Mac User? | Join the Rayscaper Beta for Mac Learn More
  • Terrain elevation calculator

    10
    0 Votes
    10 Posts
    1k Views
    A
    @sdmitch said: To find the location of the highest and lowest points, you would need to look at every edge making up the terrain mesh. The only way to do this efficiently would be a plugin such as > def label_high_low > mod = Sketchup.active_model > ent = mod.active_entities > sel = mod.selection > hi_pt=nil;lo_pt=nil;hi=-1e9;lo=1e9 > hi_vec=[0,0,2400];lo_vec=[0,0,-2400] > grp=sel.first;#select the GE 3D terrain > grp.entities.each{|e| > if e.class==Sketchup;;Edge > (hi=e.start.position.z;hi_pt=e.start) if e.start.position.z>hi > (lo=e.start.position.z;lo_pt=e.end) if e.start.position.z<lo > (hi=e.end.position.z;hi_pt=e.end) if e.end.position.z>hi > (lo=e.end.position.z;lo_pt=e.end) if e.end.position.z<lo > end > } > ent.add_text(hi.to_s,hi_pt.position,hi_vec)#label the high point > ent.add_text(lo.to_s,lo_pt.position,lo_vec)#label the low point > end > This episode code is the right thing i'm looking for. It provides an addititonal option for Mesh2Heightmap. because the mesh2heightmap generate a greate heightmap but not provide the minimum and maximum elevation values without which i can not use this map to generate an accurate terrain.
  • About a plugin:Solidsolver

    3
    0 Votes
    3 Posts
    454 Views
    Z
    Dear Tig: Yes, I really ask for Zorro+SectionCutFace within each group,now SectionCutFace can create independent group-face,and Explode its group to get the faces, really,no need group-face,only need face to inside of before group;so with the help of SolidSolver; Maybe you have a good idea,Tig,Can you help me? My English no good,but i love sketchup,and Love everybody in here. Thanks again!
  • Looking for plugin:SolidGroup2LineGroup

    7
    0 Votes
    7 Posts
    534 Views
    Z
    Hi,gyanjin: your gif is line2group,I wish group2line and lines are groups,A kind of reverse engineering. thanks your support
  • [REQ] Draw Holes Tools

    6
    0 Votes
    6 Posts
    621 Views
    PixeroP
    @driven said: Hi how does it differ from drawing on a solid then push/pulling that shape to the other side, so that it becomes a hole? john By not having to do a pushpull as that would be done automatically.
  • 3d object to nearest cube maker idea

    3
    0 Votes
    3 Posts
    397 Views
    J
    u sir are a world class star like no other before or after... or simply thanks :0)
  • Join split faces

    5
    0 Votes
    5 Posts
    578 Views
    TIGT
    Subdivide, Subdivide-and-Smooth and Artisan are the ones that do what you want... Group just the faces needed to avoid edge smoothing or in Artisan you can 'exclude' certain edges etc...
  • Plug-In Request - Raise contours?

    2
    0 Votes
    2 Posts
    412 Views
    TIGT
    It's quite possible... but before anyone jumps in to make it ... have you tried PushPull? Group your contours and add a large flat face for them to intersect with - adjusting their extents etc as needed. Now you can PushPull the face between the contours to the required level. Other matching contours can be 'matched' within PushPull by picking a point on a previously made one. If you know that your contours are at 5' intervals then PushPull one 5' and subsequently a PushPull with a double-click on a face will lift/drop that face by the last used amount, double-click again and the amount doubles, again and it trebles and so on... When done erase the side edges to remove the faces between contours... Sometimes a native technique can be as quick as using a custom tool...
  • [Request/Idea] On-Screen Keyboard Input

    16
    0 Votes
    16 Posts
    4k Views
    D
    .../Plugins/shortcuts.rb - makes and pops up a web page showing your keyboard shortcuts Appendix AR (All Ruby) in Edges to Rubies - the Complete SketchUp Tutorial Copyright 2010, Martin Rinehart Version 1.0, March 10-11, 2010 this one work ok... john
  • Is there a dotted line to turn solid line plug-in?

    6
    0 Votes
    6 Posts
    3k Views
    Alan FraserA
    You have to unhide a hidden line, but you can turn smoothed edges back into solid lines by painting them with the eraser while holding down Ctrl+Shift.
  • Shape Bender Difficulties with A.C.M.E Thread

    5
    0 Votes
    5 Posts
    1k Views
    gillesG
    Take a look there. http://forums.sketchucation.com/viewtopic.php?f=15&t=15784#p122571
  • Solid Inspector - How to use it

    8
    0 Votes
    8 Posts
    1k Views
    M
    Very Good ThomThom! Edge Tools is exactly what I needed. It finally worked as expected after I sorted out the TT_Lib2 situation. That piece wasn't clear. Thanks again. Great community here. I'll try not to be too bothersome.
  • [REQ] Panel maker

    6
    0 Votes
    6 Posts
    816 Views
    jolranJ
    Hey! There you go Did not notice that plugin cause you have it on your blogg, Sdmitch. Sorry Indeed seams to be able to meet the requirements in this request.
  • {Req] Hide Solids

    12
    0 Votes
    12 Posts
    939 Views
    voljankoV
    Hello Ken, thank you for the review and "approval" of the new feature of the SuSolid plugin. And most of all, thanks for the great idea. Now I have updated the free version of the plugin on my site http://www.SuSolid.com How to use the new "Hide Solids" feature: 1.In "Settings" menu set the "Hide Solids" to "Yes". 2.Now when you click the "Analise" tool (or any solid repair tool) you will still see the magenta colored solids,but when exit the tool or re-click it,the solids will hide. 3.To unhide solids,just set the "Hide Solids" to "No" and the solids will unhide.
  • Load error

    3
    0 Votes
    3 Posts
    233 Views
    EdsonE
    @tig said: It looks like you have a [hidden] file called ".rb" that is trying to add a menu item [unsuccessfully] ? Or perhaps " .rb" ? Can you look in the Plugins and Tools folders [showing hidden files] to see if there is one - if not it's plan B... Have you accidentally mis/renamed a file ? thanks, TIG. I did find a file named .rb that seems to be part of thomthom‘s UV Toolkit. I will PM him on this matter.
  • Script to bring all components from library into SU model

    6
    0 Votes
    6 Posts
    553 Views
    S
    TIG - thanks for the thorough explanation. Still coming up against some problems with the next part of the scrip but will do some further reading when I get time to see where Im going wrong. Totally new to scripting so need to try to get my head round this a bit better. Cheers
  • [looking for plugin]component at the quad center

    3
    0 Votes
    3 Posts
    289 Views
    U
    it could scale Comp to the Face?
  • Component Drop on Terrain?

    5
    0 Votes
    5 Posts
    2k Views
    W
    Yes! Thomas! This is what I want Your plugin save my time a lot. Thank you very much.
  • [REQ] Angle or Scale by increments

    2
    0 Votes
    2 Posts
    339 Views
    G
    Hi, Can anyone offer help on this? -Gary
  • Component definition --> save insertion_point

    4
    0 Votes
    4 Posts
    447 Views
    liquid98L
    TIG,
  • Remove inside faces?

    8
    0 Votes
    8 Posts
    1k Views
    TIGT
    I'm thinking that perhaps he's not combining the parts - which then renders it all but impossible to remove the 'internal elements' as the parts aren't even solid to start with... If it is one group and some simple preliminary erasing is done using Xray Mode, tools like SolidSolver WILL fix it and make it 'solid'...[image: Capture.PNG]

Advertisement