🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • How to do this ?

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    pilouP
    @Bertier Oui, on ne se refait pas, s'il l'on n'est pas un imitateur de premier ordre! Oui effectivement c'est peut-être pas le logiciel le plus approprié Il est plutôt fait pour de la balade interactive ou d'exploration quitte à faire des enregistrements vidéos de l'écran Par contre pour de la vidéo à fond les manettes il y a Lumion, mais pour de la sculpture je ne sais pas ce que cela donne!
  • Could a plug-in like this be possible

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    TIGT
    A DC will work then - rather like a 'paling-fence' DC but instead of pales it uses Z-pm sections - you could simply have two sorts for the different sizes - input the spacing and they stretch in the length and repeat in the 'height' to maximum c/c. It'd work for Roof OR wall...
  • Realsection plugin

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    J
    Try going to the topic for the plugin and asking you question there. The author likely has subscribed to the thread and will be notified when someone posts a reply. If that fails to get Guy's attention, you can click on his username to send him a Private Message (PM.)
  • [Request]Axis Rotate

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    A
    Hey thanks sdmitch! will give it a go..
  • Plugins for mac?

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    S
    Ahhhh that sounds like a good idea to change it to every 15 days.
  • Extrude line on path - Help-

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    P
    Thanks guys! You are the best!!
  • Auto-Save Plugin?

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    TIGT
    There is the Auto-Save feature built-in to Sketchup - Menu Window > Preferences [image: BYaD_Capture.PNG] There's also my 'Archiver' tool, that saves a new snapshot copy of the SKP into an Archive folder with the model, whenever you run it - it appears on the File menu so you can shortcut key to it and quickly save a version as you go by a simple key press... Letting you save copies at crucial changes etc as the copies are date/time stamped in order...
  • How do I add a plugin to my sketchup?

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    TIGT
    @unknownuser said: Jim, I am trying to add a plugin made by TIG into sketchup. Excuse my novice question, but since I am not the most adept at these things I need some help adding the plugins. Basically how do I a plugin to my sketchup? First I recommend that you post the question in the thread relating to the actual tool itself - you're more likely to get a response. Then explain what your problem is - currently we don't know what tool you are trying to install, or what problem you are having... Most plugins come with some simple installation instructions... Very simple plugins [e.g. single files ending in .rb] are simply placed in the Plugins folder of Sketchup. [Tip: ensure you have full access-rights on your PC to write to folders within the Sketchup folder as you will often want to 'save' plugins, components, materials, styles etc]] When you restart Sketchup the new tool will auto-load and be available to you... You need to read the tool's download page on how you use the tool. Some are support for other tools - e.g. Smustard.com's 'offset.rb' - and do nothing on their own, rather they offer additional methods to several other tools. Some rarely used tools run by typing a short command into the Ruby Console. Some add a menu item to the Plugins menu that then runs the tool. Some add the item to another menu like Tools or Draw. Some add submenus will drop-down items to choose from - e.g my 2dTools. Some only work through the right-click context-menu - e.g. my SectionCutFace or HolePunchingTool - if certain conditions are met - e.g. you have selected a Section-Plane... Some have a toolbar that is activated from the View > Toolbars menu. Some tools [none of mine] are 'extensions' and need activating [just the once] from the Window > Preferences dialog > Extensions menu [then you'll its get toolbar/menu options until it is deactivated sometime in the future...] Some tools are more complex than one simple file ending in .rb and require you to download a collection of files, usually in a single zip file format. Typically there are one or two 'loose' .rb files in the zip that 'load' other files. and subfolders [one or more] containing several other files needed to do things like make the toolbar icons, make web-dialogs etc or do the complex coding for the tool[s]: there are always clear instructions for this type of download - typically you need to extract the files from the zip file, maintaining the subfolder structure and put everything into Plugins in the same relationship - i.e. never move files out of their subfolder - they are in there for a good reason! ... Note that some complex tools also need you to download the author's supporting 'Libraries' separately, in which case it is clearly explained and linked to: some even need you to get a 'helper' plugin - like 'progress.rb' available free from Smustard.com and used by some authors to show their tools progress while it's doing complex calculations etc... Note that as well as .rb files there are some un-editable 'compiled' scripts ending in .rbs which usually for part of a more complex tool - these are treated in the same way as .rb files...
  • How to handle units when calculating points

