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  • Flex Louvers in Doors?

    FlexTools
    1
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    1 Kiriman
    2k Lihat
    Tiada jawapan
  • SketchUcation Forum Interface

    Moved Ideas Box & Board Issues
    10
    0 Votes
    10 Kiriman
    248 Lihat
    Rich O BrienR
    @gullfo said in SketchUcation Forum Interface: same it's working now across both Edge and Chrome on Win11 Thanks for checking
  • Sketchucation Tools 5.0.3

    Pinned Extensions & Applications Discussions
    121
    4
    4 Votes
    121 Kiriman
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    S
    @fredo6 More and more puzzling. There seems to be something corrupted in the way Sketchup handles external files, including Ruby script files. In the trace file, I see that you have just LibFredo6, other of my plugins installed. The trace indicates that their startup sequences did perform well. So, the crash occurs after the plugins are loaded. In another forum, Dan Rathbun pointed out that the onExtensionsLoaded method of AppObserver is called right after the extensions are loaded. I found several extensions that have a derived AppObserver class. I'm not sure how to determine if any of them may be to blame or may be somehow interacting with Fredo_Tools.
  • A Small Table and a Watercolor Painting on an Easel

    Gallery
    13
    1
    5 Votes
    13 Kiriman
    356 Lihat
    Dave RD
    @L-i-am I like the painting quite a lot. It's so much nicer after it was cleaned up and framed.
  • Modelling a tramway

    Gallery
    468
    1 Votes
    468 Kiriman
    175k Lihat
    jo-keJ
    and a video: https://grok.com/imagine/post/36fce5d8-b2fd-482b-a055-5b67d3f9097e?source=post-page&platform=web
  • How to model this curled up carpet?

    Unsolved SketchUcation Community Forums
    4
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    0 Votes
    4 Kiriman
    122 Lihat
    L
    Thanks Dave and Rich
  • [Plugin] Material Browser - v1.1.0 - 12 Oct 2025

    Plugins
    50
    2
    0 Votes
    50 Kiriman
    32k Lihat
    samuel_tS
    @Rich-O-Brien Thanks. I need to figure out why it fails in SketchUp...
  • Object switching with Animator [WIP]

    Animator Beta
    2
    1
    3 Votes
    2 Kiriman
    528 Lihat
    K
    Yes, Rich Animator is great, but still much more complex to use than the animation tools of D5 render or Twinmotion. When I used it, I was able to render my animations with v-ray, but it was long, long
  • 0 Votes
    2 Kiriman
    2k Lihat
    Rich O BrienR
    The login credentials for both the site and Sketchucation Tools are the same. Username and Password.
  • 0 Votes
    4 Kiriman
    162 Lihat
    Dan RathbunD
    I am not seeing this myself with SU 2026.0 on Win 11. Also, the folders named "Materials" in %ProgramData% and %AppData% should only contain subfolders and not skm files.
  • Ai Imagery competition

    Corner Bar
    1
    0 Votes
    1 Kiriman
    58 Lihat
    Tiada jawapan
  • [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

    Plugins
    1k
    4
    0 Votes
    1k Kiriman
    3m Lihat
    M
    attempted to purchase using my only payment method i dont (AND WILL NOT USE PAYPAL) your system advises my VALID credit card cannot be used, please advise how i can make a purchase (and no i dont know anyone with paypal)
  • [PLUGIN] Flowify v1.1.0 (updated 150327)

    Plugins
    126
    0 Votes
    126 Kiriman
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    panixiaP
    @gibblersnort sorry for the late reply, can you share a screenshot of your problem? The plugin is not supposed to highlight anything. You have just to select a grop than you want to deform and a PROPER "flowify rig" and then run the command.
  • Toposhaper Problems

    SketchUp Discussions sketchup
    23
    0 Votes
    23 Kiriman
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    D
    @Rich-O-Brien Thanks a lot!
  • Any good tutorials on BEVEL gear design in SU?

