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    bagatelo

    @bagatelo

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    Best posts made by bagatelo

    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      @Dave-R I felt like a complete idiot, I knew there was this function but I couldn't use it, I haven't used Sketchup lately.

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      @Dave-R Thank you very much

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • Automate Color Variations in SketchUp with Ease

      HSL.jpg

      Automate color variations in SketchUp with ease

      This simple SketchUp script is designed to help you easily generate and visualize color variations for a selected object. The script creates three sets of variations: luminance, hue, and saturation. Each set forms a circle of rectangles around the original object, illustrating different levels of brightness, color, and saturation changes. Just select a face with any desired color and run the script to see the variations. It's a simple tool that can help you explore color options more effectively in your models.

      require 'sketchup'
      
      module CombinedVariations
        extend self
      
        def create_variations
          create_luminance_variations
          create_color_variations
          create_saturation_variations
        end
      
        def create_luminance_variations
          puts "Iniciando a criação de variações de luminância..."
          model = Sketchup.active_model
          selection = model.selection
      
          unless selection.length == 1 && selection[0].is_a?(Sketchup::Face)
            puts "Por favor, selecione apenas um objeto com uma cor só."
            return
          end
      
          puts "Objeto selecionado encontrado."
      
          original_color = selection[0].material.color
          center_point = selection[0].bounds.center
          circle_radius = 400.cm
      
          puts "Cor original do objeto: #{original_color}"
          puts "Criando retângulos com variações de luminância..."
      
          colors = generate_luminance_colors(original_color)
          create_rectangles_around_object(center_point, circle_radius, colors, 'LUM')
          
          puts "Variações de luminância criadas com sucesso."
        end
      
        def generate_luminance_colors(original_color)
          puts "Gerando variações de luminância..."
          colors = []
      
          hsl_color = rgb_to_hsl(original_color.red, original_color.green, original_color.blue)
          original_hue, original_saturation, original_lightness = hsl_color[:h], hsl_color[:s], hsl_color[:l]
      
          luminance_stages = (0..100).map { |i| i / 100.0 }
          selected_luminance_stages = luminance_stages.select.with_index { |_, i| i.even? }
      
          selected_luminance_stages.each do |lightness|
            color = hsl_to_rgb(original_hue, original_saturation, lightness)
            colors << Sketchup::Color.new(color[:r], color[:g], color[:b])
          end
      
          colors
        end
      
        def create_color_variations
          puts "Iniciando a criação de variações de cores..."
          model = Sketchup.active_model
          selection = model.selection
      
          unless selection.length == 1 && selection[0].is_a?(Sketchup::Face)
            puts "Por favor, selecione apenas um objeto com uma cor só."
            return
          end
      
          puts "Objeto selecionado encontrado."
      
          original_color = selection[0].material.color
          center_point = selection[0].bounds.center
          circle_radius = 500.cm
      
          puts "Cor original do objeto: #{original_color}"
          puts "Criando retângulos com variações de cores..."
      
          colors = generate_color_variations(original_color)
          create_rectangles_around_object(center_point, circle_radius, colors, 'HUE')
          
          puts "Variações de cores criadas com sucesso."
        end
      
        def generate_color_variations(original_color)
          puts "Gerando variações de cores..."
          hue_step = 360.0 / 64.0
          colors = []
      
          hsv_color = rgb_to_hsv(original_color.red, original_color.green, original_color.blue)
          original_hue, original_saturation, original_value = hsv_color[:h], hsv_color[:s], hsv_color[:v]
      
          64.times do |i|
            hue = (original_hue + i * hue_step) % 360
            color = hsv_to_rgb(hue, original_saturation, original_value)
            colors << Sketchup::Color.new(color[:r], color[:g], color[:b])
          end
      
          colors
        end
      
        def create_saturation_variations
          puts "Iniciando a criação de variações de saturação..."
          model = Sketchup.active_model
          selection = model.selection
      
          unless selection.length == 1 && selection[0].is_a?(Sketchup::Face)
            puts "Por favor, selecione apenas um objeto com uma cor só."
            return
          end
      
          puts "Objeto selecionado encontrado."
      
