Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
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    @SteveDennis Hi there, not sure if this's what you're looking for or not. I tried your 3D widescreen with spacely.ai, using Realistic Render then Enhance to 4K. Hope this helps[image: 1787123638804-screenshot-2569-08-19-at-14.13.00-resized.png] ![alt text][image: 1787123727349-spacely-ai-standard-20260819071129-fs23u.png]
  • [Plugin][$] FredoScale - v3.7c - 19 Aug 26

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    fredo6F
    NEW RELEASE: FredoScale v3.7c - 19 Aug 26 Requirements: LibFredo6 v15.9d. Sketchucation PluginStore v5.0.7. FredoScale 3.7c includes changes for: Adjustment for Dimension dialog box Home Page of FredoScale for information and Download. Main post of this FredoScale thread.
  • [Plugin Library] LibFredo6 - v16.0b - 19 Aug 26

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    fredo6F
    NEW RELEASE: LibFredo6 v16.0b - 19 Aug 26 LibFredo6 16.0b is a maintenance release. It includes changes related to: Bug Fixing for dialogs when V-Ray is present Requirements: SU2017 and above See plugin home page of LibFredo6 for Download of LibFredo6. Main Post of the LibFredo6 thread
  • Free de 2026

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    pilouP
    Sympa Bing https://www.bing.com/images/create/ai-image-generator 4 images 3 formats ! 200 prompts day ! 15 boost... https://moiscript.weebly.com/videos-ia.html here 290 ai creator images! [image: 1787092499551-gif_bing.gif] 822 x 1248 [image: 1787092516895-oig3.jpg]
  • Free of 2026

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    pilouP
    Sympa Bing https://www.bing.com/images/create/ai-image-generator 4 images 3 formats ! 200 prompts day ! 15 boost... https://moiscript.weebly.com/videos-ia.html here 290 ai creator images! [image: 1787092499551-gif_bing.gif] 822 x 1248 [image: 1787092516895-oig3.jpg]
  • Plugin for drawing canopies from a configuration file

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    version 4: Add install files canopy.rbz for English language and auvent.rbz for French language download here https://github.com/marco402/plugin-squetchup-ruby/releases: version 3: Added Folder English -Added 14 units tests for each matérial folder unit tests. -I also put the menu in English(UI_auvent.rb)in the "english" folder. version 2: -Stool test addition – folder "test stool" -Added code for the stool top with 4 rounded corners. -Added tests to paste into the Ruby console: V-groove on one face and on four faces folder "tests console ruby". -V-groove and chamfer correction.
  • change email

    Ideas Box & Board Issues email
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    Rich O BrienR
    Can you do so here? https://sketchucation.com/account-settings If not email at support@sketchucation.com
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    J
    @Rich-O-Brien [image: 1787067437109-bandicam-2026-08-18-23-28-30-466.gif] [image: 1787067437119-bandicam-2026-08-18-23-32-17-759.gif] Is this quad‑face based? Is this considered complex geometry?
  • [Plugin][Code]SKMtools,Material/ImageTools

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    TIGT
    SKMtools is a suite of 'tools' and short code methods to add some missing methods in the Ruby API. It is not a stand alone 'extension'. For example - for material, color, and image inspection and manipulation of their info etc... BUT it does contain some 'tools' - like ImageAnimator and ImageTrimmer - these appear in the View and Tools menus respectively, and the ImageAnimator also has a toolbar that can be activated like any other. ImageTrimmer works from the menu item[s] and has some dialogs which pop up for settings etc... After you install the toolset you probably need to restart SketchUp to see the menu additions etc... Also note that ImageTrimmer uses '.jar' files to execute some methods, so you need Java installed [probably is by default] and .jar files must 'open' [execute] in Java - NOT open in a compression app - some ZIP and RAR apps might hijack the .jar filetype, so you need to ensure that it's excluded from their influence !
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    Merci d'avoir répondu aussi vite ! Je me doutais de la réponse, mais j'ai tout de même posé la question, car les hachures de skalp s'affichent en lignes cachées. Je suppose que ça n'est pas la même manière de faire pour les deux extensions, mais mes compétences techniques s'arrêtent là. La raison est la suivante : il y a des textures sur presque toutes les faces de mes modèles, pour les scènes sur lesquels de fais des images (vue 3D intérieure ou extérieure du projet). Mais si on voit les textures sur les plans, ça les rend totalement illisibles. C'est pour ça que je suis en ligne cachée, couleur par calque, ce qui affiche uniquement des faces blanches, des traits de couleur (couleur du calque) et les traits de section (que j'aimerais afficher en couleur par calque, mais c'est impossible). La seule piste que je vois pour l'instant serait d'utiliser les hachures vectorisées (qui s'affichent en ligne cachée), mais c'est nettement moins riche que les autres hachures (pas d'applat, peu de motif disponible (est-ce possible d'en ajouter?), pas de motif d'isolation qui s'ajuste automatiquement (tellement pratique!) et surtout, ça ralentit énormément les actualisations). Si jamais vous voyez une piste, je suis preneur. merci d'avance !
  • Main site is down - MySQL Connection Error

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    Rich O BrienR
    Yep, DDOS attacks are increasing. If you check https://downdetector.com/ you will see nearly everyday there's some major service having outage issues. Don't know if its AI or something else but we use a few services like AWS, Cloudflare etc and when these are subject to attack then our own services are impacted. We are doing some hardening later today to mitigate as best we can.
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    fredo6F
    What do you mean: 'download' or install? You also need to install LibFredo6.
  • Code Ruby AI

