doctor, guardian, etc
bigger pictures here https://www.mediafire.com/file/10w309k3x6j2jwp/BedPrincessbyOrgelf.zip/file



















Concept of 2/4 pulpit for the interior of my version of Notre Dame.
During the sermons, the mouth at the top of the pulpit, moves and gives the illusion of speech. Ditto for the eye.
As for the previous one, the sound of the arteries.
The infinite sign/Mobius ribbon at the top represents an angel.
The heart is a 3D model of anatomical heart downloaded and reworked in Zbrush. It expresses the idea of transformation of the heart of stone into a heart of flesh (gold symbolizing divine love).







Bigger sizes here
https://zupimages.net/up/25/06/p2n2.jpg
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Pilou, thanks to select one or two pictures maximum when you post something on my thread.
AI text
New piece for my Warhammer 40K Primarch Sniper project.
This is Horizon, the weapon of choice of the Primarch of the Pupula Duplex faction.
It is a monumental crossbow capable of teleporting blades through the Warp. Once launched, the sword follows no logical trajectory: it can strike from any side of the target, making any defense useless.
Last image: I placed a sword above the weapon for clarity, but in reality it is stored inside the mechanism.
A mix of technology, esotericism, and brutality at the service of a sniper Primarch.
First image generated by AI from an uploaded 3D render.
Larger version available at these links.
https://zupimages.net/up/25/34/lv2j.jpg
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The Lion, larger version available here:
https://www.mediafire.com/file/bz4vs0w0u8p6wzv/Lion.zip/file
AI text
After Aries, I’m continuing my series of Stands (Jojo bizarre"s adventure, Crusaders) inspired by the European zodiac signs with Leo.
The idea remains the same: to imagine each sign not simply as a personification, but as an autonomous entity, a Stand with its own presence, energy, and visual logic.
For this Leo, I wanted to move away from the classic heroic or solar feline. The character became a kind of cat-warrior, at once elegant, martial, and slightly unsettling. It is shown in the momentum of a spectacular kick, facing a head suspended in mid-air.
This head represents a major capitalist boss, caricatured as a massive, sardonic face wearing a top hat and smoking a large cigar. This is the figure the Stand is fighting: a deliberately theatrical, satirical, and symbolic image.
The character’s model is inspired by a friend’s cat, which gives the project a more personal starting point. The cat’s body comes from MakeHuman. The rest was created with Nomad on iPad, SketchUp, ZBrush, and Filter Forge for the textures and patterns.
The final render, set in a post-apocalyptic cyberpunk environment, comes from AI work based on a photo and 3D renders of the project.
As often, AI is not the sole starting point here, but rather a staging step: it allows me to place the sculpture back into a broader narrative context, like a poster or a scene taken from an imaginary universe.
Astrological Stand — Leo.





















and an IA picture of the first stand, Aries made with a photo of me and a 3d render . No sketchup in this one

Merci beaucoup Mike. Thanks a lot

The Knight Called Silence, the final version.
The first three images were generated with AI from 3D renders.
You can download the high-resolution images here:
AI text, edited by me.
For some time now, I have been developing a 3D project around the Knight Called Silence, as a counterpart to the Four Horsemen of the Apocalypse I created previously.
Silence is an ambiguous character, somewhere between a medieval figure, a sacred apparition, and an almost mechanical being. In the legend, Silence is a woman raised and presented as a man: I wanted to preserve that tension in the design, with an androgynous, hieratic silhouette that is difficult to classify. The armor is not merely protection: it becomes a second skin, a ritual object, almost alive.
Around the character, I am building an entire universe.
First, there is the Celestial Harp, an immense structure surrounding the knight. It is not conceived as a simple instrument, but as a spiritual machine: its different layers of strings act on several invisible levels of reality, the Celestial Spheres. It represents a form of divine chaos, a system whose laws exist but remain hidden from humans.
The project was created in 3D using several tools: Nomad Sculpt on iPad, SketchUp, ZBrush, and Blender.
Silence is not merely a knight. It is an apparition. A calm force. A figure of passage between the visible and the invisible, between gender, the sacred, war, music, and metamorphosis.