          original_color = selection[0].material.color
          center_point = selection[0].bounds.center
          circle_radius = 300.cm
      
          puts "Cor original do objeto: #{original_color}"
          puts "Criando retângulos com variações de saturação..."
      
          colors = generate_saturation_colors(original_color)
          create_rectangles_around_object(center_point, circle_radius, colors, 'SAT')
          
          puts "Variações de saturação criadas com sucesso."
        end
      
        def generate_saturation_colors(original_color)
          puts "Gerando variações de saturação..."
          colors = []
      
          hsl_color = rgb_to_hsl(original_color.red, original_color.green, original_color.blue)
          original_hue, original_saturation, original_lightness = hsl_color[:h], hsl_color[:s], hsl_color[:l]
      
          saturation_stages = (0..35).map { |i| i / 35.0 }
      
          saturation_stages.each do |saturation|
            color = hsl_to_rgb(original_hue, saturation, original_lightness)
            colors << Sketchup::Color.new(color[:r], color[:g], color[:b])
          end
      
          colors
        end
      
        def rgb_to_hsl(r, g, b)
          r, g, b = r / 255.0, g / 255.0, b / 255.0
          max = [r, g, b].max
          min = [r, g, b].min
          delta = max - min
      
          l = (max + min) / 2.0
          if delta == 0
            h = 0
            s = 0
          else
            s = delta / (1 - (2 * l - 1).abs)
            h = if max == r
                  ((g - b) / delta) % 6
                elsif max == g
                  (b - r) / delta + 2
                else
                  (r - g) / delta + 4
                end
            h *= 60
            h += 360 if h < 0
          end
      
          { h: h, s: s, l: l }
        end
      
        def hsl_to_rgb(h, s, l)
          c = (1 - (2 * l - 1).abs) * s
          x = c * (1 - ((h / 60.0) % 2 - 1).abs)
          m = l - c / 2.0
      
          r, g, b = case h
                    when 0..60 then [c, x, 0]
                    when 60..120 then [x, c, 0]
                    when 120..180 then [0, c, x]
                    when 180..240 then [0, x, c]
                    when 240..300 then [x, 0, c]
                    else [c, 0, x]
                    end
      
          { r: ((r + m) * 255).round, g: ((g + m) * 255).round, b: ((b + m) * 255).round }
        end
      
        def rgb_to_hsv(r, g, b)
          r, g, b = r / 255.0, g / 255.0, b / 255.0
          max = [r, g, b].max
          min = [r, g, b].min
          delta = max - min
      
          h = if max == min
                0
              elsif max == r
                60 * (((g - b) / delta) % 6)
              elsif max == g
                60 * (((b - r) / delta) + 2)
              else
                60 * (((r - g) / delta) + 4)
              end
      
          s = max == 0 ? 0 : delta / max
          v = max
      
          { h: h, s: s, v: v }
        end
      
        def hsv_to_rgb(h, s, v)
          h = h / 60.0
          i = h.floor
          f = h - i
          p = v * (1 - s)
          q = v * (1 - f * s)
          t = v * (1 - (1 - f) * s)
      
          r, g, b = case i % 6
                    when 0 then [v, t, p]
                    when 1 then [q, v, p]
                    when 2 then [p, v, t]
                    when 3 then [p, q, v]
                    when 4 then [t, p, v]
                    when 5 then [v, p, q]
                    end
      
          { r: (r * 255).to_i, g: (g * 255).to_i, b: (b * 255).to_i }
        end
      
        def create_rectangles_around_object(center_point, circle_radius, colors, prefix)
          puts "Criando retângulos em torno do objeto..."
      
          model = Sketchup.active_model
          entities = model.active_entities
      
          rectangle_size = [35.cm, 35.cm]
      
          angle_step = 2 * Math::PI / colors.length
          current_angle = 0
          k = 0
          colors.each do |color|
            x = center_point.x + circle_radius * Math.cos(current_angle)
            y = center_point.y + circle_radius * Math.sin(current_angle)
            position = Geom::Point3d.new(x, y, center_point.z)
      
            group = entities.add_group
            pt1 = position
            pt2 = Geom::Point3d.new(x + rectangle_size[0], y, center_point.z)
            pt3 = Geom::Point3d.new(x + rectangle_size[0], y + rectangle_size[1], center_point.z)
            pt4 = Geom::Point3d.new(x, y + rectangle_size[1], center_point.z)
            face = group.entities.add_face(pt1, pt2, pt3, pt4)
            face.reverse!
      
