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  • Name the plugins

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    david_hD
    I believe the little one with the green dot is a SET Centerpoint tool. Don't quote me. . .but If you undock the tool bars, won't you see the name of the plugin?
  • Query: Layer by Material

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    N
    @didier bur said: Hi, Ye,s I think this one could be of some help: http://rhin.crai.archi.fr/rld/plugin_details.php?id=219 yes! thank you Didier...
  • [question] Copy component or group along path and rotate

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    pilouP
    @unknownuser said: Hi guys, does anyone know of a plugin that would allow me to do this on a closed loop? (ie a circle?) For a repetition along a circle you have the regular tool Rotation + Copy (Key Shift)
  • Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    M
    I got an email today about an update, is there possibility to get a changelog? I'm still interested in the instances/components in FBX and the ability to not triangulate the mesh. Thanks.
  • Midpoint plugin

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    TIGT
    The 'midpoint' script code is easily recast so that the new guide-point is not placed half way. What proportion would you want it to be for a 'golden-section' - probably gs=point1.distance(point2)/1.6180339887 will be more than accurate enough for the offset of the picked point1 towards point2... thus pointc=point1.offset(point1.vector_to(point2), gs); then use entities.add_cpoint(pointc)
  • [REQ] Scale Mutiple? (why not in FredoScale :)

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    pilouP
    Something like that So a Scale by center (or oposite point) of each face itself! And if you can keep the selection for any other function that will be marvellous! (the little reduction of the big Sphere is just an pespertive's effect) [image: DBpn_Scale_multiple.jpg] Now we have this With the Fredo Scale with a multiple selection [image: I66w_Scale_multiple1.jpg]
  • {REQ} Perimeter Trace?

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    EarthMoverE
    Previously I was hand tracing the perimeter within a group. I need to do this on every project as a means to combine the home and newly designed structural elements with the imported geolocation terrain. An automated process would be a huge time saver. The current method involves (shown in the video I posted) - Gleaning the Perimeter Outline via - 1 Selecting and grouping the model 2. Moving the model upward on the Z 3. Creating a WorkPlane on the ground http://forums.sketchucation.com/viewtopic.php?t=31204 4. Processing Silhouette to Plane - http://forums.sketchucation.com/viewtopic.php?t=31204 5 Deleting the work Plane 6. Exploding the Silhouette to Plane Group 7. Running EEbyVtoObject - http://forums.sketchucation.com/viewtopic.php?t=37515 8. Deleting all but the top edges Merging it into the Terrain 9. Moving to the Google Earth Terrain 10. Cut/copy the Perimeter Trace 11. Opening the GE terrain group 12. Pasting in Place the Perimeter Trace 13. Selecting the Grouped perimeter and the terrain together 14 Running Instant Site Grader Pro - http://www.valiarchitects.com/sketchup_scripts (Perimeter Trace can have NO truly vertical edges, or the Site Grader plugin won't work) If at least the first 8 steps could be cut down by combining some snippets of existing code, that would be awesome. If it's a hassle....I'm more than grateful for the tools you've already created that make this possible in the first place! .....and it's still a lot faster than tracing it by hand! Also, I think Instant Site Grader is great, but I don't like the linear fashion in which it grades the terrain into the perimeter trace. It seems it takes the footprint and offsets it by the user input, does some intersecting and deleting and then performs a "from contours" type operation to skin it back together. Perhaps using the perimeter trace to do the first part manually and then using Extrude Edges by Rails, would grade the terrain in a way it can still be sculpted. (just thinking out loud) Perhaps Bezier Patch will also be available soon.
  • Making 3D from a Black and white image

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    TIGT
    There ARE many ways... Choose the one that best suits your logo - we've not seen it
  • [REQ] close gaps and unify lines

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    halroachH
    @thomthom said: And now it is done: http://forums.sketchucation.com/viewtopic.php?f=323&t=24593&p=341375#p341375 Thomthom, Come on! It took you eight hours to post the new script... I expected more from you! Just Kidding! You're The Best!
  • [REQ?] Functions in closed groups as if open

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    pbacotP
    TIG, As I haven't made the foray into ruby and coding myself. I will try to absorb what you have explained about entities. And if it is not possible at the moment, perhaps I'll eventually make something of it. I think you addressed the question about the primary constraints. It appears so much is possible. I have also been thinking about the value of the request / question , because in my particular methodology I have been finding OK techniques with the native way SU is intended to work. Thanks very much for the reply, Peter I took a class in FORTRAN once. Does that count?
  • Artisan -> polyreduce: little strange result

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    dereiD
    @bigstick said: Wouldn't it be a whole lot easier to post your request on the Artisan forum? I had no idea that is one !
  • Must Have Ruby Plugins - Visual Index

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    G
    Instant Roof Author: chuck vali [image: InstantRoofAnimated.gif]
  • [Plugin] RandomPushPull v2.5 20110709

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    pilouP
    Works like a charm Again some requests does it possible to keep the selection but separated like when you make a normal PushPpull with CTRL ? make a Scale on each face This last must be asked also for Fredo Scale
  • [Plugin] Exploded arc lines to arc

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    mariochaM
    This is useful when having to send a SkUp model to a CAD soft that needs arcs such as for CNC operation. Works fine on circles. Pity it does not work well on offseted arcs. I often get an error message "All of edges must have the same length", which is not often the case with an arc, the first and last segment being trimed more often than not.
  • [Plugin] Curve Maker v1.3 - 4 July 2011 Update

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    M
    @unknownuser said: Then I manually put in two points via VCB. As I mentioned previously, the plugin is not designed to accept two points via the VCB. Perhaps these two videos would help you understand how the interactive versions are designed to work: http://www.youtube.com/watch?v=M4QUO0PaI_E http://www.youtube.com/watch?v=UX1HptFLObM
  • Is there a plugin for this?

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    sdmitchS
    @unknownuser said: I am given the inside dimension, the arc height, the inner radius and the width (in this case, 44.25, 7.25, 37.77 and although in this instance it didn't quite work out that way. Thats because you have to use the inside dimension and height and calculate the inner radius or use the inner radius and calculate the inside dimension. So I guess the question is which one of these is the most important. The model referenced below shows the differences between the Arches using either the radius or the chord length. Arches by plugin Arches generated by plugin
  • Tgi3D SU Amorph's new Warp/Mould/Remorph (?) Tool

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    EarthMoverE
    Ooooh, I need this tool! So fast. Have you considered a symmetry option for the morph box? Perhaps Warpform would be a good name. EDIT - oops replied before I read page two and Jorges questions about symmetry.
  • Any randomizing plugin which can do this?

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    TIGT
    The RandomPushPull tool is at last working properly
  • Reversing direction of a feature

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    K
    Thanks TIG that was exactly what I was looking for and it works perfectly!! Keith
  • Highpoly2lowpoly optimize etc

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    deaneauD
    @unknownuser said: So you want to remove inner geometry? If there are solids you can use the Outershell tool to make them manifold If not upload a sample for understanding hm this is isnt the right tool. ok switch to the x-ray tool...all what you now see, that will i delete. the outershelltool work only if parts overlapping. look at the picture all red parts i will delete. thank you deaneau [image: Dnj8_SketchUpSnapz001.jpg]

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