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  • Auto loading toolbars

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    jojo9J
    @kyyu said: Look at the plugin "Toggle Units": http://forums.sketchucation.com/viewtopic.php?t=11745 Their version is: state = tb.get_last_state > if(state == TB_NEVER_SHOWN) > tb.show > elsif (state == TB_VISIBLE) > tb.restore > end But I am not really sure of the use of "restore"? The API saids "used to reposition the toolbar to its previous location". But I tried testing it (moving it and restarting SU, etc..), and don't really see what it is doing. Can anyone explain? Hehe, sorry but i'm not yet a ruby scripter. Thanks very much for the tip, it helped!
  • Volume axis

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    jojo9J
    @tig said: If you mean 'Center of Gravity' [CofG] then I already have a tool for this, which also gives the 6 Suspension-Points which are == the axes through the CofG... Search the 'Plugins Index' for it... thanks TIG, i'll try it out!!
  • RenderPlugin for Sketchup with Exe-File

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    deaneauD
    @earthmover said: I believe that LumenRT was the first of it's kind to support .exe output and work within sketchup. Perhaps try LightUp? It requires a player (similar to Unity) rather than a stand alone .exe, but the footprint of the player is quite small and installs in seconds. Might not be too burdensome on a client. There are also talks of Lumion going to .exe output in V2, but that's a few months out yet. hi TIG and EarthMover, thank you for your answers LumenRT LiveCubes doesnt work on my PC and MAC... this was my first favorite last month. now i must search other options. o k ill try 3dpdf lumion and lightup. thank you at both dean
  • [Plugin] colorthinfaces v1.2 20110804

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    Rich O BrienR
    @unknownuser said: To fix it 'select all', and 'intersect with selection' Is that how to fix that nuisance of faces on faces on faces etc? I never knew that
  • [Plugins]$ Create image(rotate)

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    B
    On a separate question: I noticed in the instruction video in the beginning of this post that when Create Image is first opened, points become visible on the rectangular blocks from which the animation path is drawn. What are these points and how do I place them on the group/component? Thanks
  • [Plugin Request] - Minimal-wall-thickness test for 3D-Prints

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    TIGT
    I think this does what you want http://forums.sketchucation.com/viewtopic.php?p=346362#p346362 'TIG.colorthinfaces'........... If you want it to skip small curved surface facets it'll take more coding... These can be ignored and re-colored anyway. The problem is that a small facet might be ignorable but the total assembly of then might still not be thick enough ? For example a think cylinder would pass if the smoothed faces were below the limit, BUT it ought to fail as its cross section is too small anyway ?? Trying to consider all connected faces is not workable either because a solid has all of its faces connected anyway I suppose if we find such a face below the size limit but smoothed we can look at all of the faces that share its edges ? Then if the angles between the face and any of its neighbors is less than say 30 degrees [internal-convex] it fails. Otherwise it's assumed to be on a 'surface' like a cylinder/sphere/mesh... Now to think of how to code that...
  • [Question]Any plugins can "color for direction of face"

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    D
    Hi, TIG Thanks for your reply, I will try !! Daniel
  • [Plugin] Ruby Console Pro #2

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    jolranJ
    @unknownuser said: A console and an editor are two different things. Ok, I see.. I do use notepad ++ as well. To be more precise then, my wish was for folding methods in console. But I get your point.
  • 3D sofa stiches

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    Dave RD
    What happened when you tried it? There isn't a specific plugin to do this particular task.
  • [REQ] drop and drape

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    TIGT
    @jim said: Could not this be done more directly using an actual PolygonMesh instead of using cpoints? I mean, you could generate a flat mesh of some density, then iterate the points and adjust each points's Z coordinate (using .set_point) to the "ground" using raycast? You certainly could - the drape_cpoints then triangulate method was written some while ago in response to a request [it does allow you to adjust some of the cpoints before making the mesh so in some respects it's perhaps easier that trying to move a mesh's vertices later on?]... BUT a method like you suggested that auto-drapes a flat [grouped] mesh over some 3d solid forms below using a raytest and a 'vertex-move' method would be quite doable [so over to you...]
  • [REQ] Drop zero after dimension comma

