⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [REQ?] Functions in closed groups as if open

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    pbacotP
    TIG, As I haven't made the foray into ruby and coding myself. I will try to absorb what you have explained about entities. And if it is not possible at the moment, perhaps I'll eventually make something of it. I think you addressed the question about the primary constraints. It appears so much is possible. I have also been thinking about the value of the request / question , because in my particular methodology I have been finding OK techniques with the native way SU is intended to work. Thanks very much for the reply, Peter I took a class in FORTRAN once. Does that count?
  • Artisan -> polyreduce: little strange result

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    dereiD
    @bigstick said: Wouldn't it be a whole lot easier to post your request on the Artisan forum? I had no idea that is one !
  • Must Have Ruby Plugins - Visual Index

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    G
    Instant Roof Author: chuck vali [image: InstantRoofAnimated.gif]
  • [Plugin] RandomPushPull v2.5 20110709

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    pilouP
    Works like a charm Again some requests does it possible to keep the selection but separated like when you make a normal PushPpull with CTRL ? make a Scale on each face This last must be asked also for Fredo Scale
  • [Plugin] Exploded arc lines to arc

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    mariochaM
    This is useful when having to send a SkUp model to a CAD soft that needs arcs such as for CNC operation. Works fine on circles. Pity it does not work well on offseted arcs. I often get an error message "All of edges must have the same length", which is not often the case with an arc, the first and last segment being trimed more often than not.
  • [Plugin] Curve Maker v1.3 - 4 July 2011 Update

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    M
    @unknownuser said: Then I manually put in two points via VCB. As I mentioned previously, the plugin is not designed to accept two points via the VCB. Perhaps these two videos would help you understand how the interactive versions are designed to work: http://www.youtube.com/watch?v=M4QUO0PaI_E http://www.youtube.com/watch?v=UX1HptFLObM
  • Is there a plugin for this?

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    sdmitchS
    @unknownuser said: I am given the inside dimension, the arc height, the inner radius and the width (in this case, 44.25, 7.25, 37.77 and although in this instance it didn't quite work out that way. Thats because you have to use the inside dimension and height and calculate the inner radius or use the inner radius and calculate the inside dimension. So I guess the question is which one of these is the most important. The model referenced below shows the differences between the Arches using either the radius or the chord length. Arches by plugin Arches generated by plugin
  • Tgi3D SU Amorph's new Warp/Mould/Remorph (?) Tool

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    EarthMoverE
    Ooooh, I need this tool! So fast. Have you considered a symmetry option for the morph box? Perhaps Warpform would be a good name. EDIT - oops replied before I read page two and Jorges questions about symmetry.
  • Any randomizing plugin which can do this?

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    TIGT
    The RandomPushPull tool is at last working properly
  • Reversing direction of a feature

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    K
    Thanks TIG that was exactly what I was looking for and it works perfectly!! Keith
  • Highpoly2lowpoly optimize etc

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    deaneauD
    @unknownuser said: So you want to remove inner geometry? If there are solids you can use the Outershell tool to make them manifold If not upload a sample for understanding hm this is isnt the right tool. ok switch to the x-ray tool...all what you now see, that will i delete. the outershelltool work only if parts overlapping. look at the picture all red parts i will delete. thank you deaneau [image: Dnj8_SketchUpSnapz001.jpg]
  • How to do this ?

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    pilouP
    @Bertier Oui, on ne se refait pas, s'il l'on n'est pas un imitateur de premier ordre! Oui effectivement c'est peut-être pas le logiciel le plus approprié Il est plutôt fait pour de la balade interactive ou d'exploration quitte à faire des enregistrements vidéos de l'écran Par contre pour de la vidéo à fond les manettes il y a Lumion, mais pour de la sculpture je ne sais pas ce que cela donne!
  • Could a plug-in like this be possible

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    TIGT
    A DC will work then - rather like a 'paling-fence' DC but instead of pales it uses Z-pm sections - you could simply have two sorts for the different sizes - input the spacing and they stretch in the length and repeat in the 'height' to maximum c/c. It'd work for Roof OR wall...
  • Realsection plugin

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    J
    Try going to the topic for the plugin and asking you question there. The author likely has subscribed to the thread and will be notified when someone posts a reply. If that fails to get Guy's attention, you can click on his username to send him a Private Message (PM.)
  • [Request]Axis Rotate

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    A
    Hey thanks sdmitch! will give it a go..
  • Plugins for mac?

