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  • [Plugin][$] ThruPaint - v2.9a - 21 Apr 26

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    fredo6F
    @bsfranza said: i would appreciate if there was an option to start directly without the initial popup of the material browser Unfortunately, this would require some heavy re-engineering of ThruPaint. Normally, you get it once by Sketchup session, so it's just a smaller inconvenience.
  • Modelling a tramway

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    Rich O BrienR
    I can't remember v1 but v3 has an Along Path option that has rudinmentary support for branching paths. [image: 1779897487781-sketchup_x7nvkvxvlm.gif]
  • 0 Votes
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    ntxdaveN
    OK, I think I learned how to do some more things. Here is a short video that demonstrates how to: Animate an object that moves across the screen Fades in as it moves across the screen Scales as it moves near the right side Rotates as it moves near the right side CapCut sample test video On the right of the screen, you will see a bunch of videos that are not mine. I need to learn how to manage that now.
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    J
    Hi, sorry for a late reply. I`m on windows 11, Nvidia 5070, SU v.26.2.243. And yes, it seems that the icon or the shortcut to activate a Fredo plugin tool must be doubletapped og hold for a sec. Exsample: selecting a box that I made and turened in to a group, then tapping the shortcut keys made for this tool (ctrl+shift+s) nothing happens. But if holding those keys for more than a second or holding ctrl+shif, then doubletap the S key the tool activates. and if i select the box and hover over the icon for that tool and click once, nothing happens, but if i double click the tool activates. This seems to bee with som of the Fredo tools but not all. Not working is: Tools on surface, Fredoscale (except for the cuick launcher icon, that calls upp the menu on one click), Joint push pull. Stencil, Fredo Stencil and more But som are working with one click ie.: FredoBend, Move and align ++ This is so wierd, and i have no idea of why this is. I was messing around with the Graphics settings for som "random crashes" after updating skechup, but they are now back to their original settings.
  • Medeek Wall Plugin

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    medeekM
    Version 4.5.7 - 05.26.2026 Enabled presets for posts. Added the following L.J. Smith handrail profiles: 684, LJ6011, LJ6A10. For those interested I am pulling all of my handrail geometry from LJ Smith's webpage at the following link: https://www.ljsmith.com/handrails [image: 1779854470000-wall_su1146_800.jpg]
  • [Plugin] Bolt Maker (Final Update 7-Feb-2012)

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    Dave RD
    It works fine in SU2026 for me. The box is a component in this case. [image: 1779799408521-bm.gif]
  • Free of 2026

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    pilouP
    Hommage to Sonny Rollins! [image: 1779796020648-gifvegas.gif]
  • Free de 2026

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    pilouP
    Hommage à Sonny Rollins! [image: 1779796020648-gifvegas.gif]
  • [Plugin][EVAL] TIG-CutNfill

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    TIGT
    Unfortunately your EXTG and PROP groups are very very complex, and have many faces and edges that are almost coincident. The native Solids Subtract tool will let you take one from the other, BUT the results are made non-solid, with 0.0 volume. Because CutNfill relies on these tools, that is why you can't get meaningful results. SketchUp's built-in tolerance is 1/1000" and any edges that would be shorter that that are ignored, as if their end/start points are coincidental, but the tiny gap is not 'healed'. Consequently, any faces relying on such missing tiny edges will fail to form, and the result is a non-solid group with 0.0 volume. So you need to make your modeling much simpler and ensure that this tiny geometry issue is sidestepped. In real life cut and fill is not an exact science on site, so any approximation does not need to be perfect.
  • 0 Votes
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    S
    I use Spacely AI extension (https://www.spacely.ai/), it works pretty great and they have free trial credits too. I would recommend realistic render tool, it has a built-in preset that you can click and choose. Also, they have point & edit tool which allow you to change some part of the render without having to change the 3D model.
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  • Style and SKM icons

    Extensions & Applications Discussions
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    Rich O BrienR
    Works great! [image: 1779717534197-3612e21d-ae57-431a-bfd2-3baf4d4b17c8-image.jpeg]
  • a 60-Minute comiclike Exercise just for Fun.

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    HornOxxH
    ...the completely absurd car rampage through Roadrunner Canyon continues! (because it's so much fun) [image: 1779705275795-car-sketchy2_collage2-resized.jpg]
  • Rayscaper 0.9.94 not working

    Extensions & Applications Discussions
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    KrassK
    I wrote an answer to your mail box
  • SimFonIA Animation Tools (SAT)

    SketchUp Discussions sketchup
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    pilouP
    @huynhminhtriet You can see at my site https://moiscript.weebly.com/ Divers / Manuels / Sauce Tomate(Su) / SimFonia / ... 6 items But i doubt that links are always available! You can try http://www.simfonia.fr/SAT/ at https://archive.org/ your best luck! I will see on my own archives but i doubt, it was a some difficult program!
  • Pour changer un peu...

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    pilouP
    Currious I see it without any problem! https://youtu.be/9677AxsqL5A
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  • Flowify issue

    Extensions & Applications Discussions
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    panixiaP
    @mamoodoo said: I do have to learn to be better organized and be orderly as you said The model I uploaded has as few polygons are possible (given your initial shape). I included plenty of steps and comments on the process. There are a couple of thing that you could learn from that process. The less unnecessary polygons you use, the better. Order of operation matters. Keep your model as modular and low poly as possible before doing the heavy deformations. Add thickness and join modules later on. When you have a big problem, don't try to one-shot at it. Divide it into multiple more manageable problems instead. I hope that can be helpful.
  • New browser based kitbash modeler from AutoDesk

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    G
    @Rich-O-Brien Yeah that'd be nice. It seems to look and feel a lot like their old 123D app. I hope they add some sort of texture ability.
  • SCFLicense: Extension Licensing on Sketchucation

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    alexpacio2013A
    Thank you too