🚨 Skimp | 25% Off until March 30 Buy Now
  • Free de 2026

    Français
    47
    1
    0 Votes
    47 Posts
    1k Views
    pilouP
    Clo-clo ne sait pas faire une animation 3D d'un modèle complexe, il n'en fait qu'un schéma! [image: 1773759009467-tractojpg.jpg] [image: 1773759041188-gif_cloclo.gif] La Banana feraient les animations mais faut passer au tiroir caisse! (ou sinon les faire une à une et assembler après! Sinon Vizcom free (variations ad libitum ) + Banana (Vue réalistes sans ou avec modèles de textures ) [image: 1773759060248-truckm.jpg] [image: 1773759072017-var1.jpg] [image: 1773759079806-var2.jpg]
  • [Plugin][$] FredoScale - v3.6a - 01 Apr 24

    Plugins
    1k
    4
    0 Votes
    1k Posts
    2m Views
    Rich O BrienR
    @fimo said in [Plugin][$] FredoScale - v3.6a - 01 Apr 24: What am I missing here ? Upload the file please so we can test
  • [Plugin] Fix Reversed Face Materials

    Solved Plugins
    83
    0 Votes
    83 Posts
    117k Views
    Dave RD
    @pep75 I just installed it in SU2026 and gave it a try. It seems to do what it says on the tin. The back face color is green. [image: 1773752953208-rev.gif]
  • Model turned inside-out glitch

    SketchUp Discussions
    3
    3
    0 Votes
    3 Posts
    27 Views
    panixiaP
    It's 99,9% related to clipping planes tolerance To troubleshoot this you can type in Ruby console Sketchup.send_action 10624 Then in the windows which will pop up, check the "Force" flag and try to play a bit with "Near" and "Far" parameters. If the "Model Far" is a really huge number compared to the actual expected size of the model (causing the "Far" clipping plane to be REALLY FAR, then you can have that kind of floating-point-precision-related z-fights happening like in your screenshot). There are a few reasons that can trigger this kind of behavior (which is the pretty much the opposite of the well known "clipping problem"). Usually there's something REALLY FAR from axes origin (maybe a tiny stray segment miles away from world 0,0,0 or possibly you accidentally created a misplaced copy of your 3d text which for whatever reason ended up at light years distance from model space). In that case you can try to select whatever should actually be in your "intended" model (maybe temporarily group & lock it for added safety), then invert the selection and erase whatever else is in the model (this will clean up accidentally misplaced geometry that you can't see because it ended up into some different solar system) and everything should be fine. Another possible reason is that some of the objects in the model is actually in the right place, but its internal coordinate system has the origin miles away from model origin. In that case you can troubleshoot that looking at object bounding boxes or if you want to fix that super-fast, just install the "Axes Tool" plugin from Thomthom and recursively select components and sub-components and run the tool in order to place the object's axes in the center of the bounding box. Being that you apparently have just a few objects, you could just try to explode and regroup them one by one and that could fix the problem. Another reason which comes into my mind that can trigger this kind of glitches, is when you have some "giant" component and you scaled it insanely small compared to the original size.. in that case you can try to "scale definition" (or, again, just explode and regroup it) and that should fix the problem in such specific case. If you created your 3d text insanely big and you scaled it a lot, that could be the culprit. If none of this fixes works, maybe you can share the model and I could try to see what's goin'on exactly.
  • Pour changer un peu...

    Français
    1k
    0 Votes
    1k Posts
    363k Views
    pilouP
    Je suis sidéré de tout ce qui se passe dans ces vidéos! Ils doivent recyler mais quand même! https://youtu.be/o0D5if7kN5M
  • Videos of 2026

    Corner Bar
    30
    1 Votes
    30 Posts
    626 Views
    pilouP
    https://youtu.be/o0D5if7kN5M
  • 1 Votes
    1 Posts
    3 Views
    No one has replied
  • [Plugin Library] LibFredo6 - v15.8e - 15 Feb 26

