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  • Help: Resize Multiple Circles

    Newbie Forum sketchup
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    pilouP
    Yep Not find yet something tricky except the plug of Chris Fullmer Scale and rotate Multiple Works fine with different objects in the same times! Each "hole circle" must be a group or a "components" The good parameter is Scale about "Center" for the Chris Fullmer plug if not group or cmponent must find a plug who convert a selection with some object in group or component (must be existing)yes see 2 posts following Alas the problem are the "black empty white holes" So work on a "plan" then push pull it at the end Workflow can be Explode all Select the the up face plane with the holes Kill inverse selection Group each Holes (this now is made by hand but maybe will automatic in few time*****) (see 2 post following) Apply Scale and rotate multiple By Chris Fullmer (center) Explode all Push pull ***** Now you can yet make this Select "holes" move it in the empty space Apply the plug (Loos2groups) = each holes becomes a "group" Move it at old place [image: fr0s_holes.jpg]
  • Question

    SketchUp Discussions sketchup
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    GaieusG
    More into the details; what "screenshot" do you want to use? I mean for a game, I could imagine several ways to export SU geometry/images whatnot but what is called a "screenshot" is not really what one would expect with a game.
  • Displacement Maps

    SketchUp Discussions sketchup
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    GaieusG
    First of all, I'm not a rendering guru somy thoughts on the differences between bump and displacement maps may not be relevant. So if you understand the difference a rendering engine is using them for, you'll realize that a bump map will only affect the way (and "imitate") the shadows cast on a rough surface. Therefore (if both maps are used), a bump map should include the finer surface details rather than big, elevation differences (think of "spanish" roof tiles for instance). The displacement map then should include these "big" surface differences instead. Certainly you could achieve everything combining the two maps and only using it for displacement but I suspect that it would considerably raise rendering time.
  • Dynamic Components

    Dynamic Components sketchup
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    thomthomT
    And if you need to select all DC's of one type, you can use my Selection Toys plugin.
  • Earth

    Newbie Forum sketchup
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    soloS
    http://sketchup.google.com/3dwarehouse/search?q=earth&styp=m
  • Shadow Mystery

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    GaieusG
    @barry gray said: So...Gee thanks for the help. Welcome
  • SketchUP looks blurry????

    SketchUp Bug Reporting sketchup
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    P
    Have you looked at Model Info> Rendering> Anit-Aliased Textures, uncheck the box to see if that makes any difference, just a thought
  • 3D on TV?

    SketchUp Discussions sketchup
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    R
    Wrong sort of 3d i think pilou.
  • Google Earth Problem

    Google Earth sketchup
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    GaieusG
    Also, probably notable that the free version of SU 6 (for some reason Windows only) doesn't have the Location tab at all in Model info.
  • Cutout

    Newbie Forum sketchup
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    pilouP
    Yes that makes sens 1/4 of sphere is logical and simple but in fact you can take any variation of that, depending of what you want as angle for your cut out A middle of a line? there is an hot point of the middle of a line, so redraw over start to hot point and kill the bigger
  • Modelling in a terrain

    SketchUp Discussions sketchup
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    M
    @solo said: Another example of how I do it [image: terrainpasting.jpg] hi!..a have a little question. The top view of the mountain, that texture, you did´t all whit Photoshop? Tks for the help!
  • Material Importing in SU 7?

    Newbie Forum sketchup
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    S
    Ok, that link you posted had what I needed. I guess I have to drop the materials into the library outside the program. You can't just import from the Painter window while in SU. Thanks!
  • Can't log on the french forum

    Newbie Forum sketchup
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    S
    @jean-franco said: you have to clic first on "User control panel" then "user group" and there select the french forum. Il te faut sélectionner User control panel" puis l'onglet "User group" et là cocher "français". A partir de là tu pourras systématiquement accéder à ce sous forum. merci de ton aide, sa marche
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    D
    Nice textures You are pretty good at making these Bruce.
  • Scenes export

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    GaieusG
    There is a (commercial, $ 5) plugin called PageExIm (i.e. export/import "pages" how scenes used to be called in SU prior to version 6) at Smustard's.
  • Dados in Cabinets

    Dynamic Components sketchup
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    Chris FullmerC
    Just to verify, are you trying to make the cabinet so that you can scale it on all 3 axis? - make it taller, deeper, wider? The "groove" in the side walls is the "dado", right? So it seems like the side walls are set up correctly so that they don't get any thicker as you scale the cabient wider. But if you scale it to be deeper, then yes the dado stretches. So you will need to make the last few inches into their own component with a fixed dimension, then have the rest of the walls scale. So that way the dado will not stretch. Does that make sense? If not, I can try to mock up a model based on your model a little later tonight. Its a good looking model! Chris
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    R
    you could make them they are just photoreal images trimmed and placed at 90 degrees to each other with the trunk being the ceter of the two images.
  • Export of animation to png

    SketchUp Bug Reporting sketchup
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    GaieusG
    Oh, good to hear this. I guess they both hang on the memory too much (but I'm not a very technically educated person to tell it sure).
  • Animation, rotation

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    GaieusG
    Cool,Mary. You only need to grasp the concept once and from then on, it will seem to be easy. Such "layered and scened" animations are always a bit of a hasle however so once you understand the logic, you may really wish to look into plugins that automate and make this process easier.
  • Solar panels that track the sun

    Dynamic Components sketchup
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    G
    Does anybody know how to create an exact sun tracker? I mean, I saw the DC by google, but the problem is that that DC has the center of the coordinates system in the bottom line of the panel, while, actually, the center of real trackers is in the center of the platform containing the panels. I tried to make a DC by playing with sunangle and sunelevation and putting the axis orientation of the DC yet in the center of a rectangle. But no success! Does anybody know how to set RotX RotZ RotY and the axis ref.? Thank you