⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [Req] For somebody to please make this plugin

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    Ok the model is exported to fusion 360, it wasn't to hard to do and there weren't to many errors and those were easily fixed (some components were exported twice). If you use the export option, the best result will most likely come from dxf (I used 2014 but I think 2012/2013 will give the same result). The best things was that Components and nested components will still be components and nested within the right components in the fusion 360 file (except for the minor errors mentioned). So far it seems like a decent solution. One big issue though, it seems to crash a lot which is really frustating
  • Request for help in developing a new Tool

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    sdmitchS
    @johnwmcc said: Thanks for the suggestion. Unfortunately, it reports just the same normal as face.normal - off at an angle from the face, but along one axis to which the face is NOT normal geometrically! I shall look again at the sequence of inserting and transforming the face into the component definition - I'm now pretty sure that the problem lies in the create_geometry method, where I draw the face, insert it into a component definition, then transform it to the required position. Doing that is somehow seriously distorting where the component thinks its face normals point - not normal to the physical face! If you are picking a face in a component or group, the normal will need to be transformed. @ip1.pick view, x, y if( @ip1.valid? ) ... other code... ## Detect if pick point is on a face, and if so, orient long axis normal to it # unless axis is locked if @ip.face f = @ip.face puts "Face picked; normal is \n" ####### n = @ip.face.normal; t = @ip.transformation; n.transform! t ####### puts f.normal.inspect; n.inspect if @@axis_lock == NO_LOCK # axis not locked @long_axis = f.normal puts "@long_axis = " + @long_axis.inspect
  • [req] level management plugin

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    G
    @john2 said: I"m making a huge model with lots of levels. The problem I"m getting is with step levels of 300mm driving me crazy in 3d. The model is getting hard to manage. Is there a plugin which does dimensioning of the various levels [i.e. the lowest levels] of huge sized groups in a model? and we can define the size of the groups/components. Color by Z by Chris sir is for raw geometry only. i am also sometimes in this frustating situation, waiting for the computer, when the model is too big what i do is open a second sketchup session, and cut/paste the area i want to work on, in this new session when it is done, i come back to the first session, and paste the aera in place there is a plugin that helps to do that http://sketchucation.com/forums/viewtopic.php?t=42219
  • Always face center-line/ Magnetic tool

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    jeff hammondJ
    nice Philip
  • Sweet New Plugin from Garry Kernan is in the pipe.

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    I have added a simple pivot hinge to any door - you choose. You provide a value for the pivot point. I use that value to move the rotation point precisely the value you picked from the end of the door. Then I center it by simply dividing the door thickness by 2 I know some pivot hinges use offsets - this one currently does not.
  • Colors to group/layers...??

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    FrederikF
    Tig, you're the man! I knew you would come to my rescue...! Awesome, thanks...!
  • [Proto] Generating Terrain from a Cloud of Points

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    M
    @fredo6 said: @mac1 said: By the way what is exactly Voronoi filtering (The Meshlab demos refers to Poisson disk)? Fredo I can not give exact definition but is my understanding is the output is more of an interpolation of the input data rather than a estimation like some of the other filters. The voronoi filter is included in meash lab program and this link is rather interesting and covers how to convert the veronoi shell to a solid suitable for 3 printing http://meshlabstuff.blogspot.com/2009/04/creating-voronoi-sphere-2.html
  • SketchUcation Plugin Video Tutorials

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    john2J
    Thanks a lot Rich Sir for these tremendously helpful videos. I'm speechless about the feeling of my gratitude towards this awesome effort of yours.
  • [Plugin] Material_Maintenance v2.2 - 2013-01-13

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    would be a shame - its a great plugin with awesome ui and im sure the maker could contribute big time
  • Don't want notification for makefaces

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    john2J
    Thanks for advising me a great plugin by TIG sir. Thanks for the trumpet . That plugin of TIG sir is way much better and doesn't blow the trumpet of notification about how many faces were made, lines, stats and all the useless stuff for ordinary user like me.
  • Making ThruPaingt treat image as single rather than texture

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    L
    Thanks all!
  • Where can I find cutting Plugin Report?

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    G
    will repeat, the plugin to which I gave the link stores the data in the format .xml . Not in the format .dbt P.S. you refer to a video made by me.
  • How do I install the Helic Along Curve plugin?

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    BoxB
    For future reference, If you get a .zip you can rename the .zip to .rbz and install it using the Install Extension button in Preferences.
  • ToolsOnSurface error

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    H
    @jeff thank you sooo so much, do you know how to avoid having all that bad geometry for future reference? @pbacot how would I go about doing that?
  • Any plugin that can create circular scenes around a circle?

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    @driven said: why not the lightup player? Most of my clients don't have powerful / modern computers. If they don't have the proper openGL version, most of the nice effects are gone in the Lightup viewer. That's why I was thinking using a panorama (all the nice effects will be baked into a simple image). For stand-alone viewing of panorama's I'm testing now http://www.fsoft.it/panorama/FSPViewer.htm
  • Path Copy help

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    @box said: Well I don't understand why you can see links but not the .gif. Path copy will use the component axes as the insertion point. So it will place that point along the path. If component axes is at a distance from the component, Path Copy will place the component the same distance from the Path. For example, If you changed the component axis so that it was directly under the light bulb, then the base of the lamp pole would be away from path but all the lights would be directly above it. Great, got it! Thanks!
  • [request] VisMap 2 update/fix

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    josephkim626J
    @db11 said: @jim said: It's an easy fix. It has to do with changes to the String class. ... I sent an update to Martin via his email. Thanks for identifying the needed fix Jim. I hope that Martin posts an updated version to the SCF plugin store. It seems to me that if more people knew how useful / time-saving this plugin is for any model with more than a few scenes, it would find a lot of users. I so could have used it over the past couple of days to clean up a walkthrough animation. And thanks again to Jsteacy for following up on the original post with Martin. Thanks db11, I was also wondering the same thing about the vismap2 until I found this post. was the fix done by martin? and where can I find it?
  • Missing progressbar.rb for shape bender plugin

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    chonC
    Wrong thread ! Sorry. My message here !
  • Help! PathCopy makes sahdows follow the path. Unrealistic.

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    @box said: Right click on the component and select Scale Definition. For some reason this doesn´t make my objects turn the way that I set them. I remember it worked earlier after the help in this post, but not now when I try. Any ideas? The don´t follow paths the way they´re angeled in the original. About two times out of five they seem to end up just about anywhere on the artboard as well.. If I create the objects myself there doesn´t seem to be any problem, but when I import objects they´re a headace.
  • [req] plugin to save me from zoom section cut frustration

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    john2J
    @driven said: There is already [sort of]... 'Window' >> 'Model Info' >> 'Components' >> ' Component Axes' >> check 'Show...' then you assume the role of the 'Inspector' john 8 years of using Sketchup. I never saw this thing. ! Thanks

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