    Plugins
    2k
    3
    0 Votes
    2k Posts
    4m Views
    TIGT
    All of the previously loaded' error-messages suggest that somehow you have duplicates of those extensions installed in different locations, both of which SketchUp loads from. Several of those causing errors are by other authors and are from other sources than SCF, and even some su_ shipped-extensions... How are you installing your extensions ? If you are copying files from one SketchUp version's Plugins folder into another. then it's a recipe for chaos. If you download them from our PluginStore as RBZs and then use the Extension Manager to install them, then they automatically install in your default Plugins folder, from which SketchUp loads any extension .RB files it finds at startup. In your case it's C:/Users/MSonmez/AppData/Roaming/SketchUp/SketchUp 2026/SketchUp/Plugins If you use the ExtensionStore's dialog to auto-install them, that works without the need for the RBZ step, but they default to install in the same default Plugins folder. However, you can opt to have your own personal destination folder, chosen and remembered with the ExtensionStore's Settings > Paths option. It's really only useful for those with a centralized folder used across SketchUp versions - you need to set up this alternative path using Fredo's AdditionalPluginsFolder tool. An alternative path offered might be the Plugins folder in the ProgramData path, but this is only used for extensions shared between several users on the same computer, unlike your own user's Plugins folder personal to your login: it's typically used by more complex extensions like renderers etc. It does load its .RB files before the default Plugins folder so it could explain the duplication, but why all of your extensions seem to have arrived in there is a very unlikely mystery. It's not normally listed unless some previous installation [like a renderer] has made the Plugins folder for its .RB and subfolder... If you can check for multiple Plugins folders and their duplicated contents it will help. Try to ensure only one version of each .RB and it's matching subfolder exist in any likely-to-be-loading Plugins folder. Running this text in the Ruby Console will give you a list of all file-paths that are loaded from - BUT only the default ../AppData../Plugings would be normally listed in the ExtensionStore's Paths, never put extensions into another of these folders, unless you are really sure of what you are doing - $LOAD_PATH Please report back...
  • Box Stretching - New Dimensions

    Plugins
    15
    1 Votes
    15 Posts
    1k Views
    panixiaP
    @tomb85 Oh shit.. never noticed that.. I'm just creating a plugin which relies quite heavily on the tab key to switch between modes.. maybe I should add a Shift+TAB option in order to stay safe. Good to know.
  • Foundation Plugin

    Plugins
    449
    0 Votes
    449 Posts
    458k Views
    medeekM
    Version 2.1.3 - 03.15.2026 thru 03.16.2026 Created the Medeek Foundation API. Enabled the following methods within the Medeek Wall API: sog_draw, validate_medeeksog, sog_move, sog_regen, sog_read_attributes, sog_read_attribute, sog_set_attribute Added the Medeek Wall API Documentation page to the website. Added the Medeek Foundation API - Slab-on-Grade Attribute Library Index page to the website. https://design.medeek.com/resources/medeek_foundation_api.html https://design.medeek.com/resources/medeek_sog_attribute_index.html
  • Free of 2026

    Freeware
    54
    0 Votes
    54 Posts
    2k Views
    pilouP
    [image: 1773530991502-tractor.jpg] Banana makes this from my own image above! [image: 1773530998571-unnamed.jpg]
  • Rayscaper New Releases

    Extensions & Applications Discussions rayscaper render
    408
    1 Votes
    408 Posts
    52k Views
    P
    Hey, Rayscaper users! Rayscaper 0.9.87 Beta is available. You can get it via: The SketchUcation store. Direct download: Rayscaper_Win_0.9.87_Beta.rbz. I recommend upgrading to the latest version. What Changed? Add tri-planar mapping support for textures. Materials can now use tri-planar projection instead of UV mapping, which avoids stretched textures on surfaces without proper UVs. Automatically apply tri-planar mapping to PolyHaven materials when the model has no UVs. Downloaded materials now look correct out of the box without manual texture coordinate setup. Sort the material list alphabetically to match SketchUp's material panel ordering. Fix the Asset Manager sometimes getting stuck in a loading state when switching between assets quickly. Fix color space detection for opacity and roughness textures. These textures now render correctly when using automatic color space detection. Fix environment power slider feeling awkward near zero. The slider now smoothly blends to zero instead of snapping discontinuously at the far left. Full release notes: rayscaper.com/manual/release-notes Help Me Build the Community If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users. Follow me on X. Happy Rendering! Thomas
  • Medeek Wall Plugin

