Modeled with SketchUp Pro 2022 and rendered in V-Ray 5 for SketchUp.
For Post-production, I used Adobe Photoshop.
This SketchUp scene started with me only wanting to model some Pancakes, but after that, I kept modeling more & more stuff until I ended up with what you see below.
I am practicing modeling with Quad Faces and I am a big fan of Thomthoms extensions for that.
- SubD
- Vertex Tools 2
- QuadFace Tools
- Solid Inspector 2
For creating the table cloth I used ClothWorks by Anton Synytsia.
The outside mountains were sculpted with Artisan by mind.sight.studios. And the trees were scattered using Skatter by Lindalë.
Another SketchUp Extension I found really useful was Eneroth Component Replacer. This is because when I first started modeling I only create the basic shape for the object, and later I replace them with higher detail models using this tool. This saves me a lot of time by not having to reposition the new objects manually.
Finally, an extension that I develop myself named Back-Face Painter was useful when applying materials to the back-faces without me having to position the camera inside objects or going to the entity info panels.
I used many more extensions, but the ones I listed above are the main ones.
![https://global.discourse-cdn.com/sketchup/optimized/3X/5/4/54a5693e268eacd7e5a50fb39d0042c47061ee3a_2_690x388.jpeg](https://global.discourse-cdn.com/sketchup/optimized/3X/5/4/54a5693e268eacd7e5a50fb39d0042c47061ee3a_2_690x388.jpeg)
![https://global.discourse-cdn.com/sketchup/original/3X/5/e/5e247c5fffc3e4586f7d60c14cf840d3af7e94b0.jpeg](https://global.discourse-cdn.com/sketchup/original/3X/5/e/5e247c5fffc3e4586f7d60c14cf840d3af7e94b0.jpeg)
![https://global.discourse-cdn.com/sketchup/original/3X/6/5/6554ba2788eed3dd6ca6b85028d34c3e4ec2252a.jpeg](https://global.discourse-cdn.com/sketchup/original/3X/6/5/6554ba2788eed3dd6ca6b85028d34c3e4ec2252a.jpeg)
![https://global.discourse-cdn.com/sketchup/original/3X/6/4/644af39f52d27296ac2988e134114cf33583d622.jpeg](https://global.discourse-cdn.com/sketchup/original/3X/6/4/644af39f52d27296ac2988e134114cf33583d622.jpeg)
![https://global.discourse-cdn.com/sketchup/original/3X/e/e/ee54f19f39cf808a961d757b621b29b8d3a1013e.jpeg](https://global.discourse-cdn.com/sketchup/original/3X/e/e/ee54f19f39cf808a961d757b621b29b8d3a1013e.jpeg)
![https://global.discourse-cdn.com/sketchup/original/3X/5/7/577efb0ca638b8ed0401f2326ec0465721e217fc.jpeg](https://global.discourse-cdn.com/sketchup/original/3X/5/7/577efb0ca638b8ed0401f2326ec0465721e217fc.jpeg)
![https://global.discourse-cdn.com/sketchup/original/3X/6/2/6288ad734f5a8481b897d5a82e938954ce225c1a.jpeg](https://global.discourse-cdn.com/sketchup/original/3X/6/2/6288ad734f5a8481b897d5a82e938954ce225c1a.jpeg)
.
.
.
Below are some of the objects with a wireframe SketchUp style to get a better sense of the typology achieved with SubD when subdividing the mesh.
I developed a SketchUp Extension to help me create the SketchUp wireframe style and it’s called CompoScene, but you can create it manually with the Style settings if you want.
![https://global.discourse-cdn.com/sketchup/original/3X/d/3/d3fd69ae46c941d1e79792c0e1e77cc086121bd3.png](https://global.discourse-cdn.com/sketchup/original/3X/d/3/d3fd69ae46c941d1e79792c0e1e77cc086121bd3.png)
![https://global.discourse-cdn.com/sketchup/original/3X/4/3/438290bfa6ef68066195c7c668abc66df70a0e04.png](https://global.discourse-cdn.com/sketchup/original/3X/4/3/438290bfa6ef68066195c7c668abc66df70a0e04.png)
![https://global.discourse-cdn.com/sketchup/original/3X/9/b/9b55600a51d6e74122fe24452084b5d04674f24b.png](https://global.discourse-cdn.com/sketchup/original/3X/9/b/9b55600a51d6e74122fe24452084b5d04674f24b.png)
![https://global.discourse-cdn.com/sketchup/original/3X/e/2/e2fa84569e9e5570637f690a2005e359e6108587.png](https://global.discourse-cdn.com/sketchup/original/3X/e/2/e2fa84569e9e5570637f690a2005e359e6108587.png)
![https://global.discourse-cdn.com/sketchup/original/3X/b/7/b7ed7d56e4abd46b75492dce618dbd69c872dadd.png](https://global.discourse-cdn.com/sketchup/original/3X/b/7/b7ed7d56e4abd46b75492dce618dbd69c872dadd.png)
![https://global.discourse-cdn.com/sketchup/original/3X/6/2/62b3a4a972fe9d15fdfd9c86fad06552432aae05.png](https://global.discourse-cdn.com/sketchup/original/3X/6/2/62b3a4a972fe9d15fdfd9c86fad06552432aae05.png)
As a final note, I want to express that I don’t think modeling with Quads is better than N-gons or vise-versa. I love that SketchUp makes modeling so easy that you don’t have to worry about topology, but I also like that I can do organic modeling without having to go to Blender or other 3d software.
Thanks for watching!