Hey folks,
A new Mac beta is up: Rayscaper 0.9.104. Get it here: Rayscaper for Mac
It brings the Mac up to date with the latest Windows release. What's new since 0.9.103:
Light presets with real brightness: bulbs, downlights, an LED panel, a window, the sun and more. You set a light's intensity in lumen, cd/m² or lux, and a new light starts as a real one, like a 60 W bulb.
Lights are easier to place and aim: while a light is selected, SketchUp shows the cone of a spotlight, the radius of a point light and the spread of an area light. The new Aim Light tool turns a light towards the point you click, and right-clicking a light gives a Rayscaper submenu: Edit in Rayscaper, Turn Off/On, Aim and Change Type.
More light controls: change the size of an area light in Rayscaper's light editor, and copies of a light in SketchUp keep its settings.
Material ID and Object ID render methods, and render passes (Material ID, Albedo, AO, ...) in File > Render Scenes...
Translucency in the Standard material, for curtains, lampshades and leaves lit from behind. Thin glass modelled as a single face now reflects too.
Fixes: hidden nested tag folders stay hidden when their parent folder is made visible, plus fixes for crashes when removing lights, groups and components while rendering, and a notification instead of a crash when the GPU runs out of memory on a very large render.
If you installed an earlier beta: install this one over it, then restart SketchUp.
Thanks to everyone testing, keep the feedback coming!
Cheers,
Thomas