Making chrome with Renditioner
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Metallic objects (chrome) are all about the environment you place them in -- without a complex environment to reflect the metallic surface looks plain/boring and too CG.
You will either want a to build an interesting lighting/reflection scene to place your chrome objects into or use proper studio type HDR background/lighting to supply interesting reflections.
Here's a link to a video showing a demo of this principle:
http://www.youtube.com/watch?v=SF4AMQn6vZA&feature=player_embedded
Best,
Jason. -
Just upgraded to Renditioner Pro (they did it for free!) and will be experimenting with it.
By the way, the photo I uploaded was just a SU Photo, not a rendered photo, so I guess your version would be an improvement@honoluludesktop said:
It's at least an improvement over your render with v1.2.
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Well, I've been playing around with it and I think there's hope to eventually get the kind of results I want. It's not there yet, but if I can get this close after only maybe a half-hour of experimenting, there's definitely hope. Thanks for all your help and suggestions.
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Here's a quick PS .png
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Great, glad to be of help. Good luck!-)
Rich, That's nice.
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@unknownuser said:
Here's a quick PS .png
[attachment=0:gd1aiu0d]<!-- ia0 -->Hellnbak_Logo.png<!-- ia0 -->[/attachment:gd1aiu0d]
Looks good, could you tell me how you went about doing that? (I have PS CS3, what version did you use?)
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CS5, but process is easily done in yours.
Just google 'chrome in photoshop' and you'll get tons of paint effects. The only other thing to do is follow my earlier steps
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Another try at it.
HellNBack, I know that a chrome finish is a chrome finish, but I still think that the finis will be lost on a render of a whole car. It's like looking at the leaves on a tree, from the viewpoint of the whole forest. Still, having been there, done that, I can relate.
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@honoluludesktop said:
Another try at it.[attachment=5:2igga6k1]<!-- ia5 -->real_time_56 Ford Hood Emblem1.jpg<!-- ia5 -->[/attachment:2igga6k1]
HellNBack, I know that a chrome finish is a chrome finish, but I still think that the finis will be lost on a render of a whole car. It's like looking at the leaves on a tree, from the viewpoint of the whole forest. Still, having been there, done that, I can relate.
But I'm not going to render the whole car, I just want to project rendered textures to parts of the model, like bumpers, hubcaps, headlight bezels, horn rings, door handles, knobs, etc. I don't like the idea of rendering the whole car and then all you have are photos, I like being able to move around the car, rotate it, etc, so I try to add textures wherever possible to add some realism to the model without reducing it to just a photo. Is that making any sense? (The '61 Chevy and '56 Ford are my first scratch-built models and are in their early stages, still need a lot of work, and the chrome is not very good yet)
I did try a render of a couple of my models (the bottom two photos), just out of curiosity, and although they are crude renders (didn't do any of the interiors, plus I really don't know what the heck I'm doing yet), I was somewhat surprised by the results. I really wish I hadn't done that though, cause then working on the models in SU they seem to be, well, artificial in appearance.
Dang it
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Very nice. I learned to drive with my Dad's 55 Ford sedan, and I once owned a white, red interior, 62 2 door Chevy Impala coup. Those were the days when American Iron ruled the road. I actually purchased it from a little old lady in the 70's. Wish I kept up the Chevy. At the time I was too young to appreciate what I had. I later traded it in for a Mustang.
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