How does your plugin work? In general concept? Intersecting planes?
Best posts made by thomthom
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RE: [Plugin] Roof.rb
Latest posts made by thomthom
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RE: [Plugin][$] Vertex Tools
Wow! This is fantasticality surreal!
How did you manage to turn that profile photo into a 3D head sculpture?
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RE: [Plugin][$] Vertex Tools
@optimaforever said:
I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
I thought you lose the quad properties when triangulating but apparently not.QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.@optimaforever said:
Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D
Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.
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RE: Cattle Battle
@rich o brien said:
...which I think holds the record for the 2nd deepest plugin menu entry in the world...
I think Vertex Tools might battle this...
Ideally I'd want this to be part of the native export dialog box. If only I could get the attention of someone who works in SketchUp...
@rich o brien said:
I could go down the rabbit hole of animation...or keep my sanity. I'll choose latter.
hands Rich a mad-hatter-hat
You know your path!
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RE: Malicious File Detected
Hi
Bitdefender started reporting false positives for SUbD last week. I've submitted a False Positive report to them, hoping they'll update their definitions soon.
In regard to your recent post: can you check if
C:/Users/Username/AppData/Roaming/SketchUp/SketchUp 2021/SketchUp/Plugins/TT_SUbD/libraries/2.1.7.0/2.7/win64/SUbD.so
exists on your machine?If it does, and you still get this error, can you ZIP up the
C:/Users/Username/AppData/Roaming/SketchUp/SketchUp 2021/SketchUp/Plugins/TT_SUbD
folder and send it to me please?(False positives from AV software is such a pain to clean up.)
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RE: [Plugin][$] Vertex Tools
@einstein said:
I've got one more feature suggestion.
Merge close vertices "through groups", so if many groups/ components are selected, instead of raw geometry, vertice merge can also be performed. Currently it seems that we can only work on raw geometry. Merging vertices is sometimes a crucial fixing/ optimization algorithm and it's good if it can process many objects at once.I recently worked with a model - bunch of people, hundreds of thousands of faces altogether and it got imported so bad that every single face was separate, can you imagine that... I mean, I know you can. I worked around by exploding all the groups, merging the vertices and regrouping with "Loose to groups" plugin, but I would rather not repeat that in SketchUp anymore...
hmm... main challenge here is that VT doesn't have any way to select anything other than vertices... Will have to think about this one.
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RE: SubD examples and models
Very nice! Thank you for posting back your experience and progress.
I love to see what people create, and hearing the experience helps me with future development.
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RE: [Plugin][$] Vertex Tools
@einstein said:
My suggestion was to enable not only bevelling vertices but also rounding them. So let's say bevelling means that you add one edge at a vertex between two existing edges and rounding means that you add more edges and create an arc between them. Like in Blender - you bevel a vertex and use mouse scroll to add more segments. This is the feature I pursue. There are several corner-rounding tools for SketchUp but none of them allows manipulating vertices directly, like your plugin does. That's why I believe my suggestion makes sense
Gotcha. Yea, I have it on my list of ideas already. Rounding, or profiled, bevels are however much more complicated. I need to do more research for that.
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RE: [Plugin][$] Vertex Tools
Are you looking for something other than what Shape Bender offers?