            material_name = "#{prefix}_#{'%02d' % k}_#{color.red}_#{color.green}_#{color.blue}"
            material = model.materials[material_name] || model.materials.add(material_name)
            material.color = color
            face.material = material
      
            current_angle += angle_step
            k += 1
          end
      
          puts "Retângulos criados."
        end
      end
      
      UI.menu("Edit").add_item("Create Combined Variations") { CombinedVariations.create_variations }
      
      
      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo

    Latest posts made by bagatelo

    • Automate Color Variations in SketchUp with Ease

      HSL.jpg

      Automate color variations in SketchUp with ease

      This simple SketchUp script is designed to help you easily generate and visualize color variations for a selected object. The script creates three sets of variations: luminance, hue, and saturation. Each set forms a circle of rectangles around the original object, illustrating different levels of brightness, color, and saturation changes. Just select a face with any desired color and run the script to see the variations. It's a simple tool that can help you explore color options more effectively in your models.

      require 'sketchup'
      
      module CombinedVariations
        extend self
      
        def create_variations
          create_luminance_variations
          create_color_variations
          create_saturation_variations
        end
      
        def create_luminance_variations
          puts "Iniciando a criação de variações de luminância..."
          model = Sketchup.active_model
          selection = model.selection
      
          unless selection.length == 1 && selection[0].is_a?(Sketchup::Face)
            puts "Por favor, selecione apenas um objeto com uma cor só."
            return
          end
      
          puts "Objeto selecionado encontrado."
      
          original_color = selection[0].material.color
          center_point = selection[0].bounds.center
          circle_radius = 400.cm
      
          puts "Cor original do objeto: #{original_color}"
          puts "Criando retângulos com variações de luminância..."
      
          colors = generate_luminance_colors(original_color)
          create_rectangles_around_object(center_point, circle_radius, colors, 'LUM')
          
          puts "Variações de luminância criadas com sucesso."
        end
      
        def generate_luminance_colors(original_color)
          puts "Gerando variações de luminância..."
          colors = []
      
          hsl_color = rgb_to_hsl(original_color.red, original_color.green, original_color.blue)
          original_hue, original_saturation, original_lightness = hsl_color[:h], hsl_color[:s], hsl_color[:l]
      
          luminance_stages = (0..100).map { |i| i / 100.0 }
          selected_luminance_stages = luminance_stages.select.with_index { |_, i| i.even? }
      
          selected_luminance_stages.each do |lightness|
            color = hsl_to_rgb(original_hue, original_saturation, lightness)
            colors << Sketchup::Color.new(color[:r], color[:g], color[:b])
          end
      
          colors
        end
      
        def create_color_variations
          puts "Iniciando a criação de variações de cores..."
          model = Sketchup.active_model
          selection = model.selection
      
          unless selection.length == 1 && selection[0].is_a?(Sketchup::Face)
            puts "Por favor, selecione apenas um objeto com uma cor só."
            return
          end
      
          puts "Objeto selecionado encontrado."
      
          original_color = selection[0].material.color
          center_point = selection[0].bounds.center
          circle_radius = 500.cm
      
          puts "Cor original do objeto: #{original_color}"
          puts "Criando retângulos com variações de cores..."
      
          colors = generate_color_variations(original_color)
          create_rectangles_around_object(center_point, circle_radius, colors, 'HUE')
          
          puts "Variações de cores criadas com sucesso."
        end
      
        def generate_color_variations(original_color)
          puts "Gerando variações de cores..."
          hue_step = 360.0 / 64.0
          colors = []
      
          hsv_color = rgb_to_hsv(original_color.red, original_color.green, original_color.blue)
          original_hue, original_saturation, original_value = hsv_color[:h], hsv_color[:s], hsv_color[:v]
      