    SketchUp for 3D Printing
    20
    0 Votes
    20 Kiriman
    1k Lihat
    jgbJ
    Spent the better part of yesterday getting this gear right (I hope). It is a 24 tooth bevel gear 22.5 mm diam (drawn in centimetres). Gear E in my diagram above. SPGears created a fairly close model. I had to compare that model to my desired cross section and manipulate it into shape. I had to get rid of the overhangs on each tooth to avoid any supports. That was the tedious part. (I'll show how later today) Thankfully SPGears creates each tooth as a circular array of one tooth, so editing is relatively easy. Then I had to make a single generic hub as the 5 gears, plus the other smaller gear (scaled down a bit) have different hubs. That part was far easier. An SPGear is actually a group of 2 nested groups, the set of teeth, and the hub, done in a strange way, but hey, it works. I made it a component of the 2 nested groups. To make sure the gears mesh correctly (fingers crossed) I duplicated the SPGear and turned it 90 deg. I drew an axial line to the vertex within the component for alignment purposes. I then turned it 90 degrees and mated them at the vertex. I also rotated the vertical gear 7.5 deg (24 teeth) to properly mesh the 2 gears. That resulted in a large gap between teeth. By eye I moved the vertical gear along blue and red axis (equally) till I got a nice mesh with a bit of play. Then adjusted (shortened) the vertex end of the axial line accordingly. There were tiny overlaps. So I had to scale the 2 face ends of the teeth a bit to clean up the mesh. Only after all that was I able to redraw the large end to eliminate the overhangs. [image: 1760119413639-24-tooth-bevel-gear.jpg] I cannot yet print a pair to test as I do not yet have a printer (long story, and it's not the $$$) Later.......
  • 0 Votes
    3 Kiriman
    97 Lihat
    fredo6F
    Animation data are stored in the model. All data related to movements, cameras and visual effects refer to objects of the model via a unique ID. The .animator file is simply a backup file, in case something is corrupted in the model. The fromat is a serialization of the working data structures in the plugin. So, not really designed for a clean export. Exporting the animation would first require that you are able to export the container objects (Groups, ComponentInstance), with their transformations.
  • [Plugin] Road Profile Builder!

    Extensions & Applications Discussions
    1
    1 Votes
    1 Kiriman
    55 Lihat
    Tiada jawapan
  • My Architect ai.

    Corner Bar
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    0 Votes
    14 Kiriman
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    K
    Good to meet you @pixelcruncher If you have a look at the video I linked to in my previous comment, it's very easy. You just describe it with words, and it doesn't affect the rest of the render. ComfyUI is a tool that helps you work with AI models, so you'd need to train a model (e.g. Qwen or Seedream) to do these kinds of operations for you precisely. Yes, we do have an API (you can test it here https://rapidapi.com/myarchitectai-team-myarchitectai-team-default/api/architecture-rendering-api) but we didn't include the editing tools in it yet as they're still in beta.
  • parametric walls with Curviloft and Flowify

    Woodworking
    3
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    0 Votes
    3 Kiriman
    154 Lihat
    TutorialsUpT
    What are you trying to achieve? Could you share any reference images? To use Flowify, it’s not necessary to work with solid objects, so there’s no need to check with the solid inspector. However, your wavy wall should be made of a clean quad mesh. If you created it using Corviloft, it should be fine, as long as the "top and bottom" and "left and right" curves have the same number of segments. Flowify requires quad geometry, not solid objects. You can verify this by turning on the hidden geometry. For additional guidance, you can follow this Flowify tutorial: https://www.youtube.com/watch?v=zCFUCE7Bb4Q
  • SketchUp 2026 Released

    Extensions & Applications Discussions
    8
    0 Votes
    8 Kiriman
    583 Lihat
    gullfoG
    any timeline to fix the preferences -> file locations? regardless of the setting, it simply shows the default install folders. then i have to remove those and replace with junctions to get them to point to the locations i want (versus whatever the program wants) so materials ,components, and styles are still not responding to the settings in preferences.