    Plugins
    2k
    0 Votes
    2k Posts
    1m Views
    medeekM
    Tutorial 82 - Medeek Wall API (18:43 min.) https://youtu.be/UXohIMB3roQ I think with all the rapid developments in AI there will begin to be an increase in AI assisted workflows. We are only seeing the beginning of this. Honestly, If I don't develop this API I will simply get left behind. I will need to add in many more methods (ie. draw_door, draw_window, draw_column etc...) I also need to do this for each plugin.
  • Export Sketchup Model into Revit

    SketchUp Discussions
    1
    0 Votes
    1 Posts
    33 Views
    No one has replied
  • ALL THINGS AI

    Extensions & Applications Discussions
    5
    0 Votes
    5 Posts
    81 Views
    Gus RG
    Overall I'm cynical about AI but I have started using it for conceptual work and creating renderings fast which seems to garner greater interest with clients. Most of it right now is not as advertised. Particularly with architecture. I have to put text input to create the rendering I want and right when I think I'm making headway it completely changes the design. It's hard to control textures and materials. I went from doing some AI renderings -- on ReRenderAI -- and eventually used the same SU model to develop my own renderings. It's much easier to change colors and materials from there along with design elements. I haven't used it in weeks. I have some success using Facebook ads to get work. It's hit and miss. Prolonged messenger chats that go nowhere. Many people literally think $900 for a set of plans is too expensive. Everything is changing which is nothing new. From the days when I first started drafting in a land survey company. Hand drafting with technical pens on vellum. To reluctantly getting a computer and learning Autocad by way of a DOS command. So I'm willing to use AI if and when the results work and look good and maybe get me more work or more ideas from the client. I'm still using my 20+ year old Autocad. I'm half way to 70 and have nowhere to go.
  • SCFLicense: Extension Licensing on Sketchucation

    Plugins
    2k
    0 Votes
    2k Posts
    983k Views
    R
    @TIG Thank you TIG, I have just forwarded your information and the ICT colleagues will take a look at it. I’m not a CMD script guru myself either, so hopefully they can work with this information. As soon as I hear more from them, I’ll let you know so I can answer your questions. @fredo6, do you see any possibility to modify the custom directory?
  • 0 Votes
    14 Posts
    386 Views
    Gus RG
    @Mike-Amos Mike, yep. I am curious about Rayscraper. I've seen some really great results. Sometimes I think about getting Thea alongside D5. It's more work for creating a render. There are times when I think D5 is a little cartoonish. It has a lot of positives. Perhaps when I was starting out using D5. I used Twilight on a few projects at first right after using Kerkythea for a while. That was my main first rendering engine. I think there was this other Metropolis Light Transport plugin for Sketchup to experiment with. I neglected learning rendering even though I putzed around a lot with Kerkythea. It was with Thea render when I really started to sink my teeth into rendering.
  • Fredosection not working

    Extensions & Applications Discussions
    4
    0 Votes
    4 Posts
    82 Views
    fredo6F
    Top level geometry cannot be assigned patterns directly via mouse. Instead, they use the pattern 'Toplevel geometry' in the Special Defaults
  • [Plugin] LordOfTheToolbars - v2.9c - 20 Dec 24

    Plugins
    484
    4
    1 Votes
    484 Posts
    364k Views
    panixiaP
    @optimaforever man, check your n inbox
  • [Plugin] Extended Views v1.2 UPDATE May 23, 2013

    Plugins
    80
    0 Votes
    80 Posts
    131k Views
    H
    @tomaszdrgas Thank you for your modified version of Chris plugin, it does correct the "guide points" issue for me, however it still align the views on the "world" axis and not on the user defined axis (SU2021/WIN). For those who can't find a solution, I did find a simple way without any plugin to align my views on the user defined axis as intended (at least in top view as this was my objective). Just choose the standard top view for example, which will align to the North axis. And then click on the red "X" axis of your model and click Align view... TADAM ! It is now a top view aligned according to your user defined axis. Update your scene to keep this orientation, and you can then continue your work and edit it via Layout.