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  • [REQ] Angle or Scale by increments

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    G
    Hi, Can anyone offer help on this? -Gary
  • Component definition --> save insertion_point

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    liquid98L
    TIG,
  • Remove inside faces?

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    TIGT
    I'm thinking that perhaps he's not combining the parts - which then renders it all but impossible to remove the 'internal elements' as the parts aren't even solid to start with... If it is one group and some simple preliminary erasing is done using Xray Mode, tools like SolidSolver WILL fix it and make it 'solid'...[image: 07Q3_Capture.PNG]
  • A favor please

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    genma saotomeG
    Works on mine too. Thanks very much!
  • Bug splat SU8M2

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    J
    Not yet, need them so much will first see if anyone else have this problem before i start the painstakingly work of eliminating rubys. Any good ideas of eliminating routines
  • Newbie, problem with plug-in folder

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    TIGT
    Can you post a screen-shot of the Plugins folder window... Are you sure there's no 'Compatibility Files' button ?
  • I need some plugins

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    thomthomT
    Do you have problems finding the links? Downloading? Installing?
  • [REQ] Exotic Push Pull

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    pilouP
    @unknownuser said: then simply pushpull each face snapping to the end of each line as desired. Maybe some tiedous in some situations! [image: IDs7_tiedous.jpg] Maybe your "eeb vector to object" can help A cool variante will be not a trim but just a simple pushpull for each face to touch the object ?
  • [Plugin] Vertex welding tool v1.2

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    T
    @a4chitect said: FUNCTIONALITY: it welds vertices (moves them to one spot and tries to weld colinear edges) selected by a 'fence' (thx to whaat for lot of lines of code) USAGE NOTE: select all geometry you want to weld prior to launching the script, then choose the vertices to weld by drawing a virtual 'fence' NOTE 4 RUBY CODERS: script is pretty dirty but the main part is useful for selecting vertices in view - feel free to use it licence: your only duty is to share any improvements and/or upgrades of this code under this same condition thanks to Juan V Soler for inspiration to make this [attachment=1:3ism2iv0]<!-- ia1 -->vertex-weld-result.png<!-- ia1 -->[/attachment:3ism2iv0] History 12.04.2008 v1.2 *now it lets you specify your welding spot by cycling through all possible positions Plugins/Vertex Weld (From Selection) -> Weld with Feedback specify weld region with your mouse [i]then* cycling LEFT / RIGHT ARROW confirm ENTER[/i]
  • MAC: rename extension .zip to .rbz

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    S
    Oh thank you that is very useful information. I look forward to your next post!
  • Ruby: Default Layer Geometry

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    Rich O BrienR
    Trying commenting on TIG's thread. He normally addresses any issues to get them working.
  • Create Icons for Plugins?

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    U
    A lots of Billiant Plugins But Perhaps, should need a Standard for write Plugins Such as module Somebody class Something def Somejob it make plugins less conflict and easier for someguy Creating Icons
  • [REQ] Multiple Offsets: Done by sdmitch!

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    pilouP
    @unknownuser said: but the new posted version is a major improvement Cool Here the normal thread of the Multiple Offsets by sdmitch
  • [Plugin] Sphere 1.1

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    P
    Nice plugin reduces efforts in creating sphere otherwise with default tools it takes lot time & efforts to create sphere
  • Lines without faces?[Solved]

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    boofredlayB
    Thanks for the replies all. I have Rich's pen tools too. So many out there one forgets. Cheers.
  • Ceiling grid, generator

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    TIGT
    @tspco said: Thanks Tig but I need to ask about SOP, in my world that is "Standard Operating Procedure". Probably not the same definition in this context. In the UK it's the Setting Out Point...
  • Locating Original Projection Plane

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    P
    I imagine that the plugin would determine the normal to the projected texture, from which one could construct the plane.
  • Showing edges in color according to the main axes

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    G
    @gaieus said: Jim's custom toolbar plugin has such a button. [attachment=0:381h7ksq]<!-- ia0 -->CustomToolbar.png<!-- ia0 -->[/attachment:381h7ksq] The one right to it will toggle endpoints - also a good thing when trouble shooting or connecting mesh. thank you yes, i realized it later, and that i could do it myself... As an alternative to buttons, i like to use keyboard shortcuts; so i slightly modified Jim's plugin to assign a key to it Here is the code, without any garantee; it works with me, but i only copied and pasted, cannot explain what i did in detail ... require 'sketchup.rb' # Add a menu item to launch our plugin. UI.menu("PlugIns").add_item("colored_edges") { colored_edges } # ----------------------------------------------------------------------------- def colored_edges mod = Sketchup.active_model # Open model ent = mod.entities # All entities in model sel = mod.selection # Current selection ro = Sketchup.active_model.rendering_options ecm = ro["EdgeColorMode"] if ecm != 2 ecm = 2 Sketchup.set_status_text "Egde Color Mode; by Axis" else ecm = 1 Sketchup.set_status_text "Egde Color Mode; Default" end ro["EdgeColorMode"] = ecm end def axisedge_validation_proc if Sketchup.active_model.rendering_options["EdgeColorMode"] == 2 return MF_CHECKED else return MF_UNCHECKED end end
  • Which plugin to make a skin follow the path?

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    C
    @unknownuser said: @chang11234 said: @mitcorb said: Is it behaving as a group, or component? Or is there some other difficulty? After the FredoBend, the corner is devided into too many geometries. I wanner modify some parts on the corner, to make more or less openings.It's difficult to do with SU default tools. I suggest you try without the auto-slicer (key F4), as your shape seems already divided into small pieces. Then Bend will not add more geometry. Fredo It's not working with F4, because it won't bend.
  • Unable to use plugin point.rb

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    Didier BurD
    Hi, TIG you're right. I updated the latest version (with toolbar) and also made the french version. Regards,

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