Mac User? | Join the Rayscaper Beta for Mac Learn More
  • [Exporter] SketchAir

    2
    0 Votes
    2 Posts
    691 Views
    I
    Updates from Scott Iverson(author of Air and SketchAir) @unknownuser said: What's New in versions from 0.2 to 0.3: New SketchAir toolbar New simple style options for illustration rendering Detailed controls for indirect lighting Added an option for 64-bit rendering to the Global Settings dialog
  • Project on curved surfaces ?

    12
    0 Votes
    12 Posts
    2k Views
    A
    @box said: I don't know if it's still relevant, but I just wanted to point out that you can superdrape edges. Yes I know but with my previous try it didn't work I don't know why. @TIG : it's not of question of scale, the objects are several meters. It might be because my honey comb was not perfectly lying on a plane. I figured that later... I've done another try and it works fine. It's a good plugin, bravo !
  • Triangulate triangles ?

    41
    0 Votes
    41 Posts
    11k Views
    pilouP
    Bravo! Seems fabulous after this studious working weekend!
  • [Plugins] TriangulateAllFaces v1.2 20131020

    17
    0 Votes
    17 Posts
    5k Views
    T
    very nice TIG: I love this stuff: I was wondering if you could take a look at separate Ruby using Voronoi Tesselation I found some code that might help but needs Ruby interpretation. http://bl.ocks.org/mbostock/4060366 Cheers!
  • [plugin idea] golden ratio cline

    4
    0 Votes
    4 Posts
    481 Views
    cottyC
    @gullfo said: you could use this plugin: http://rhin.crai.archi.fr/rld/plugin_details.php?id=727 and then add construction lines on the points, or use lines then use the line 2 xline plugin to change it to xline (http://www.smustard.com/script/Xline) (http://sketchucation.com/forums/viewtopic.php?t=44311) Didn't know this one, thank you!
  • Import stl impossible

    19
    0 Votes
    19 Posts
    5k Views
    F
    This subject can be closed. On the same machine, I create an account without ç and no problem the import works perfectly. Thank you for all FranCois
  • Re-topology .... Is this possible with SU

    2
    0 Votes
    2 Posts
    362 Views
    mitcorbM
    Hi, Just doing a google search on "blender retopology" brought up a lot of results including some video tutorials. That has been available in some form since v2.45
  • Plugin store download: 403 forbidden

    4
    0 Votes
    4 Posts
    641 Views
    Rich O BrienR
    fixed
  • [Req] Pipe along Path with decreasing diameter

    13
    0 Votes
    13 Posts
    1k Views
    P
    Yes I have, since there is never a point at the end, which is what I want, there is always still a circle and I definitely have to draw the end manually. Apparently, there is no such plugin that really does what I want, but the ones that are mentioned here are quite close.
  • Sharing Rendering Parameters

    5
    0 Votes
    5 Posts
    535 Views
    PixeroP
    That would be great to have. +1
  • Quicly Simplify "Jagged" Curves / Line

    14
    0 Votes
    14 Posts
    4k Views
    BoxB
    I agree, I was just pointing out the difference, and why he may be having trouble. If you intersect spheres incorrectly you will get a jagged line. [image: Sphere.JPG]
  • Scale to ...

    5
    0 Votes
    5 Posts
    430 Views
    pilouP
    objects must be components and your eyes for the Shortest ...then Try The Components Dropper by Thomthom
  • Plugins vs extensions ? plugins vs tools ?

    5
    0 Votes
    5 Posts
    4k Views
    B
    TIG msny thanks, your answer explains everything and shows great complexity of the situation, once again thank you. It seems to me that now the large quantity of possibul tools, generates a problem of a clarity of the interface and capabilities to addapt to the user needs.
  • Line Offset that then connects edges

    6
    0 Votes
    6 Posts
    419 Views
    cmeedC
    Ahhhh there nice one!!! now... what shortcut key to use ... thanks
  • MIDDLE-LINE - HOW TO CREATE?

    7
    0 Votes
    7 Posts
    612 Views
    artmusicstudioA
    @artmusicstudio said: @yorik1984 said: Use line, not surface [image: http://storage2.static.itmages.ru/i/13/0929/h_1380473431_5965694_2c8280c076.png] @yorik1984 said: Use line, not surface [image: http://storage2.static.itmages.ru/i/13/0929/h_1380473431_5965694_2c8280c076.png] to fredo: hi, i get to this point, but quitting / ok / whatever let the lines disappear again. how can i extract the middle line? thanx stan to yorik1984: thanx, yews, with one line it works. great. thanx stan
  • I can't get to my old plugin in SU 2013

    7
    0 Votes
    7 Posts
    819 Views
    TIGT
    I suggested your library folders might be 'hidden' I keep an alias link to mine in the side bar of the Finder window. Then you can quickly get into it... This Materials etc folder has been covered elsewhere on the forum... http://sketchucation.com/forums/viewtopic.php?f=15&t=52632 On a MAC SketchUp 2013 automatically makes the User's Plugins folder. However, it doesn't automatically make a User's Materials/Components/Styles folder in the same User location. You can add those subfolders yourself. Then you can tell SketchUp to include those in your 'collections' as desired, in the materials-browser's listings etc...
  • [REQ] copy and paste camera/scene

    10
    0 Votes
    10 Posts
    2k Views
    Dave RD
    I'm surprised no one suggested Page ExIm from Smustard.com. It's been around for years. Edit: Oops. I see you found an older version on your own, Pete.
  • [Notepad++] Github Favorite Markdown Theme

    8
    0 Votes
    8 Posts
    3k Views
    A
    Thanks Rafael , Thanks Jorlan , Comments and replies always bring a good feeling
  • Functional Material Names and Material Styles

    15
    0 Votes
    15 Posts
    1k Views
    gullfoG
    very good! i'll try the experiment as well. if so this would be something they should fix soonest as its a real pita.
  • [Plugin][WIP] Layers Panel - Behaviour

    5
    0 Votes
    5 Posts
    2k Views
    jgbJ
    @jiminy-billy-bob said: Layer0 Do you want to be able to sort and nest the Layer0 like any other layer ? Currently, I made it to stay at the stop, but I can make an option for that if people want to, so you would be able to choose Layer0 behaviour. NO Layer0 should remain status-quo. "Best Practices" say that layer0 is ALWAYS the current layer, and ALL raw geometry is assigned to it. Then you comp or group geometry to keep stuff separate, and assign layers to comps/groups only, to control visibility. I learned that the hard way in the beginning of my SU experience.

Advertisement