@pipingguy said in How to trim an image:
Is it now considered a solid?
No. You can see that they aren't if you look at Entity Info. Your tile components contain a group of the geometry for the edges and back of the tile. along with a bunch of loose geometry for the front of the tile. Use Outliner to see that.
Screenshot - 10_20_2024 , 7_59_52 AM.png
Screenshot - 10_20_2024 , 8_00_37 AM.png
The cut tile is the same way. Explode the groups inside the components and the components will be solids.
Screenshot - 10_20_2024 , 8_01_37 AM.png
What is the benefit to bloating your model with all this geometry instead of using the image you have as a texture? As was shown, there's be a whole lot less screwing around trying to get the geometry right if you just use a texture. Even if you create a component of a single tile with the texture ot would be a whole lot less geometry and it would be easier to work with.