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  • 20k Topics
    150k Posts
    D
    @Rich-O-Brien Thanks a lot!
  • Share or learn with the Pros
    691 Topics
    5k Posts
    Dave RD
    Try my suggestions of softening and hiding the edges. You could also consider radiused edges instead of the hard square edges you have.
  • Share your SketchUp models, materials and styles
    1k Topics
    13k Posts
    panixiaP
    @Rich-O-Brien said in Convert groups to components: For me the Entity Panel should be the portal to many actions related to your selection Wait.. aren't you actually describing that typical "inspector" panel featured in 99.9% of the 3d packages out there? @Rich-O-Brien said in Convert groups to components: I can dream.... Yeah.. keep dreaming
  • Get 3D Printing support, tips and tricks for SketchUp
    147 Topics
    7k Posts
    jgbJ
    Spent the better part of yesterday getting this gear right (I hope). It is a 24 tooth bevel gear 22.5 mm diam (drawn in centimetres). Gear E in my diagram above. SPGears created a fairly close model. I had to compare that model to my desired cross section and manipulate it into shape. I had to get rid of the overhangs on each tooth to avoid any supports. That was the tedious part. (I'll show how later today) Thankfully SPGears creates each tooth as a circular array of one tooth, so editing is relatively easy. Then I had to make a single generic hub as the 5 gears, plus the other smaller gear (scaled down a bit) have different hubs. That part was far easier. An SPGear is actually a group of 2 nested groups, the set of teeth, and the hub, done in a strange way, but hey, it works. I made it a component of the 2 nested groups. To make sure the gears mesh correctly (fingers crossed) I duplicated the SPGear and turned it 90 deg. I drew an axial line to the vertex within the component for alignment purposes. I then turned it 90 degrees and mated them at the vertex. I also rotated the vertical gear 7.5 deg (24 teeth) to properly mesh the 2 gears. That resulted in a large gap between teeth. By eye I moved the vertical gear along blue and red axis (equally) till I got a nice mesh with a bit of play. Then adjusted (shortened) the vertex end of the axial line accordingly. There were tiny overlaps. So I had to scale the 2 face ends of the teeth a bit to clean up the mesh. Only after all that was I able to redraw the large end to eliminate the overhangs. [image: 1760119413639-24-tooth-bevel-gear.jpg] I cannot yet print a pair to test as I do not yet have a printer (long story, and it's not the $$$) Later.......
  • Got an idea to improve SketchUp?
    649 Topics
    5k Posts
    B
    The ability to "isolate" and only view a given tag. Instead of having to toggle off the visibility of all other tags.
  • Found a bug in SketchUp? Report it here
    906 Topics
    7k Posts
    gullfoG
    the materials dropdown list used to only show the top level folders and materials in the materials folder, clicking on the folder would expose the materials in that folder. 2025: [image: 1760199183056-61d1272d-d104-4306-b541-d114e4e149af-image.png] and subfolders: [image: 1760203264330-a560c51d-d33f-4f56-98d6-85db29d2bbec-image.png] 2026: now, all folders and subfolders are appearing in one long list on the dropdown. so the hierarchy that was the previous mode has now been made into a single flat list? [image: 1760199128665-b5e69ed5-846f-406c-8dbc-bec4fe356159-image.png] not seeing this as helpful. maybe if there was a configuration option which let me decide if i wanted to see everything all at once, or just be able to walk my way though the materials...
  • I need help with colour material

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    48 Views
    Rich O BrienR
    Paint any colour on face Use the Edit tab for that colour to access the Match Colour on Screen [image: 1747395093149-940d929f-d534-4d97-8812-d4046e3520c5-image.png] Now the colour you painted will change to the sampled pixel colour.
  • SketchUp 2025 with PBR Materials - Chair

    sketchup pbr materials
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    8 Posts
    732 Views
    Gus RG
    @Rich-O-Brien Thanks Rich. It went smoothly had to reinstall a couple of plugins. D5 Render doesn't have their sync app for 2025 yet. Other than that it's still those ugly post SU 2022 icons.
  • Texture scaling

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    4 Posts
    121 Views
    L
    Thanks Rich, Box, I would not know how to use ruby script I gor around it easily by getting one face correct by scaling in SU, I when copied the good face and then rotating it 90 deg and replacing that "Wrong" face with the one I copped then every thing worked as it should
  • Weird eyedropper tool reaction

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    2 Posts
    78 Views
    Rich O BrienR
    @kennedyAZ Did you try switching Graphics Engines? [image: 1733309557466-d27978ad-db55-40a8-862f-d3a4d9feef05-image.png] I'd rule that out first as I've seen people with issues using the newer engine.
  • Insistent tray

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    6 Posts
    80 Views
    L
    Thank you Tig and Dave I will reistall.

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