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  • L*mion "unboxing"

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    E
    Update: I dumped the gigantic box, as the dongle is the only thing that matters. June 12th update: It looks like I'll have to dump the dongle, too.
  • Thea Render Release Date!

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    GaieusG
  • Wish list for future rendering software

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    K
    My guess is that we will never be able to render reality.. unless you want to spend few years of your life on one project. Why? Not because of compuing power needed to do all the calculations.. (well.. actually also because of that) it's because of the fact that if you want to render reality, you have to set up reality. And the other thing.. all of the functions you have mentioned are kinda for geeking out. Fluorescent light? Cooll.. but can't you really make this effect in your current renderer or in post processing? Infra red... isn't this effect easily achievable with normal render and depth render connected in post processing? Gravitational lenses.. cool idea.. not easily achievable with other ways.. but how often you photograph distant solar systems? I guess it's mostly for placing singularities in Your kitchen.. i must say that i'd play around with that too.. but it is no longer making photos real-like. Light interference.. this one, as you wrote would be for geeking out only, but i guess that limitation isn't really much like computing power but resolution.. for this you can't use graphical textures (maybe vector ones). I can see use of it and i think it already should be done by someone (like a geek home project) but not in such commercial products like any renderer i know. And most important.. the things you've mentioned are not really dragging the renders to photo realism. They are mostly usefull when you want to render certain phenomenon. For photo queality there have to still be perfected and added things like light scattering, air humidity, dust particles and many others.. but still making renders look like photograph is mainly based on attempting to implement in renders the same flaws that camera lenses have, like lens flare. All this is yet pretending the reality and not rendering the reality. What i think would help in this is increasing amount of faulty details. Because when you look at world.. you can never see prefect surfaces, straight lines, total transparency, perfectly waxed car or evenly covered with rust. In renders you can. Lens flares, light scatter and all post effects are simply attempt to cover the fact that it is perfect world behind them.. rendered world. What i am saying that i would very much like to see in rendering programs something like Chaos Generator. It would slightly modify surface properties in certain zones.. mostly unexpectedly for creator but this would make his own work a bit more real even for himself. So.. surface properties, air density (along with surface and edge curving), random surface reflections or dullness, scratches, mentioned before dust particles and so on.. The fact is that you actually can make it all by hand.. but no matter what you render, you just can't inject enough flaws to make it really work like in reality because the "visible chaos" factor per inch square of final render is constant no matter the scale you are operating in. Zooming in is not making the chaos bigger.. it only shows different parts of it. That's why it should be automated and random (for user).
  • News on Piranesi!

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    shuraS
    This is good news, thank you Mike! Wow, a free version for Pro users is coming, I really like the news. Good luck to you Brian and your team!
  • IClone & SketchUp Contest

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    A
    Winners Announced! http://www.reallusion.com/event/2010/SketchUp/Announcement.html Thank you to all entrants! Check out the winning SketchUp videos and images!
  • FluidRay Physically Based Renderer v.1.1.0 released

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    mitcorbM
    I tried to watch the tutorials and they did not center on my screen. Could just be my machine though. And there was no direct return to the tutorial set to select next.
  • Plz help - fixing IES file? - can't remember where or how

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    shuraS
    Thank you guys, good to have you alongside. It is just that with all text codes/scripts I'm a total noob. I am trying to use the IES files provided by Martin Lighting at http://www.martin.com/productgroup/productgroup.asp?pg=martinlight What is clear now is that the IES data is simply incomplete. The entire values for candela distribution is on zero. [image: UwVG_nocandelavalues.jpg] [image: KSXw_iesincomplete.jpg] Looks like I have to send a request to Martin directly. Althoug I got one file from the architectural fixures to work, none of the headmoving fixtures seem to work... .....get back later, have an appointment cu
  • Kerky mat help please

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    J
    I think you'd be better to post this topic in the http://www.kerkythea.net/joomla/ website. Have you already tried a test render to KT using KT2SKUP? It determines the path on the first run. If you do have problems with KT, I can recommend stumping up for Twilight Render - it's very straight forward to use for SKUP users while retaining the power of Kerkythea. Best of luck!
  • Sketchup / Lightup V2.0

