⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [Req] Is there a Noise plugin?

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    brodieB
    That's certainly the closest to what I'm looking for. What would improve it are 1) control over the amount of jitter (I was able to control it some by editing the .rb file but that's not the best option) and 2) each vertex should be aware of what it's neighbors are doing (so instead of each point having a totally random value it has a random value in relation to the vertices next to it so you can create waves at various frequencies - that would be better for bends in metal coping) -Brodie
  • [Req] rotate with chosen angle

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    3
    OK i will git it a try.And thank's to you tig for all your amazing script.
  • Change location of the plugins folder in SU8

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    gtalaricoG
    I am almost regretting doing this... I wish the SU team would add way to load an "external" plugin library. I really want to have my plugins in my Dropbox so I have them all sync in all computers that I use for sketchuping. Most plugins seem to work, but I have noticed a few that don't. Every time I open Sketchup I get all these errors! PS: I still haven't replaced the "find_support_file". Error Loading File I:/_Library/SketchUp/_Plugins/Artisan/artisan_load.rb (eval):3641:in join': can't convert nil into StringError Loading File I:/_Library/SketchUp/_Plugins/artisan_loader.rb (eval):3641:in join': can't convert nil into StringError Loading File I:/_Library/SketchUp/_Plugins/c-midpoint.rb I:/_Library/SketchUp/_Plugins/c-midpoint.rb:196: syntax error, unexpected kEND, expecting $endError Loading File I:/_Library/SketchUp/_Plugins/camera-cameraslidecontrols.rb no such file to load -- smustard-app-observer.rbError Loading File I:/_Library/SketchUp/_Plugins/CameraKeyMaker/camera_key_maker.rb no such file to load -- bezier.rbError Loading File I:/_Library/SketchUp/_Plugins/cameraKeyMaker.rb no such file to load -- bezier.rbError Loading File I:/_Library/SketchUp/_Plugins/q-parking.rb I:/_Library/SketchUp/_Plugins/q-parking.rb:137: syntax error, unexpected tCONSTANT, expecting '{' BEGIN CHANGES BY organizerEdit.rb ^ I:/_Library/SketchUp/_Plugins/q-parking.rb:149: syntax error, unexpected tCONSTANT, expecting '{' END CHANGES BY organizerEdit.rb ^Error Loading File I:/_Library/SketchUp/_Plugins/zzz-SU_Podium_Browser_loader.rb (eval):361:in `small_icon=': can't convert nil into String
  • Looking for Plugin

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    is it possible to hide the other layer excepte the one that hade the scene name? so you will have every layer in separate scene.
  • Rotate and Align Plugin request

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    M
    thanks for everythings. i'll try
  • [possible?] hide selected group on all pages but current

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    K
    I guess someone already has the solution: PageHide v.1.100 by Rick Wilson
  • I need a UV plugin...

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    V
    @dave r said: With. Without: delete the geometry, materials, layers, etc., in the model whose scenes you want to use. Save as... with a new name so you don't loose the original model. Open the other model. Select all, Copy. go to the Scenes file. Edit>Paste in Place. hi dave, thanks for the tip.. never thought that trick before.. regards,
  • Write all faces id's and point information to text file

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    TIGT
    Thanks! fixed it...
  • Is this feasible?

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    S
    that's cool. Thanks, Tig.
  • [Idea] Multiple Image Style Exporter

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    T
    Here is a work around for this process that might work. create a scene tab for each composition layer and a corresponding style for each. once the styles are created this should be a pretty quick process for each view. go into model info and turn off scene transitions under animation export a animation but set it to export jpegs. you can set the jpegs to whatever size you need hit go. I have exported multiple scenes like this and its worked well. I think all you would have to do would be to incorporate the styles of the composite layers that you need and you should be away to the races
  • Plugins Folder

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    J
    Thanks, guys, found em. Beats me why they don't show up in Spotlight, though. Jim
  • Name the plugins

