⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download
  • Is SketchUp Now Open-Source? Trimble Won't Like This

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    KrassK
    C'est un non retour, il faut exporter en DAE et importer idéalement avec Importateur universel, autre extension. Mais on perd la Hiérarchie. J'aime bien tester mais ne peux pas encore l'utiliser professionnellement.
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    KrassK
    I hope the fact that I lost all my toolbar settings in SketchUp after installing your extension is just a coincidence.
  • Testing.

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    Mike AmosM
    Screen.skp Rayscaper_0.9.96_Beta_Windows_logs_2026-10-06_21-37-32.zip
  • Modlumi - Easy 3D modelling

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    ntxdaveN
    OK, How do I update to the latest version or is it automatic when you run the app? How do you control/enter the infor for the bevel options? Never mind, you can delete this message. I just went back to the app and now see that it updated automatically.
  • ModLumi : Un SketchUp like comme on les aime!

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    (Traduit avec l'aide d'une IA ) Bonjour à tous, Une partie de la discussion sur Modlumi a commencé dans le fil IngeTrazo. Merci @Krass pour l'aiguillage ! Gardons ce fil-là pour IngeTrazo et continuons la conversation sur Modlumi ici, en français aussi ! @Patrick, désolé pour la confusion autour des plugins. Nous avons fait une erreur dans notre documentation et certaines pages ont été publiées trop tôt. Le site décrivait donc le scripting d'une façon qui ne correspond pas à ce que vous pouvez utiliser aujourd'hui. C'est notre faute. Pour clarifier : La version web sera une version simplifiée de Modlumi, pour modéliser directement dans le navigateur. Elle ne fera pas tourner de scripts ni de plugins. La version desktop est le produit complet. Elle aura le rendu, l'intégration d'assistants IA et, bien sûr, le scripting et les plugins. Nous voulons que Modlumi soit comme SketchUp sur ce point : une plateforme 3D puissante que chacun adapte à sa propre façon de travailler, avec des scripts et l'IA, jusqu'à ce qu'elle fonctionne exactement comme il le souhaite. Modlumi sera un logiciel commercial. Le prix n'est pas encore décidé, mais comme pour Rayscaper, mon moteur de rendu pour SketchUp, ce sera un prix unique, sans abonnement : vous payez une fois, le logiciel vous appartient pour toujours, avec un an de support inclus. Le prix restera abordable, et ceux qui testent la bêta auront droit à une belle réduction. @pilou, merci pour tous tes tests et tes rapports de bugs. Ils m'ont énormément aidé, alors continue à m'en envoyer ! Cordialement, Thomas
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  • [Plugin Library] LibFredo6 - v16.2b - 22 Sep 26

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    Dave RD
    @Bublifuk21 said: install via Extension Manager, but nothing changed. Why are you not using the Sketchucation Tool to install it?
  • INGETRAZO le nouveau SU Free

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    KrassK
    merci les amis de poster sur le message de Pixelcruncher pour ce qui regarde Modlumi, on avancera mieux ensemble. Avec un petit traducteur.
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  • 1 Votes
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    KrassK
    but we will soon be able to scatter vegetation in Rayscaper...
  • A,B, Sketches

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    majidM
    Finally, I shared the first series on Gumroad. It is on the letter "A", called THE ALPHABET OF FORM — “A”: One may be inspired to make a 3D model of those sketches https://magid.gumroad.com/l/lnyurf [image: Slide3.PNG]
  • 6 Photographs

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    majidM
    How may we discover unbitten paths? This story shares memories and evokes this question simultaneously.. deeply inspired by the "Cinema Paradiso" movie plot... I would be more than happy to have your reflections: https://madandmagic.substack.com/p/the-cowherds-son?r=94h09s&utm_campaign=post-expanded-share&utm_medium=web Drawings are mine! [image: small cowhers.jpg] [image: composed (7).jpg]
  • Free de 2026

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    pilouP
    [image: plane0.jpg] [image: plane1.jpg]
  • Free of 2026

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    pilouP
    [image: plane0.jpg] [image: plane1.jpg]
  • Small Bedroom Follow up

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    Mike AmosM
    [image: 3 4000s 4000 x 2268 4324228 tri 56m 02s GPU.png]
  • Extension Store v 4.4

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  • [Plugin] Universal Importer - v1.2.6 - 30 July 2024

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    M
    Hello, thank you for the community plugin, but I'm getting this error message when I try to import. It looks like you had someone else with a similar error about a year ago. Any solution? [image: Screenshot 2026-10-05 144425.png]
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    Here is an update on the issue of MP4 clips always being encoded by Animator at 25 FPS regardless of what frame rate was requested in the Animator UI dialog box. I found a way on-line to use ffmpeg to create a copy of an MP4 clip file with a different encoded frame rate. In this example, I wanted to create a clip at 30 FPS. I used Animator to create a clip file called Clip.mp4 of an animation that is 10 seconds long (according to the Animator clip editor timeline); I requested 30 FPS in the Animator UI which means 300 frames in the clip. Animator created 300 frames as expected, but tagged the resulting Clip.mp4 MP4 file as 25 FPS. As a result, when the 300 frames in clip.mp4 are played back on the computer the clip lasts 12 seconds (300 frames at 25 FPS yields 12 seconds). This is not wanted; I intended the clip to play in 10 seconds at 30 FPS. Here is an ffmpeg command that will adjust the frame rate of a new copy of the clip (named Clip-30fps.mp4) to be 30 FPS: ffmpeg -itsscale 0.83333 -i Clip.mp4 -map 0 -c copy Clip-30fps.mp4 This basic command will work to make a new copy of any clip (substituting the clip filenames as desired) to be 30 FPS, when the original clip was encoded at 25 FPS. The key switch in the command is "-itsscale 0.83333"; the number 0.83333 is the approximate ratio between 25 FPS and 30 FPS.
  • Eneroth Project to Face

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    eneroth3E
    A new version has been submitted for review and should be available in Extension Warehouse in a few weeks. Until then you can get the update from GutHub here: https://github.com/Eneroth3/project-to-face/releases Thanks!
  • user interface

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