@alsomar said in [Plugin] QuadFaceTools:
You see the model unsmoothed in 3ds Max just because your SketchUp model has unsmoothed lines. Despite the SubD subdivisions making the surface look smooth, if you can see the edges it means the lines are actually unsmoothed. In this frame I can see all the lines
Nope.
They are soft = false; smooth = true.
The smooth attribute is the one actually welding the normals/creating smoothing groups.
The soft is a Sketchup-thing only to separate "logical surfaces" which can be selected with a single click.
In the legacy version of the exporter, the generated obj from 3dsMax was seen as 2 overlapped meshes: one with the properly welded/smoothed quads (BUT unwelded UV seams between each quad, despite the individual quads being perfectly in place in the UV chart) + one made of floating/unwelded triangles.
In Blender the legacy exporter always worked fine (didn't test your fork against Blender, but I guess it could work fine).
Another weird/interesting thing is that the same objects, when exported straight out of WrapR work 100% fine.
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