⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [REQ] Optimizing plugin

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    thomthomT
    We've been toying with an idea of providing automatic feedback to developers when they upload to extensions to EW. We could scan the RB files and detect use of typename and warn developers of the potential performance hit. The typename usage is the most common performance issue we see around.
  • [Plugin] Exploded Arc Centerpoint Finder UPDATE May 23, 2013

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    TIGT
    What makes you think it's not v8 compatible ? The previous post explained how to install it in v8 - but you do need the latest v8 version with the Preferences > Extensions > Install... button. If you don't have that, then get the latest v8 installer from here: http://help.sketchup.com/en/article/60107 Note how version 8 will no longer be supported after 20 May 2015, so keep a copy of the downloaded installer !
  • Windowizer 4 and 1001 bit tools' devide panel conflicts

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    rkoehn7341R
    Windowizer will only work properly if the face is absolutely on axis. erase two of your edges and re-align and it should work just fine.
  • Solar north plugin (2015)

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    M
    I just recently had problem and is related to the Windows browsing feature I had set. It was blocking some content. At top in the navigation bar check to see if you have the circle with bar through it. If so click that and select enable all content or disable any blocking showing. If that helps you may want to select tools and the compatibility view settings, click the learn more link . There is a good windows write up explaining all the various interactions
  • REQ: Checking if components (solids) intersect

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    B
    This is my version of the srcipt for now that seems to work for all non nested component instances module Bob # Huge parts of this code were written by TIG this is a sligthly modified version def self.intersectBob?(e1=nil, e2=nil) mod = Sketchup.active_model # Open model ent = mod.entities # All entities in model instance1 = e1 #sel[0] instance2 = e2 #sel[1] ci_def = instance1.definition tr1 = instance1.transformation test1 = Sketchup.active_model.entities.add_instance ci_def, tr1 ci_def2 = instance2.definition tr2 = instance2.transformation test2 = Sketchup.active_model.entities.add_instance ci_def2, tr2 result = test1.intersect(test2) cnt = result.entities.count if cnt > 0 int=true result.definition.entities.each {|ent| if ent.is_a? Sketchup;;Face ent.material = 'red' #Sketchup;;Color.new(255, 0, 0) end} else int=false end return int end #def self.del() #does not work like this typing Bob.del into the ruby console, meaning result has to be changed from local to global variable but I don't know how yet #result.erase! #end def self.intersectALL() model=Sketchup.active_model ss=model.selection ents=model.active_entities ss.clear gps=ents.grep(Sketchup;;Group) ins=ents.grep(Sketchup;;ComponentInstance) ens=gps+ins ens.uniq! ens.compact! (ens.length).times{|i| (ens.length).times{|j| next if j<=i if self.intersectBob?(ens[i], ens[j]) ss.add(ens[i]) ss.add(ens[j]) end } } puts "Any intersecting component-instances are highlighted..." end end In this script I still need to fix the deleting function which later will have to be added to an observer class so as soon as another is clicked (or a button is pressed) the resulting intersection is deleted. The more important function that still has to be added is that it does the check for all the nested components (and possibly groups). @giro I only have the 32 bits version so can't say
  • Crash with MIrror 4.2

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    P
    I was trying to mirror the 2x sub fascia on the end of the roof trusses from right side to left. select object first mirror point at peak of roof, second mirror point vertically on blue axis and third out on red axis. UPDATE I copy / pasted my model into a new file and now it works. Must have been a corrupted file. I did have a system crash at one point while working in the original file Also, the original file was the last of many Save Copy As versions as I explored different options for a garage. Thanks for your comments.
  • 3D Scanning for everyone

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    D
    it's a beta project, developers are using it with all sort of devices, the first apps are mainly for mac products, but there are many others around. I've had mine since July, but haven;t had time to get it working with SU [yet]... john
  • [req] random polygon division and guide points @ vertices

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    john2J
    @rich o brien said: Looks like someone is already building a future classic! http://www.youtube.com/watch?v=By_VJMXKVXk superb! I want to do that stuff exactly. How should I do it?
  • [Plugin] SketchUcation Tools 2.6

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    iichiversiiI
    I will try the .ZIP file technic, thanks TIG
  • [Plugin] Upload model with custom thumbnail — 12.01.2013

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    S
    @aerilius said: Hi, this plugin has a very different scope than what you need. File thumbnails work very differently and the approach of this plugin does not offer a solution for file thumbnails. This forum is full of discussions about thumbnails (ie. no thumbnails on Win64bit, small thumbnails on OS X), and many workarounds [1][2][3]. If you need a file to always the same thumbnail of the model from a specific perspective, you can make use of SketchUp's feature in "Model Info" to disable updating the thumbnail on save. Many thanks for clarifying that for me. All understood now. Cheers...>Stuart
  • Can someone fix this please... Pretty Please...

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    CadFatherC
    Thanks TIG (as always) - i've got some already updated. i can sift through, see if other masters agree, package the lot accordingly and get them to you to check.
  • [Plugin] Translit

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    G
    very nice! Everything that improves communication between people of different culture seems good to me
  • [Plugin] AngleInspector - v1.0a - 17 Nov 14

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    fredo6F
    @kimi kimi said: Hi there Fredo. You've helped me a lot with your work and I really appreciate it! There is only one thing that bothers me with your plugins. Can you make toolbars with just one or two icons? It just takes too much space. Maybe even separate it into several plugins if you can't condense it? Not for this plugin only, but for others too. That is the only remark I have. Again, you do an awesome job, and I don't even know if I would consider using SketchUp if your plugins weren't here! Actually, for all my plugins, you can select which icons are shown, from zero to all of them. This is configured in the Default Parameters of each plugin. Fredo PS: exception is BezierSpline
  • Can´t find &quot;Subdivide and smooth&quot;-plugin

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    Rich O BrienR
    There's a 20% discount for Premium members.
  • Measurement Plugin

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    K
    1001Bit has a point to point tool in its collection. It does exactly what you are asking for. I'm not sure if it is in the free version but definitely in the paid version. A very useful tool.
  • Cut geom. in an Instance and paste outside of all instances

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    Dave RD
    Thanks John and especially SDmitch.
  • Paste In Place a Copy to Current (Active) Layer

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    JClementsJ
    The attached will copy and paste in place a group or component to another layer. It will appear in the Edit menu as "Paste In Place Copy of Group/Component to Layer". Paste In Place A Copy.rb Select a group or component and run the script. You will then be asked to choose a layer to paste the copy. The current layer will be initially displayed in the list. Thanks Sdmitch. Here is a test file to experiment with (SU2015 format). paste in place a copy, test.skp
  • [REQ] Plugin to Select Area and Remove Rest of Model

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    D
    @sdmitch said: ... This will reverse the selection so that everything outside the area to keep is selected and delete. It won't drill down through all the layers, groups, components... If used with 'Outliner' and a 4 walled locked guide group, it certainly speeds up a manual split... john
  • Plugin like &quot;Make fur&quot; but for rocky/gravel terrain?

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    cottyC
    Here's one example... [image: KT2b_furstone.jpg]
  • [Plugin] &quot;Drill&quot; extension for making holes

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    cottyC
    @jimtyp said: I got the drill plugin installed and it works great as long as I have parallel faces, so a rectangular block. I have an angle block that I need to drill a hole in, and it doesn't work for that. Any ideas on how to make this cool plugin work for angle blocks? That is, where the bottom face and the top face are not parallel. You can have a look at Fredo6s VisuHole plugin.

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