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    How to spin a barn

    Scheduled Pinned Locked Moved Plugins
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    • D Offline
      driven
      last edited by

      This ones handy, http://forums.sketchucation.com/viewtopic.php?p=45473#p45473 john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • T Offline
        tspco
        last edited by

        I tried teh creat360 plugin, probably not ready for SU8, I had 10 scenes as soon as I started SU, 10 scenes of an empty drawing.
        So I loaded a model, after deleting those scenes, right clicked, looked in the plugins menu, the tools menu, even the draw menu, no plugin, access point/menu found. I tried again same results. So I de activated it for now. Perhaps someone is still here that knows how it works.

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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        • sdmitchS Offline
          sdmitch
          last edited by

          Here is a simple plugin that will spin the current view. Input consist of angle and delay between screen updates.

          def spin_vue
            inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin the View")
            if inp
              angle=inp[0].to_f;delay=inp[1].to_f
              mod = Sketchup.active_model
              vue = mod.active_view
              tar = vue.guess_target
              cam = vue.camera
              eye = cam.eye
              tr=Geom;;Transformation.rotation(tar,Z_AXIS,angle.degrees)
              for i in 1..(360/angle).to_i
                eye.transform! tr
                cam.set eye,tar,Z_AXIS
                vue.refresh
                sleep(delay)#control speed of rotation
              end
            end
          end
          UI.menu("Plugins").add_item("Spin View") { spin_vue }
          

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • david_hD Offline
            david_h
            last edited by

            would flightpath work? Just make the path a circle around the barn. I've rarely used this so I can't speak for it, but it seems to me to a be a possibility.

            If I make it look easy...It is probably easy

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            • T Offline
              tspco
              last edited by

              I tried flightpath in the past, if the camera would be pointing other than in the direction of the "flight", then maybe, otherwise no.

              SD I wish I knew what to do with the code you posted. I am going to guess that all I need to do with it is paste it in a notepad ++ files and save it as rotate.rb. But I have a doubt that is that is needed.

              SU make 2017, /Twilight Render Hobby
              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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              • sdmitchS Offline
                sdmitch
                last edited by

                Yes, just copy and save. If there is only one object in the model, it doesn't matter if you spin the view or the ojbect. If spinning the object is required then you can use this method.

                def spin_object
                  inp = inputbox(["Angle;","Delay;"],[1,0.1],"Spin Object")
                  if inp
                    angle=inp[0].to_f;delay=inp[1].to_f
                    mod = Sketchup.active_model
                    ent = mod.entities
                    sel = mod.selection
                    corg=[]
                    sel.each{|e| corg<<e if e.class==Sketchup;;Group || \
                    (e.class==Sketchup;;ComponentInstance and not e.definition.behavior.always_face_camera? and not e.definition.behavior.shadows_face_sun?)}
                    sel.clear
                    for i in 1..(360/angle).to_i
                      corg.each{|e|
                      tr=Geom;;Transformation.rotation(e.bounds.center,Z_AXIS,angle.degrees)
                      e.transform! tr
                      }
                      Sketchup.active_model.active_view.refresh
                      sleep(delay)
                    end
                  end
                end
                
                

                The objects to be spun must be groups or components. You can select more than one.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • T Offline
                  tspco
                  last edited by

                  SD, the first version works ok, thanks.
                  The spin object (2nd version)does not show up in the plugin menu.
                  I compared the two and I added the last line from the first one to the second like this

                  UI.menu("Plugins").add_item("Spin View") { spin_vue }
                  
                  UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                  

                  That didn't help...help

                  SU make 2017, /Twilight Render Hobby
                  Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @tspco said:

                    SD, the first version works ok, thanks.
                    The spin object (2nd version)does not show up in the plugin menu.
                    I compared the two and I added the last line from the first one to the second like this

                    UI.menu("Plugins").add_item("Spin View") { spin_vue }
                    
                    UI.menu("Plugins").add_item("Spin Object") { spin_obj }
                    

                    That didn't help...help

                    Oops. Sorry about that. The text in the "curly" brackets should be

                    { spin_object }

                    It is always the name of the method to be called whin the menu item is selected.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • J Offline
                      Jim
                      last edited by

                      There is a spin view animation included with SketchUp - you need to enable Ruby Script Examples in the Extensions dialog. The option appears in the Camera menu.

                      Oh, sorry Dave - didn't see your response.

                      Hi

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                      • T Offline
                        tspco
                        last edited by

                        Jim been there done that, I just don't care for the downward movement while spinning.

                        SU make 2017, /Twilight Render Hobby
                        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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