          64.times do |i|
            hue = (original_hue + i * hue_step) % 360
            color = hsv_to_rgb(hue, original_saturation, original_value)
            colors << Sketchup::Color.new(color[:r], color[:g], color[:b])
          end
      
          colors
        end
      
        def create_saturation_variations
          puts "Iniciando a criação de variações de saturação..."
          model = Sketchup.active_model
          selection = model.selection
      
          unless selection.length == 1 && selection[0].is_a?(Sketchup::Face)
            puts "Por favor, selecione apenas um objeto com uma cor só."
            return
          end
      
          puts "Objeto selecionado encontrado."
      
          original_color = selection[0].material.color
          center_point = selection[0].bounds.center
          circle_radius = 300.cm
      
          puts "Cor original do objeto: #{original_color}"
          puts "Criando retângulos com variações de saturação..."
      
          colors = generate_saturation_colors(original_color)
          create_rectangles_around_object(center_point, circle_radius, colors, 'SAT')
          
          puts "Variações de saturação criadas com sucesso."
        end
      
        def generate_saturation_colors(original_color)
          puts "Gerando variações de saturação..."
          colors = []
      
          hsl_color = rgb_to_hsl(original_color.red, original_color.green, original_color.blue)
          original_hue, original_saturation, original_lightness = hsl_color[:h], hsl_color[:s], hsl_color[:l]
      
          saturation_stages = (0..35).map { |i| i / 35.0 }
      
          saturation_stages.each do |saturation|
            color = hsl_to_rgb(original_hue, saturation, original_lightness)
            colors << Sketchup::Color.new(color[:r], color[:g], color[:b])
          end
      
          colors
        end
      
        def rgb_to_hsl(r, g, b)
          r, g, b = r / 255.0, g / 255.0, b / 255.0
          max = [r, g, b].max
          min = [r, g, b].min
          delta = max - min
      
          l = (max + min) / 2.0
          if delta == 0
            h = 0
            s = 0
          else
            s = delta / (1 - (2 * l - 1).abs)
            h = if max == r
                  ((g - b) / delta) % 6
                elsif max == g
                  (b - r) / delta + 2
                else
                  (r - g) / delta + 4
                end
            h *= 60
            h += 360 if h < 0
          end
      
          { h: h, s: s, l: l }
        end
      
        def hsl_to_rgb(h, s, l)
          c = (1 - (2 * l - 1).abs) * s
          x = c * (1 - ((h / 60.0) % 2 - 1).abs)
          m = l - c / 2.0
      
          r, g, b = case h
                    when 0..60 then [c, x, 0]
                    when 60..120 then [x, c, 0]
                    when 120..180 then [0, c, x]
                    when 180..240 then [0, x, c]
                    when 240..300 then [x, 0, c]
                    else [c, 0, x]
                    end
      
          { r: ((r + m) * 255).round, g: ((g + m) * 255).round, b: ((b + m) * 255).round }
        end
      
        def rgb_to_hsv(r, g, b)
          r, g, b = r / 255.0, g / 255.0, b / 255.0
          max = [r, g, b].max
          min = [r, g, b].min
          delta = max - min
      
          h = if max == min
                0
              elsif max == r
                60 * (((g - b) / delta) % 6)
              elsif max == g
                60 * (((b - r) / delta) + 2)
              else
                60 * (((r - g) / delta) + 4)
              end
      
          s = max == 0 ? 0 : delta / max
          v = max
      
          { h: h, s: s, v: v }
        end
      
        def hsv_to_rgb(h, s, v)
          h = h / 60.0
          i = h.floor
          f = h - i
          p = v * (1 - s)
          q = v * (1 - f * s)
          t = v * (1 - (1 - f) * s)
      
          r, g, b = case i % 6
                    when 0 then [v, t, p]
                    when 1 then [q, v, p]
                    when 2 then [p, v, t]
                    when 3 then [p, q, v]
                    when 4 then [t, p, v]
                    when 5 then [v, p, q]
                    end
      