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    S
    Ahhhh that sounds like a good idea to change it to every 15 days.
  • Extrude line on path - Help-

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    P
    Thanks guys! You are the best!!
  • Auto-Save Plugin?

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    TIGT
    There is the Auto-Save feature built-in to Sketchup - Menu Window > Preferences [image: BYaD_Capture.PNG] There's also my 'Archiver' tool, that saves a new snapshot copy of the SKP into an Archive folder with the model, whenever you run it - it appears on the File menu so you can shortcut key to it and quickly save a version as you go by a simple key press... Letting you save copies at crucial changes etc as the copies are date/time stamped in order...
  • How do I add a plugin to my sketchup?

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    TIGT
    @unknownuser said: Jim, I am trying to add a plugin made by TIG into sketchup. Excuse my novice question, but since I am not the most adept at these things I need some help adding the plugins. Basically how do I a plugin to my sketchup? First I recommend that you post the question in the thread relating to the actual tool itself - you're more likely to get a response. Then explain what your problem is - currently we don't know what tool you are trying to install, or what problem you are having... Most plugins come with some simple installation instructions... Very simple plugins [e.g. single files ending in .rb] are simply placed in the Plugins folder of Sketchup. [Tip: ensure you have full access-rights on your PC to write to folders within the Sketchup folder as you will often want to 'save' plugins, components, materials, styles etc]] When you restart Sketchup the new tool will auto-load and be available to you... You need to read the tool's download page on how you use the tool. Some are support for other tools - e.g. Smustard.com's 'offset.rb' - and do nothing on their own, rather they offer additional methods to several other tools. Some rarely used tools run by typing a short command into the Ruby Console. Some add a menu item to the Plugins menu that then runs the tool. Some add the item to another menu like Tools or Draw. Some add submenus will drop-down items to choose from - e.g my 2dTools. Some only work through the right-click context-menu - e.g. my SectionCutFace or HolePunchingTool - if certain conditions are met - e.g. you have selected a Section-Plane... Some have a toolbar that is activated from the View > Toolbars menu. Some tools [none of mine] are 'extensions' and need activating [just the once] from the Window > Preferences dialog > Extensions menu [then you'll its get toolbar/menu options until it is deactivated sometime in the future...] Some tools are more complex than one simple file ending in .rb and require you to download a collection of files, usually in a single zip file format. Typically there are one or two 'loose' .rb files in the zip that 'load' other files. and subfolders [one or more] containing several other files needed to do things like make the toolbar icons, make web-dialogs etc or do the complex coding for the tool[s]: there are always clear instructions for this type of download - typically you need to extract the files from the zip file, maintaining the subfolder structure and put everything into Plugins in the same relationship - i.e. never move files out of their subfolder - they are in there for a good reason! ... Note that some complex tools also need you to download the author's supporting 'Libraries' separately, in which case it is clearly explained and linked to: some even need you to get a 'helper' plugin - like 'progress.rb' available free from Smustard.com and used by some authors to show their tools progress while it's doing complex calculations etc... Note that as well as .rb files there are some un-editable 'compiled' scripts ending in .rbs which usually for part of a more complex tool - these are treated in the same way as .rb files...
  • How to handle units when calculating points

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    thomthomT
    If the values are in inches then you won't need to convert from a float to length if you are only passing it to Point3d.new. Looking I your code I would have made your hard coded values into reusable variables or constants. Easier to maintain and you'll be creating less objects. The only time you need to convert to a Length is when you need to output the unit to the current model unit as Length.to_s will do that. Otherwise, make sure any hard coded lengths are in inches, or use the helper methods that converts it to Length object.

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