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    TIGT
    You can't format how a dimension is displayed, other than by setting it in your Model Info > Units settings - so if your precision is 0 there is no decimal reporting but a ~ will be added to the front of the number if it's no a whole number of meters. The other way is to edit the dimension's text and type in what you want to see - but then it looses its ability to update whenever its connected geometry changes - because it will always show that edited text. Incidentally, you can change a dimension's text AND keep the standardly formated 'numerical' part which will update, by using this syntax <>xxx - where the '<>' represents the dimension's standard output and the 'xxx' represents some text, like ' Site Dimension'; this additional text can come before the '<>', or after it, or on both sides...
  • Copy and Create Unique?

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    bmikeB
    @bjornkn said: Assigning a shortcut to "Make unique" would take you 10 secs, and 0.1sec every time you use it after a Move/copy. yeah... thanks.
  • [Req] Is there a Noise plugin?

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    brodieB
    That's certainly the closest to what I'm looking for. What would improve it are 1) control over the amount of jitter (I was able to control it some by editing the .rb file but that's not the best option) and 2) each vertex should be aware of what it's neighbors are doing (so instead of each point having a totally random value it has a random value in relation to the vertices next to it so you can create waves at various frequencies - that would be better for bends in metal coping) -Brodie
  • [Req] rotate with chosen angle

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    OK i will git it a try.And thank's to you tig for all your amazing script.
  • Change location of the plugins folder in SU8

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    gtalaricoG
    I am almost regretting doing this... I wish the SU team would add way to load an "external" plugin library. I really want to have my plugins in my Dropbox so I have them all sync in all computers that I use for sketchuping. Most plugins seem to work, but I have noticed a few that don't. Every time I open Sketchup I get all these errors! PS: I still haven't replaced the "find_support_file". Error Loading File I:/_Library/SketchUp/_Plugins/Artisan/artisan_load.rb (eval):3641:in join': can't convert nil into StringError Loading File I:/_Library/SketchUp/_Plugins/artisan_loader.rb (eval):3641:in join': can't convert nil into StringError Loading File I:/_Library/SketchUp/_Plugins/c-midpoint.rb I:/_Library/SketchUp/_Plugins/c-midpoint.rb:196: syntax error, unexpected kEND, expecting $endError Loading File I:/_Library/SketchUp/_Plugins/camera-cameraslidecontrols.rb no such file to load -- smustard-app-observer.rbError Loading File I:/_Library/SketchUp/_Plugins/CameraKeyMaker/camera_key_maker.rb no such file to load -- bezier.rbError Loading File I:/_Library/SketchUp/_Plugins/cameraKeyMaker.rb no such file to load -- bezier.rbError Loading File I:/_Library/SketchUp/_Plugins/q-parking.rb I:/_Library/SketchUp/_Plugins/q-parking.rb:137: syntax error, unexpected tCONSTANT, expecting '{' BEGIN CHANGES BY organizerEdit.rb ^ I:/_Library/SketchUp/_Plugins/q-parking.rb:149: syntax error, unexpected tCONSTANT, expecting '{' END CHANGES BY organizerEdit.rb ^Error Loading File I:/_Library/SketchUp/_Plugins/zzz-SU_Podium_Browser_loader.rb (eval):361:in `small_icon=': can't convert nil into String
  • Looking for Plugin

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    is it possible to hide the other layer excepte the one that hade the scene name? so you will have every layer in separate scene.
  • Rotate and Align Plugin request

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    M
    thanks for everythings. i'll try
  • [possible?] hide selected group on all pages but current

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    K
    I guess someone already has the solution: PageHide v.1.100 by Rick Wilson
  • I need a UV plugin...

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    V
    @dave r said: With. Without: delete the geometry, materials, layers, etc., in the model whose scenes you want to use. Save as... with a new name so you don't loose the original model. Open the other model. Select all, Copy. go to the Scenes file. Edit>Paste in Place. hi dave, thanks for the tip.. never thought that trick before.. regards,
  • Write all faces id's and point information to text file

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    TIGT
    Thanks! fixed it...

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