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    david_hD
    I believe the little one with the green dot is a SET Centerpoint tool. Don't quote me. . .but If you undock the tool bars, won't you see the name of the plugin?
  • Query: Layer by Material

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    N
    @didier bur said: Hi, Ye,s I think this one could be of some help: http://rhin.crai.archi.fr/rld/plugin_details.php?id=219 yes! thank you Didier...
  • [question] Copy component or group along path and rotate

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    pilouP
    @unknownuser said: Hi guys, does anyone know of a plugin that would allow me to do this on a closed loop? (ie a circle?) For a repetition along a circle you have the regular tool Rotation + Copy (Key Shift)
  • Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    M
    I got an email today about an update, is there possibility to get a changelog? I'm still interested in the instances/components in FBX and the ability to not triangulate the mesh. Thanks.
  • Midpoint plugin

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    TIGT
    The 'midpoint' script code is easily recast so that the new guide-point is not placed half way. What proportion would you want it to be for a 'golden-section' - probably gs=point1.distance(point2)/1.6180339887 will be more than accurate enough for the offset of the picked point1 towards point2... thus pointc=point1.offset(point1.vector_to(point2), gs); then use entities.add_cpoint(pointc)
  • [REQ] Scale Mutiple? (why not in FredoScale :)

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    pilouP
    Something like that So a Scale by center (or oposite point) of each face itself! And if you can keep the selection for any other function that will be marvellous! (the little reduction of the big Sphere is just an pespertive's effect) [image: DBpn_Scale_multiple.jpg] Now we have this With the Fredo Scale with a multiple selection [image: I66w_Scale_multiple1.jpg]
  • {REQ} Perimeter Trace?

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    EarthMoverE
    Previously I was hand tracing the perimeter within a group. I need to do this on every project as a means to combine the home and newly designed structural elements with the imported geolocation terrain. An automated process would be a huge time saver. The current method involves (shown in the video I posted) - Gleaning the Perimeter Outline via - 1 Selecting and grouping the model 2. Moving the model upward on the Z 3. Creating a WorkPlane on the ground http://forums.sketchucation.com/viewtopic.php?t=31204 4. Processing Silhouette to Plane - http://forums.sketchucation.com/viewtopic.php?t=31204 5 Deleting the work Plane 6. Exploding the Silhouette to Plane Group 7. Running EEbyVtoObject - http://forums.sketchucation.com/viewtopic.php?t=37515 8. Deleting all but the top edges Merging it into the Terrain 9. Moving to the Google Earth Terrain 10. Cut/copy the Perimeter Trace 11. Opening the GE terrain group 12. Pasting in Place the Perimeter Trace 13. Selecting the Grouped perimeter and the terrain together 14 Running Instant Site Grader Pro - http://www.valiarchitects.com/sketchup_scripts (Perimeter Trace can have NO truly vertical edges, or the Site Grader plugin won't work) If at least the first 8 steps could be cut down by combining some snippets of existing code, that would be awesome. If it's a hassle....I'm more than grateful for the tools you've already created that make this possible in the first place! .....and it's still a lot faster than tracing it by hand! Also, I think Instant Site Grader is great, but I don't like the linear fashion in which it grades the terrain into the perimeter trace. It seems it takes the footprint and offsets it by the user input, does some intersecting and deleting and then performs a "from contours" type operation to skin it back together. Perhaps using the perimeter trace to do the first part manually and then using Extrude Edges by Rails, would grade the terrain in a way it can still be sculpted. (just thinking out loud) Perhaps Bezier Patch will also be available soon.
  • Making 3D from a Black and white image

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    TIGT
    There ARE many ways... Choose the one that best suits your logo - we've not seen it
  • [REQ] close gaps and unify lines

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    halroachH
    @thomthom said: And now it is done: http://forums.sketchucation.com/viewtopic.php?f=323&t=24593&p=341375#p341375 Thomthom, Come on! It took you eight hours to post the new script... I expected more from you! Just Kidding! You're The Best!

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