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    pilouP
    Ah pis il y a un truc dément aussi! Il suffit de recharger le HTML dans n'importe quelle AI codeuse et elle reprendra au pied levé toutes modifications, ajouts etc Même si elle n'était pas au départ du bidule!
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    Disclosure: I work with SUAPP AI, so this is an employee perspective rather than an independent product review. The workflow below is tool-agnostic. If control is the priority, I would not choose a tool by its best-looking first render. I would test every candidate on the same scene in three passes: Baseline: use the same SketchUp camera, crop, resolution, and prompt. Compare rooflines, openings, repeated windows, railings, furniture, and scale against the source model. Local edit: mask one material or object and request one small change. Check the mask boundary and confirm that geometry, camera, lighting, and unselected areas remain unchanged. Second edit: make another isolated change without regenerating the whole image. If the first correction is lost, the workflow is difficult to control in a real project. For material-specific editing, a flat JPG is the main limitation: the AI does not actually know which pixels belong to a SketchUp material. A practical workaround is to export a clean beauty image plus a material-ID or simple color mask pass, then use the mask for local editing. Clear material groups and high-contrast boundaries help. One workflow documented at SUAPP AI is to start from a clear, centered source view and default settings, review the result, then adjust design weight, style, and prompts one at a time. The same testing discipline applies to any tool. My stopping rule is simple: if a local material edit changes major geometry, camera, scale, or untouched areas, I would treat that output as concept exploration, not a verified render. For comparisons, score geometry preservation, mask accuracy, iteration history, export limits, privacy, and cost separately.
  • NEW FREE PLUGS U WAITING SO LONG

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    Something more informative: FREE PLUGS For U -SlopeGenerator/ BezierEditor/ PathSelect etc
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    juan974J
    Hi everyone, I dug out my old 2012 MacBook with SketchUp Make 2017 installed on it. I managed to compile a compatible macOS version of the plugin. [image: 1786986485105-macos12_sketchupmake2017.png] Here is the RBZ file if anyone wants to give it a try : https://drive.google.com/file/d/1g55f7ezASR1dv0hSU-Dka6NwXQyiJAoi/view?usp=sharing
  • Orgelf's works. second topic.

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    orgelfO
    Pictures generated by IA from my 3d renders in Blender. Text IA. Here is a new set of images based on my Taurus building, part of my series of JoJo’s Bizarre Adventure-inspired Stands reinterpreted through the European zodiac. The original building was modeled in SketchUp, with additional sculpting work done in Nomad on iPad, then assembled and rendered in Blender/Cycles. For this new experiment, I used my own 3D renders as a strict architectural base and asked AI to develop different scenes from them. One important rule throughout the process was to preserve the geometry of the building as much as possible. The AI was mainly used to reinterpret materials, improve photorealism, change the lighting and atmosphere, and add characters or narrative elements. The first group is in color, with a more magical and extravagant atmosphere. The building becomes inhabited by strange creatures and characters: a unicorn-headed butler welcoming children, a cloud-being pouring a rainbow from a champagne coupe, an Indian princess with a hummingbird-headed prince, a moonlit hive with silver-and-blue bees and a strange smoke filled with eyes, or a crocodile postman delivering a sealed parchment to an old king drinking chai on his balcony. For the second group I completely changed direction and switched to black and white. I wanted something much darker and more unsettling, inspired by the atmosphere of old spooky cartoons from the late 1920s and early 1930s, but imagined as if those worlds existed in real life. IA added strong grain, dramatic lighting and a slightly old-film look. The building is then invaded by ghostly figures, spider webs, skull-headed doves, violent thunderstorms, giant carnivorous plants and insects, or a strange party where all the guests wear black bodysuits painted with skeleton bones while hundreds of candles melt over the façade. So the basic architecture remains the same, but each render becomes a small scene with its own story and atmosphere. It was also an interesting way for me to use AI not as a substitute for the 3D work, but as a tool for art direction, lighting, material exploration and visual storytelling on top of an existing model. [image: 1786971279560-base01.jpg] [image: 1786971290058-ia01.jpg] [image: 1786971305103-base02.jpg] [image: 1786971312983-ia02.jpg] [image: 1786971327093-base03.jpg] [image: 1786971335303-ia03.jpg] [image: 1786971350417-base04.jpg] [image: 1786971358650-ia04.jpg] [image: 1786971373621-base05.jpg] [image: 1786971381433-ia05.jpg] [image: 1786971793770-modele06-resized.jpg] [image: 1786971799880-ia06.jpg] [image: 1786971810018-modele07-resized.jpg] [image: 1786971820408-ia07.jpg] [image: 1786971831285-modele08-resized.jpg] [image: 1786971838243-ia08.jpg] [image: 1786971854352-modele09-resized.jpg] [image: 1786971861986-ia09.jpg] [image: 1786971872817-modele010-resized.jpg] [image: 1786971881212-ia010.jpg]
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    use my plug SlopeGenerator for free https://community.sketchucation.com/topic/164953/new-free-plugs-u-waiting-so-long
  • 3D Truss Models

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    medeekM
    I’m now porting the Truss plugin over to Rhino. I’ve started a separate Rhino thread here for those that are interested: https://discourse.mcneel.com/t/medeek-truss