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    thomthomT
    If the values are in inches then you won't need to convert from a float to length if you are only passing it to Point3d.new. Looking I your code I would have made your hard coded values into reusable variables or constants. Easier to maintain and you'll be creating less objects. The only time you need to convert to a Length is when you need to output the unit to the current model unit as Length.to_s will do that. Otherwise, make sure any hard coded lengths are in inches, or use the helper methods that converts it to Length object.
  • Autotrace CAD Import to generate faces?

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    TIGT
    There are several 'MakeFaces' tools to add faces to imported CAD line-sets. If the CAD file is poorly executed you need to heal tiny gaps where ends don't quite meet etc - again there are several tools [e.g. TT's EdgeTools...] Also if the lines aren't 'flat' they need to be 'flattened' - again there're several tools to do this... You need to assemble a set of tools to tidy gaps, flaten, remove unwanted vertices, and add faces etc... They are out there in the Plugins Index...
  • Remove materials plugin question.

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    GaieusG
    It would be nice if the remove CG material plugin worked on the entire model OR on a selection only. Some plugins can make this difference by first checking if there is a selection.
  • 3D_PDF simlab

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    GaieusG
    I do not know how Builder Boy's plugin works (hopefully the same way) but TT also has one - UV Toolkit - where you can paint all front face materials onto back faces and vice versa while keeping UV co-ordinates be them any kind of projection or distorted/twisted etc.
  • Wishlist Colour faces by aspect

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    U
    Hi Tig Thanks for reply. Yes that looks promising, however I'm not remotely a programmer, so do you think someone may consider this an interesting/useful plugin - I'm sure many of the landscape folk would find this useful in a number of ways. Also would it be possible for such a plugin to make each face a component and then each face-component could hold attributes (I think this is what you were alluding to in your post on colour by slope in viewtopic.php?f=323&t=20635) such as solar gain incidence, surface erodibility, soil type etc. Sorry if this is a bit vague, but people are doing interesting things with SU and I don't know what's possible. cheers
  • [Request] Name, Definition Name of Components

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    pilouP
    My trick works only with components with no level of component inside and for rename a same component with definition name "Ball" existing in different positions as new components with of course new definitions name Ball1, Ball2, Ball3 etc... ? I suppose they must be "Make Unic" then renamed
  • [Resolved] Extract bounding box Selection ?

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    D
    Yes!!
  • [REQ]Automatic replace components randomly

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    pilouP
    Little teaser the 24 positions plug from the first post is made! Just a little option to add and it will be released! A very pleasant plug! Always by Sdmitch [image: NGP9_twenty4position.jpg]
  • Does a plugin exist that ...

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    leedeeteeL
    Perfect, thank-you Thom.
  • {REQ} Collada Mass Export by layer

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    TIGT
    My TIG.centerorigin moves all geometry in the current SKP so that it's centered in the XY at the origin - the Z is unchanged but can be centered too by # out a line as explained... It means you need to process the SKP for each layer exported, but it pretty quick...
  • Toggling Styles

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    kenK
    @unknownuser said: Make scene1 with style1 but only save the style/fog settings (deselect camera etc) Make scene2 with style2 doing the same thing. Switch between scenes. (set animation to 0secs or else the styles will fade from one to the other. (or that may be desirable?)) Jeff That what I do now. However, I have 5 scenes with 7 layers. I just was trying to limit the scenes and layers. Thank you for the info Ken
  • Convex Hull from 3d Point Cloud

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    thomthomT
    Yea, tried that one - works, but requires exes. Was hoping for a pure ruby implementation.

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