          { r: (r * 255).to_i, g: (g * 255).to_i, b: (b * 255).to_i }
        end
      
        def create_rectangles_around_object(center_point, circle_radius, colors, prefix)
          puts "Criando retângulos em torno do objeto..."
      
          model = Sketchup.active_model
          entities = model.active_entities
      
          rectangle_size = [35.cm, 35.cm]
      
          angle_step = 2 * Math::PI / colors.length
          current_angle = 0
          k = 0
          colors.each do |color|
            x = center_point.x + circle_radius * Math.cos(current_angle)
            y = center_point.y + circle_radius * Math.sin(current_angle)
            position = Geom::Point3d.new(x, y, center_point.z)
      
            group = entities.add_group
            pt1 = position
            pt2 = Geom::Point3d.new(x + rectangle_size[0], y, center_point.z)
            pt3 = Geom::Point3d.new(x + rectangle_size[0], y + rectangle_size[1], center_point.z)
            pt4 = Geom::Point3d.new(x, y + rectangle_size[1], center_point.z)
            face = group.entities.add_face(pt1, pt2, pt3, pt4)
            face.reverse!
      
            material_name = "#{prefix}_#{'%02d' % k}_#{color.red}_#{color.green}_#{color.blue}"
            material = model.materials[material_name] || model.materials.add(material_name)
            material.color = color
            face.material = material
      
            current_angle += angle_step
            k += 1
          end
      
          puts "Retângulos criados."
        end
      end
      
      UI.menu("Edit").add_item("Create Combined Variations") { CombinedVariations.create_variations }
      
      
      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      @Rich-O-Brien 5454.jpg

      I got what I wanted, but I had to do a python script to get what I wanted. Chatgpt helped me a lot. See the zip file attached in the link. There are the scripts, the images downloaded from the Adobe Color website, and an skp file with the results of everything I wanted.

      Dropbox

      favicon

      (www.dropbox.com)

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      I tried to create the desired script with chatgpt, but I didn't get the desired result, the colors are simply not obtained from the desired points. As a goal this script should do this, but it cannot. Can anyone fix it?

      This script extracts colors from a selected image in SketchUp. It resizes the image to 100cm x 150cm, moves it to the origin (0, 0, 0), and defines specific points in centimeters where colors will be extracted. It then converts the image to PPM format, reads the colors at the specified points, and creates materials in the SketchUp model based on these colors. Additionally, it adds guide points for debugging purposes. Finally, it provides a menu item under "Plugins" in SketchUp to execute the color extraction process.

      require 'sketchup.rb'
      require 'tempfile'
      
      
      module ColorExtractor
        def self.extract_colors(image_path, points, width, height)
          colors = []
      
          Tempfile.open(['image', '.ppm']) do |tempfile|
            # Converte a imagem para PPM usando o ImageMagick
            system("convert \"#{image_path}\" -resize 1600x2400! -depth 8 PPM:#{tempfile.path}")
      
            # Verifica se o arquivo foi criado corretamente
            unless File.exist?(tempfile.path) && !File.zero?(tempfile.path)
              UI.messagebox("Failed to convert image to PPM format.")
              return []
            end
      
            # Lê o arquivo PPM
            File.open(tempfile.path, 'rb') do |file|
              header = file.readline # Tipo PPM (ex. P6)
              img_width, img_height = file.readline.split.map(&:to_i) # Dimensões da imagem
              max_value = file.readline # Valor máximo de cor
      
              # Converte os pontos em cm para pixels, considerando a origem no canto superior esquerdo
              pixel_points = points.map do |x, y|
                pixel_x = (x * img_width / width).to_i
                pixel_y = (y * img_height / height).to_i
                [pixel_x, img_height - pixel_y - 1]
              end
      
