nice, good to hear!
neither of those two factors would be a deal breaker for me.
do you have a twitter, blog, facebook, etc set up to track the progress or would it be best to just follow this thread?
Hehe. That's funny (and something's indeed buggy here). Would you mind posting it here as well?
http://www.thearender.com/forum/viewforum.php?f=83
Tomasz is working his ass off ATM and it's more likely that he monitors that forum more often. He'll definitely have questions (like how you exported; instances/hierarchy etc.)
Hmm.....While I haven't done much of this myself, I would guess the following are good places to start.[image: 7IKy_Temp00.png][image: 6xpr_Temp01.png]Have you tried to get help from the Renditioner Forum?
Solid Thinking is great piece of software. It is nurbs modeller with fantastic history layering system. I am not aware of ability to import directly SU. I was considering it for my product designers but decided on SolidWorks instead.
I am finding that nurbs and meshes from SU are not always compatible. SU can produce meshes with a lot of small holes which for instance Rhino can import but model is usually not very useful. With Rhino there is comand to covert meshes to nurbs but topology is not always predictable. So better way to import SU models to SolidWorks and Rhino is via T-splines with corrected topology in 3d Coat. If the purpose of the modeller is product design I would not bother with SU. Small details create problems in meshes. OK I know you can scale it up and than reduce but still ... I would model in industry standard software such as SolidWorks , Engineer Pro, Solid Thinking etc.... If you want model architecture SU is good enough or if you want high poly and better quality model than try Rhino. It is very intuitive and very powerfull software. It produces clean geometry good enough for production and you can render with Thea or Vray ....Sorry for moving away from the main topic...
Thank you for the suggestion, Gaieus. I didn't remeber that I can modify Clip mapping. It's strange that in the file exported from SU7 I have the pic in the field Texture with Threshold 0.5 and in the file exported from SU8 there is no pic. When I put pic, I have to give a lower value for Threshold (0.1) to see correctly rendered image... Ok, but at least it works... Thanks!
Hi Kate
The "Submit" button on the page where I'm supposed to enter my machine ID to get a license code doesn't seem to work?
http://www.activateshaderlight.com/
Do I need to enter a 16 digit code number first? How do I get that?
Thanks for any clarification.
Eric_J
Very nice. I learned to drive with my Dad's 55 Ford sedan, and I once owned a white, red interior, 62 2 door Chevy Impala coup. Those were the days when American Iron ruled the road. I actually purchased it from a little old lady in the 70's. Wish I kept up the Chevy. At the time I was too young to appreciate what I had. I later traded it in for a Mustang.
Almost as a rule you'll find that people on 3D forums consider the Quadro line to be way overpriced compared to the GeForce. I can't say for sure but I think the Quadro only pays for itself when you move into high end architectural engineering programs that require continual math calculations.
Get a GTX570 or 580
@aerilius said:
I'm also interested in this topic, who knows if there will be an importer plugin (or maybe stellarium can export sky domes?).
I think that in Stellarium you can save the sky dome like an image, then you can apply this image like texture to a sky dome model in SU.
Well I can always assign the bitmaps in 3DS Max and then they are ported over to UDK. This video demonstrates that:
http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/
Thank you so much for this though! It has made things so much easier for me. What is LW though?
@unknownuser said:
Yes
Only when you licence it does it go online to verify key and send you activation code. After that you can use it offline no problem
Actually, you can also activate offline by manually exporting/importing license file, but then you will need to email license for activation. Anyhow online activation is more fluid... After activation there is absolute no need for a internet connection. For online material db (to be released later) you naturally will need some internet connection, but most likely Thea will not need to be installed on that machine.
@gaieus said:
A question, Gulcan, if I may... What if I have SU installed on several computers? A typical example case would be to have a powerful desktop in office to work with and a laptop to go out to the site or field to (say) take measurements and quick drafts.
This would definitely be an issue for me also as I run on a laptop and a desktop depending on how noisy the kids are being in my house. I like to keep them both running with the same plugins to make it seamless. I wouldn't make the purchase without a dual license scenario.
Great idea with the demo though. Can't wait to try it at it's full potential. Especially the UV tools and Upsampling.