@renderiza said:
@3dsmax9 said:
loop selection is great, is it possible to do a ring selection ?
ThomThom's Quadface tools has a ring selection feature and more.
:
Have a look at how I defined a"quad" in QuadFace Tools. Both Fredo and TIG use that in some of their plugins which give a nice interobility.
https://bitbucket.org/thomthom/quadface-tools/wiki/Overview#!quadface-definition
Just a brief history of why I picket the set of properties I did for the diagonal edges:
Hidden property doesn't smooth the shading of the quad. Each triangle would be shaded flatly.
Soft+Smooth give nice shading, but if you want to make the whole mesh also appear soft+smooth then the quads will break.
Soft+Smooth + CastShadow=false gave the best result for me. Once could create a mesh with quads where the border edges of the quads could also be soft+smooth.
I didn't use an attribute because they are slow - performance was important here when traversing thousands of entities. And I liked that you could create the quad manually via the UI if you wanted to. The one thing that is still an issue is that if you use the Soften Edges tool in SU it might unsoft some diagonals.
@renderiza said:
@thomthom said:
Have you used GitHub and git before?
Github | Bitbucket
I now love Repositories like Github & Bitbucket they are really useful and make my life easier so thank you for mentioning them. π
Excellent! If you aren't using it already I'd recommend SourceTree as a really nice and good GUI that can handle both Git and HG as well as managing your repositories hosted at GitHub and BitBucket.
I'm in the progress of writing a new set of core classes that will return quad faces from a set of SketchUp entities. I'll make this as generic and small as possible (and fast) so ti can be easily implemented in extensions that want to support quads. I'd love to see more quad-based tools.
QuadFace Tools grew to a decent size, but there is's just the basics. There is much more that would be great to have.