              # Extrai as cores dos pontos específicos
              pixel_points.each do |x, y|
                file.seek(3 * (y * img_width + x), IO::SEEK_SET)
                rgb = file.read(3)
                if rgb.nil? || rgb.size < 3
                  UI.messagebox("Failed to read color at point (#{x}, #{y}).")
                  next
                end
                r, g, b = rgb.bytes
                colors << { :color => [r, g, b], :point => [x, y] }
              end
            end
          end
      
          colors
        end
      
        def self.create_materials_from_colors(model, colors, image_filename)
          materials = model.materials
      
          colors.each_with_index do |color_data, index|
            color = color_data[:color]
            point = color_data[:point]
            material_name = "#{image_filename}_Point#{index + 1}_#{point[0]}_#{point[1]}"
            material = materials.add(material_name)
            material.color = Sketchup::Color.new(color[0], color[1], color[2])
          end
        end
      
        def self.create_guide_points(model, points)
          points.each do |x, y|
            point = Geom::Point3d.new(x.cm, (150 - y).cm, 0) # Ajustando para considerar o canto superior esquerdo
            model.active_entities.add_cpoint(point)
          end
        end
      
        def self.run
          model = Sketchup.active_model
          selection = model.selection
      
          if selection.empty? || selection.length != 1 || !selection.first.is_a?(Sketchup::Image)
            UI.messagebox("Please select a single imported image.")
            return
          end
      
          image_entity = selection.first
          image_path = image_entity.path
          image_filename = File.basename(image_path, ".*")
      
          unless File.exist?(image_path)
            UI.messagebox("The image file does not exist.")
            return
          end
      
          # Redimensiona a imagem para 100cm x 150cm
          image_entity.width = 100.cm
          image_entity.height = 150.cm
      
          # Move a imagem para a origem (0, 0, 0)
          tr = Geom::Transformation.new(ORIGIN)
          image_entity.transform!(tr)
      
          # Pontos em cm onde as cores serão extraídas, considerando a origem no canto superior esquerdo
          points = [
            [18, 25],
            [50, 25],
            [82, 25],
            [18, 85],
            [50, 85]
          ]
      
          # Adiciona pontos guia para depuração
          create_guide_points(model, points)
      
          colors = extract_colors(image_path, points, 100, 150)
          if colors.empty?
            UI.messagebox("No colors extracted from the image.")
            return
          end
      
          create_materials_from_colors(model, colors, image_filename)
          UI.messagebox("Materials created from image colors.")
        end
      
        unless file_loaded?(__FILE__)
          UI.menu("Plugins").add_item("Extract Colors from Image") { self.run }
          file_loaded(__FILE__)
        end
      end
      

      5454.jpg

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      @Dave-R I felt like a complete idiot, I knew there was this function but I couldn't use it, I haven't used Sketchup lately.

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      @Dave-R Thank you very much

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      I would like a plugin that extracts the colors from a figure and transforms them into materials, but without images, just the pure colors. See the figures on the Adobe Kuler website.![alt text]AdobeColor-Northern Coast of Spain 2024.jpeg AdobeColor-Coral Teal Gray.jpeg AdobeColor-Aileen.jpeg AdobeColor-Önundarfjörður Pier - Iceland.jpeg AdobeColor-Colors of rainbow. Pattern of multicolored butterflies morpho, texture background..jpeg

      posted in Extensions & Applications Discussions
      bagateloB
      bagatelo
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      The inverse option, for export obj files from SU is possible?
      Thanks anyway....

      posted in Plugins
      bagateloB
      bagatelo
    • RE: [Plugin] Layers Panel 1.2.1

      Can you reply the features of this plugin for 3dsmax to sketchup?

      Link Preview Image
      theOnion | ScriptSpot

      favicon

      (www.scriptspot.com)

      posted in Plugins
      bagateloB
      bagatelo
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      Very good job! Thanks!
      And about to make the object like before the operation by this plug in? Will be great...

      posted in Plugins
      bagateloB
      bagatelo
    • RE: [Plugin] Axis Cam v1.0.4

      @renderiza said:

      What would you suggest the controls would be for keyboard?
      'w,a,s,d' for moving and mouse pointer for the target?

      Thanks!

      I don't know if this is possible, but I want something that moves and rotate camera and the target at same time, up/down, left/right, front/behind, and rotate camera in the blue axis... All this with keyboard shortcuts, like the idea that I have send message to you before.

      posted in Plugins
      bagateloB
      bagatelo