Merci Pipile, on peut voir ça comme ça en effet 
The Celestial Harp — Knight Silence project
Here are some early 3D renders of the harp designed for my character, the Knight Silence.
The figure in the center is only a temporary mannequin for now. It is there to show the scale of the instrument and where the knight will stand in relation to it.
The harp floats around the character like a sacred architecture: part musical instrument, part reliquary, part celestial mechanism. Its structure is complex, almost chaotic, with blades, tensions, hidden connections and ornamental fragments that seem to follow a logic we cannot fully read.
The instrument has three layers of strings, each one acting on a different spiritual layer. The idea is not simply that the knight plays music, but that the harp allows him to act upon invisible planes: matter, soul, memory and fate.
I imagine it as a kind of celestial chaos: not pure disorder, but a system of divine mechanisms, laws and hidden forces that remain beyond human understanding.
The harp was created using Nomad on iPad, SketchUp, ZBrush and Blender.
Bigger sizes here
https://zupimages.net/up/26/23/ohe5.jpg
https://zupimages.net/up/26/23/qois.jpg
https://zupimages.net/up/26/23/8cda.jpg
https://zupimages.net/up/26/23/weab.jpg




@mike-amos thanks a lot 
text IA
For my Knight Silence project, I worked this time on a proposal for an equestrian statue.
The idea was not to create a realistic horse, or even a simple stylized horse. The animal is deliberately surrealist: it retains the nobility and posture of a classic equestrian statue, but its anatomy is out of place, almost impossible, as if the silence itself had distorted the shape of the horse. He becomes a ceremonial creature, at once a mount, a reliquary and an apparition.
The material evokes a light, ancient, slightly worn stone, like a sculpture that has already stood the test of time. I like this contrast between the very traditional monumentality of the base and the strange, almost mental, character of the animal.
An important detail is found on the cast of the saddle: an illuminated letter S, for Silence. I wanted this sign to be not just a logo, but almost a heraldic mark, a discreet clue that connects the statue to the world of the character.
I then integrated this 3D rendering into a scene in the Tuileries Gardens, on a beautiful summer day. The Parisian décor, luminous and very real, allows us to measure the discrepancy: an impossible sculpture, but installed as if it naturally belonged to the public space.
Personal 3D project — rendering and integration around the Silent Knight.
Sculpted with Nomad/Ipad, then Zbrush. Some elements have been made with sketchup.
First AI-generated image from a 3d rendering.
Larger on these links
Last image, AI-generated references
https://zupimages.net/up/26/22/sq5e.jpg
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References by IA

IA picture from a 3d render

3d renders





@mike-amos my pleasure 
@pilou Merci Pipile . Oui, l'IA promet le meilleur comme le pire.
. Je ne savais pas pour l'Hotel Dieu, je ferai une petite génuflexion la prochaine fois que je passe devant.

Facing the horsemen of the Apocalypse, I will place a character, the knight Silence.
This character will be a musician. The final version will be with a harp I think.
For fun, I made him an organ from a cabinet in the Denver museum. Photos taken by my friend Ross, a big thank you to him.
The first 3 images were made by AI from my 3d renderings. 95% moderating with Sketchup.
You can download them in large at this link https://www.mediafire.com/file/ul9a3f67r4wh42d/OrgueSilence.zip/file
IA pictures from my renders



Beauty renders









Clay renders









The references

Hi , thanks panixia 
Even though I don't make sketchup models to place as is in my 3d project, I often prefer to make my base volume in sketchup and then transform it into zbrush, blender or nomad for Ipad.
For this particular project I made my basic volumes in Sketchup for the horse and the scythe.
For the horse I then increased the number of faces with the zbrush dynamershand then softened some parts with sculpt.
For the scythe, ditto, I made the base in sketchup and then changed the shape subtly with box modeling manipulation via proportional editing.


