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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    mgfranz

    @mgfranz

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    Latest posts made by mgfranz

    • RE: Push/Pull a Rounded Edge?

      @dave r said:

      I didn't remember so I had to download it again. I just called Joint Push/Pull, made sure it was set to thicken, clicked and released on the surface, moved the cursor, let go of the mouse, typed the thickness, pressed Enter.

      Click on the picture.
      [attachment=1:3hfjd8zx]<!-- ia1 -->JPP.gif<!-- ia1 -->[/attachment:3hfjd8zx]

      Yeah, that's kinda what I did. But it was easier to just pull from the bottom. Thanks for your help.


      SS.jpg

      posted in SketchUp Discussions
      M
      mgfranz
    • RE: Push/Pull a Rounded Edge?

      @dave r said:

      I'd use Joint Push/Pull.
      [attachment=0:3cay6zg3]<!-- ia0 -->Screenshot - 5_30_2022 , 6_29_33 PM.png<!-- ia0 -->[/attachment:3cay6zg3]

      So Dave, I've been trying to figure out the tools of Joint Push Pull, do you recall the steps you used to create your result?

      posted in SketchUp Discussions
      M
      mgfranz
    • RE: Push/Pull a Rounded Edge?

      @dave r said:

      I'd use Joint Push/Pull.
      [attachment=0:3gkhruik]<!-- ia0 -->Screenshot - 5_30_2022 , 6_29_33 PM.png<!-- ia0 -->[/attachment:3gkhruik]

      Perfect! Great solution! Well worth the $12

      posted in SketchUp Discussions
      M
      mgfranz
    • Push/Pull a Rounded Edge?

      Hi, I need help using the Push/Pull tool to extend a surface with a Rounded Corner. I have created the desired idea, but I would like to push the surface to .120". If you look at the attached, you can see I can round a flat plane, but how can I round the Pulled plane?

      Basically I need the .120 surface to look liked it was punched by a 10 ton press.


      SpikeStripSquare.skp


      SpikeStripRounded.skp

      posted in SketchUp Discussions sketchup
      M
      mgfranz
    • RE: Sketchup 3d warehouse blank

      Ensure you have not disabled or are missing the file sketchup_webhelper.exe, it is the connection file that allows SU to connect to the warehouse.

      posted in SketchUp Discussions
      M
      mgfranz
    • RE: [Tutorial] Animator Quick Start

      Ok, it took a while, but I got it figured out. I had to create a variety of transitions, once I placed the objects in the correct location I backed out the object to a location off-scene, then just reversed the movements.

      1. Fixed the screws in place
      2. Backed them off
      3. Moved them off scene
      4. Created transition to move them back
      5. Created transition to move them again
      6. And again.

      Not real pretty, but it works. Still may play with some linear motions, but I got it solved. Not sure why the graphics are pixilated, .avi sucks, .mp4 is fine. I'll play with FPS.

      Film 1.avi

      posted in Animator Beta
      M
      mgfranz
    • RE: [Tutorial] Animator Quick Start

      @archiblog said:

      Hi mgfranz!

      You might like to take a look at a tutorial by Justin Geis which shows you how to create an exploded view animation using Animator. Around about the 5:30 mark, Justin shows you how to reverse the explosion so that might give you some idea of how to achieve the effect you want.

      The tutorial can be found at:

      Let us know how you get on.

      NF

      Thanks NF, but I don't think using the explosion will work in this instance since I have the need to place a total of 12 screws in 3 different locations. I suppose I could do some Easing on the fly-in group, let me do some research. I have attached my SU and animation file for a visual reference, just remove the .txt extension.


      13x3 Exploded_Anim.skp


      13x3 Exploded_Anim.animator.txt

      posted in Animator Beta
      M
      mgfranz
    • RE: [Tutorial] Animator Quick Start

      Great Animator Fredo! Once I got my system issues fixed I was able to create my animation in less than 10 min after watching the tutorials. So now I want to try something, is it possible for a object or group to "fly-in" from off scene? Like if I want to have screws installed in a component at a certain time point? For example, in the first 4 seconds of my animation, a group is moved into another component, at this point, I want a group of screws to come flying in from off scene and then place themselves in the clip at 5 seconds, do their thing, then finish the clip as normal. Possible?

      posted in Animator Beta
      M
      mgfranz
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      Well, I believe I have some insight into the problems I have been having with loading .rbe files. Unfortunately my hard drive boot sector failed horribly, so I was forced to replace the disk in my laptop. With a fresh install of Windows 10 including all updates, I installed nothing to the system except SU 2016 as Administrator. I downloaded the latest version of Fredo6, Animator, RoundCorner and installed them using Windows>Preferences, restarted SU and all plug-ins loaded perfectly. So there was something seriously wrong with my system somewhere. In the process of reinstalling all necessary programs and will be restarting SU after each install to verify that nothing screws up SU.

      posted in Plugins
      M
      mgfranz
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      @itcampos said:

      Don't know why, but this version just won't work, same error encountered by @mgfranz =\ Only difference is that I'm using SU2017.
      I had to uninstall and reinstall an older version (8.0c, which is the only one not too old I could find).
      Would anybody provide a link with the 8.1c ~ 8.1f versions so I can run a few tests?

      Thx!

      Where did you find a version 8.0c?

      posted in Plugins
      M
      mgfranz