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    C
    Message removed
  • Workflow for sketchup models to 3d Max

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    Chris FullmerC
    You mgiht also try installing the free PLE version of VUE x-stream that integrates seamlessly with 3dsmax. Maybe that would be a good way to get great plants and atmosphere into your 3dsmax. http://www.e-onsoftware.com/products/vue/vue_9_xstream/ It is a workflow I'm currently contemplating myself...so if you try it, let me know how it goes!
  • Testing /Largeaddressaware property in SU 8

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    EvanE
    Increasing the amount of application memory at the expense of system memory isn't likely to address memory problems in Windows XP 32 bit. It isn't the general application paged pool memory that runs out in most cases. Applications that have a Graphical User Interface must allocate GDI OBJECTS and USER OBJECTS (GDI=Graphics Device Interface). There are limits on the number of such objects that may be created by any single process and there is also an overall per session limit. Per session means a session desktop for a logged on user. SketchUp makes heavy use of such objects. Other applications such as Windows Explorer and Internet Explorer are also very heavy users. When the maximum limit for User Object or GDI Objects is approached the system will begin to degrade. It doesn't usually crash but certain functions such as the clipboard and right-click context menus will stop working. You can see here how many objects are being allocated by various processes: [image: process_exp.gif] The only way to recover the ram used by these objects is to close the apps that are using the space available. Internet explorer is particularly bad in this respect. Firefox isn't any better. The best browser that I have tested is Opera. It uses far fewer objects when multiple tabs are open. Existing allocated GDI and USER objects will not be deallocated until all instances of an application are closed. The situation becomes even worse if Terminal Services is running. Then the GDI ram is allocated from the unpaged system pool instead of the general application paged pool and the number of allowable objects drops dramatically. In fact, if Terminal Services is running then using the Large Address switch on XP will make the situation much worse. Bottom line: There is no benefit to using the Large address switch on Windows XP 32 bit and that probably includes the 64 bit version although I am not certain of that. References: Process explorer is a part of the Sysinternals Suite available here: http://technet.microsoft.com/en-us/sysinternals/bb842062
  • GhostTown: city building pluging but not (alas) for Sketchup

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    EdsonE
    @frederik said: @edson said: is there anything like GhostTown for sketchup? ..... I wish we could have something similar. Isn't this what the City Generator is supposed to do...?? yes, as I mentioned above thomas was developing it but he seems to have stopped in may 2009.
  • OBJ file manipulator = ?

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    A
    Thanks! facedesk
  • Pc specification

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    C
    @mitcorb said: From SUPodium Site suplugins.com/help-v2.php: "System Requirements for the Mac and for Windows requires SketchUp 7 or 8. Mac version will require OS-X 10.5 or above. The V2 engine is multi-threaded meaning it will take advantage of all your CPU core's. You also need a reasonable amount of RAM to hold 3d scene data. The more RAM you have, the more complex models you can render. However, currently SU Podium V2 is a 32 bit application. Therefore any RAM above 4 gigabytes will not be used." Thank you so much for the info!
  • Panoramic render from Thea

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    daleD
    No Simon, I saw them but didn't realize they were interactive. This is a brilliant website.
  • Send Action to show layers window HELP!

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    J
    Hi Joe, UI.show_inspector("Layers")
  • Google Chrome's latest real time 3D performance

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    shuraS
    What I have seen so far is AO, IBL, bumpmapping, all sorts of animation, AR, videotextures... ...a lot of potential. I also like the 3D product catalogue, it is a good example for how much is possible. Thanks for sharing this Tito, and all thumbs up for a tutorial! (see you tomorrow, gotta sleep) a.
  • Rise of the GPU renderers

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    D
    Here's one more, RTGU: http://www.rtgu3d.com/index.php?x=1
  • Fotosketcher 2 is out now...

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    W
    Dear Pilou, Thank you for the advice. Kind regards, Bob
  • Bonzai3d Interview with The Daily CatchUp

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    Dan RathbunD
    @mike lucey said: I suppose the saying 'Horses to courses' comes to mind. I thought it was, "Whiskey for my friends, and beer for my horses."

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