@panixia
Yes as war itself.
Image 1 larger on this link https://zupimages.net/up/26/18/cu6v.jpg
Here is my representation of the Horseman of the Apocalypse: Death.
The image is deliberately in black and white. Colour belongs to the living. Here, everything is already fading. The smoky environment is not a setting but a zone of indeterminacy: the moment of passage. Death does not last. Unlike the other three horsemen — famine, pestilence and war — which are inscribed in time, Death is a point. A tipping point. And yet, it is the most powerful.
The rider himself remains enigmatic. Flayed, without an identifiable head, he may not be Death, but only its vector. We think we see Death approaching, but we never really know it.
Beneath the horse winds another presence: an umbilical cord attached to a skull. This creature, both organic and macabre, could be the real Death. It evokes a continuity between birth and disappearance, like an uninterrupted flow rather than an isolated event.
This idea originated in a visit to the Poggi Museum in Bologna. In the room of the flayed, the anatomy exposed in its brutality served as a direct reference for the body of the rider. In the next room, representations of uterus and foetuses, as well as a glass object depicting a pregnant uterus resting on truncated legs, triggered another lead: that of death as a reverse birth. This item became the base of the rider's helmet. The legs have been removed to keep only the essential shape, transformed into a closed helmet.
The saddle has been voluntarily removed. I ruled out the option of a decorated saddle, too legible, and that of a shroud-type fabric, too expected. Instead, a simple hollow in the frame. This accentuates the strangeness and transforms the horse into a support, almost an object.
The horse itself is treated minimally. Its tail disappears into the shadows — the past — to suggest that Death has been present from the beginning. Her head is partially engulfed in darkness: it is not known where she is going, or who will be hit next.
Above the rider, a cone of light cuts through the scene. It can be interpreted as a divine presence. If God exists in this image, he is perhaps the only one who knows what Death really is and what his purposes are.
The horseman's weapon extends this logic. The scythe was modeled from an AI-generated image according to my instructions and then reworked. An unexpected symbol has appeared on its blade: an on/off pictogram. I kept it and merged it with the letter Omega to create a sign specific to this entity. This symbol condenses a complete cycle from left to right: pregnancy, birth, life, death (in its luminous phase), decomposition, and then recomposition into another system.
On the technical side, the skeleton was downloaded and then reworked in Blender and ZBrush. The horse was modeled in SketchUp from an AI-generated database and then refined in ZBrush and Blender. The scythe follows a similar process, between assisted generation and manual reconstruction.
The whole does not seek to tell a scene, but to set up a system. Death is not a spectacular event, but a discreet, inevitable mechanism already at work.
Images of the references at the end.
AI text











keyScythe



references



The Final of the horseman War.
AI text from our discussions.
The first images were made by AI from 3d renders.
You can download all the images in large size at this link
https://www.mediafire.com/file/2g97qt0mbzzyu5u/War.zip/file
It is not a machine in the classic sense, but an autonomous infernal armor, powered directly by Hell.
The body retains a massive humanoid silhouette (about 60 meters, or about fifteen floors), organized around a central point: the belly. This replaces the torso and takes the form of a pregnant belly with the function of a turret armed with cannons.
At the back, the shell houses a giant snake, a hybrid entity that serves as both a weapon and a feeding system. It can go out to attack, but its main function is more radical: to feed the armor with infernal lava.
At the end of its tail is a drill point. It does not "symbolize" a connection to Hell: it actually descends into it. The snake pierces the ground, reaches Hell, draws the lava, and then regurgitates it into the upper opening of the shell.
This lava then circulates throughout the armor. The visible red areas correspond to the places where the material is heated from the inside, brought to incandescent by this continuous flow.
The armor redistributes this energy to the hands, replaced by open gargoyle heads. They expel lava in the form of jets, like living flamethrowers.
In the "refill" phase, when the tail is anchored deeply, the system becomes almost fixed: the snake pumps continuously and transforms into a stable destruction platform, capable of flooding its environment with hellfire.
The helmet, deliberately non-incandescent, stands out from the rest: it is not crossed by lava. It introduces a cold, controlled zone, in opposition to the overheated body.
The legs end in hooves, a direct reference to the goat, an animal traditionally associated with the devil. It is a clear reminder of the infernal origin of the whole.
Modeled with Blender, Nomad (iPad), SketchUp, and ZBrush.



















@panixia thanks a lot, really glad you appreciate it !!
@mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.