🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Newbie, problem with plug-in folder

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    TIGT
    Can you post a screen-shot of the Plugins folder window... Are you sure there's no 'Compatibility Files' button ?
  • I need some plugins

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    thomthomT
    Do you have problems finding the links? Downloading? Installing?
  • [REQ] Exotic Push Pull

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    pilouP
    @unknownuser said: then simply pushpull each face snapping to the end of each line as desired. Maybe some tiedous in some situations! [image: IDs7_tiedous.jpg] Maybe your "eeb vector to object" can help A cool variante will be not a trim but just a simple pushpull for each face to touch the object ?
  • [Plugin] Vertex welding tool v1.2

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    T
    @a4chitect said: FUNCTIONALITY: it welds vertices (moves them to one spot and tries to weld colinear edges) selected by a 'fence' (thx to whaat for lot of lines of code) USAGE NOTE: select all geometry you want to weld prior to launching the script, then choose the vertices to weld by drawing a virtual 'fence' NOTE 4 RUBY CODERS: script is pretty dirty but the main part is useful for selecting vertices in view - feel free to use it licence: your only duty is to share any improvements and/or upgrades of this code under this same condition thanks to Juan V Soler for inspiration to make this [attachment=1:3ism2iv0]<!-- ia1 -->vertex-weld-result.png<!-- ia1 -->[/attachment:3ism2iv0] History 12.04.2008 v1.2 *now it lets you specify your welding spot by cycling through all possible positions Plugins/Vertex Weld (From Selection) -> Weld with Feedback specify weld region with your mouse [i]then* cycling LEFT / RIGHT ARROW confirm ENTER[/i]
  • MAC: rename extension .zip to .rbz

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    S
    Oh thank you that is very useful information. I look forward to your next post!
  • Ruby: Default Layer Geometry

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    Rich O BrienR
    Trying commenting on TIG's thread. He normally addresses any issues to get them working.
  • Create Icons for Plugins?

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    U
    A lots of Billiant Plugins But Perhaps, should need a Standard for write Plugins Such as module Somebody class Something def Somejob it make plugins less conflict and easier for someguy Creating Icons
  • [REQ] Multiple Offsets: Done by sdmitch!

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    pilouP
    @unknownuser said: but the new posted version is a major improvement Cool Here the normal thread of the Multiple Offsets by sdmitch
  • [Plugin] Sphere 1.1

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    P
    Nice plugin reduces efforts in creating sphere otherwise with default tools it takes lot time & efforts to create sphere
  • Lines without faces?[Solved]

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    boofredlayB
    Thanks for the replies all. I have Rich's pen tools too. So many out there one forgets. Cheers.
  • Ceiling grid, generator

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    TIGT
    @tspco said: Thanks Tig but I need to ask about SOP, in my world that is "Standard Operating Procedure". Probably not the same definition in this context. In the UK it's the Setting Out Point...
  • Locating Original Projection Plane

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    P
    I imagine that the plugin would determine the normal to the projected texture, from which one could construct the plane.
  • Showing edges in color according to the main axes

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    G
    @gaieus said: Jim's custom toolbar plugin has such a button. [attachment=0:381h7ksq]<!-- ia0 -->CustomToolbar.png<!-- ia0 -->[/attachment:381h7ksq] The one right to it will toggle endpoints - also a good thing when trouble shooting or connecting mesh. thank you yes, i realized it later, and that i could do it myself... As an alternative to buttons, i like to use keyboard shortcuts; so i slightly modified Jim's plugin to assign a key to it Here is the code, without any garantee; it works with me, but i only copied and pasted, cannot explain what i did in detail ... require 'sketchup.rb' # Add a menu item to launch our plugin. UI.menu("PlugIns").add_item("colored_edges") { colored_edges } # ----------------------------------------------------------------------------- def colored_edges mod = Sketchup.active_model # Open model ent = mod.entities # All entities in model sel = mod.selection # Current selection ro = Sketchup.active_model.rendering_options ecm = ro["EdgeColorMode"] if ecm != 2 ecm = 2 Sketchup.set_status_text "Egde Color Mode; by Axis" else ecm = 1 Sketchup.set_status_text "Egde Color Mode; Default" end ro["EdgeColorMode"] = ecm end def axisedge_validation_proc if Sketchup.active_model.rendering_options["EdgeColorMode"] == 2 return MF_CHECKED else return MF_UNCHECKED end end
  • Which plugin to make a skin follow the path?

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    C
    @unknownuser said: @chang11234 said: @mitcorb said: Is it behaving as a group, or component? Or is there some other difficulty? After the FredoBend, the corner is devided into too many geometries. I wanner modify some parts on the corner, to make more or less openings.It's difficult to do with SU default tools. I suggest you try without the auto-slicer (key F4), as your shape seems already divided into small pieces. Then Bend will not add more geometry. Fredo It's not working with F4, because it won't bend.
  • Unable to use plugin point.rb

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    Didier BurD
    Hi, TIG you're right. I updated the latest version (with toolbar) and also made the french version. Regards,
  • Does this plugin exist??

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    T
    Hi Tig, works a treat : )...no more having to wait for a report to generate. I am forever in your debt, if you ever need any modelling or rendering done, send me a message. cheers
  • Push-Pull Along Normal

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    R
    Thank you both for your input. The Projections plug-in is still screwy, but I am using Fredo's and it works fine. Again, Thanks for helping. Jim
  • Help!!! lost plugin- spin

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    alvisA
    I found it. it is a screw http://rhin.crai.archi.fr/rld/plugin_details.php?id=357 (with spin) plugin solved
  • Request- Copy + Scale

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    S
    Thank you, dozr. I somehow missed that one in the list. Shows me what I get for relying on the search function and Control+F. Going to give that a try right now. Cathryn
  • Triangulate points plugin making a bed sheet

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    M
    Thanks TIG

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