Hello all,
I've run into a bit of a bind which I can't find the solution to. I've downloaded models into SketchUp 7 to import it into UDK (Unreal Dev Kit) as a static mesh. This isn't the issue, as I can easily do that by exporting it as an .ase (ascii) file.
Where I do run into a problem, is grabbing the textures and applying them in UDK. I understand how UVW unwraps work, and can make templates. I can unwrap them, but I don't want to have to paint them all by hand. When I import the model into UDK the model appears, however it has no mesh on it. How do I get that mesh from SketchUp into UDK now? Is there supposed to be a .png, .jpg, or .bmp file with the model?
Thank you in advance.