๐Ÿ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • FDD Tool? Moebius Strip. Please help??

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    ToboboT
    No worries
  • Moving faces Solved

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    N
    Thanks for info, it worked
  • Import Problems

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    K
    you know I just realised.. I did'nt show why I needed this.. http://farm4.static.flickr.com/3201/2738256377_ab04f8f13a_o.jpg my on going TARDIS project.. modeled and rendered in trueSpace 4.3.. until I got stuck doing the pipes. but with Jim's Importer and your Fix Remus, I can use SU's lovely abilities to just snap pipe sections together to carry on...
  • Wall tile please help

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    S
    you may well have your work cut out for you... if you wanna write a proper plugin http://www.photoshoproadmap.com/Photoshop-blog/2006/10/23/programming-photoshop-plugins/
  • Moving faces together

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    GaieusG
    Also note that if you turn X-ray render mode on,you can select edges and points "through" faces that would otherwise obscure your view. So X-ray is not "just a cool 'glass rendering' display mode but can have practical uses as well.
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    R
    what software are you using to color the model with? most great material renderings are done outside of SU!
  • Next Stop Design - bus stop design competition

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    L
    Hi dbrabham Just a couple of questions: Is there a prize/reward for undertaking this work for you? What sort of copyright protection do entrants have over their designs? With reference to the question above, is there an agreement in place whereby you can only put a design into manufacture once as a product of this competition, or will you be mass producing the winning designs? Sorry for the questions but there are no terms and conditions on your site.
  • Create .skm file

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    R
    Never mind. I figured it out.
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    GaieusG
    Oh, come on, this is what we are here for! (But I'm removing this topic from the bug reports if you don't mind)
  • Wall Texturing and Patterning

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    J
    Sorry for any confusion, I am rendering the model with vray. I usually always model each piece of siding with the correct profile (via one profile and scaling the component), makes for better shadow lines and faster render times vs. doing a bump or displacement map. Soooo I guess I really dont know my question, maybe I answered it. I guess if anyone has any other ideas on a more efficient way of doing it.
  • Screw?

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    Jean-FrancoJ
    Hi Meister, would you mind to share your skippy ? Thanks !
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    GaieusG
    You can change the axes (Tools menu > Axes) but the align view will always be related to the original world axes. If you "set up" your building however correctly, this generally doesn't cause a problem because the view will still be somewhat "natural".
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    Dave RD
    Perhaps it wasn't a typo.
  • Face without lines bounding

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    mitcorbM
    well, hush my mouth. thanks, modelhead.
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    Dave RD
    I don't see what materials have to do with lights. And you can easily create the impression of multiple lights without out using a rendering application. [url=https://flic.kr/p/cozi9u] [image: 7475383736_f5f806bf1f.jpg]
  • I've a question

    SketchUp Discussions sketchup
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    thomthomT
    File -> Export -> 2D Graphic (use the option button in the file dialog to set the output size)
  • Multiple Face Extrusion in SU

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    dukejazzD
    For them that don't like adding plugins and is a little easier then @unknownuser said: mothod of Jean Lemire ยป June 19th, 2009, 7:33 am Here is a SU (SU way) 2D Multiple Face Extrusion It can be done Thus By makeing a 3d base volume ancher then use the move tool. Like this [image: maTZ_duke07Apr.2704.16.jpg] Trick or skill: Alot of plug-in can be done in sketchup with some insight. Also you can unlock the axes of the move tool with the arrow keys too.
  • Making segment

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    GaieusG
    Good, I hoped so.
  • Help: Resize Multiple Circles

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    pilouP
    Yep Not find yet something tricky except the plug of Chris Fullmer Scale and rotate Multiple Works fine with different objects in the same times! Each "hole circle" must be a group or a "components" The good parameter is Scale about "Center" for the Chris Fullmer plug if not group or cmponent must find a plug who convert a selection with some object in group or component (must be existing)yes see 2 posts following Alas the problem are the "black empty white holes" So work on a "plan" then push pull it at the end Workflow can be Explode all Select the the up face plane with the holes Kill inverse selection Group each Holes (this now is made by hand but maybe will automatic in few time*****) (see 2 post following) Apply Scale and rotate multiple By Chris Fullmer (center) Explode all Push pull ***** Now you can yet make this Select "holes" move it in the empty space Apply the plug (Loos2groups) = each holes becomes a "group" Move it at old place [image: fr0s_holes.jpg]
  • Question

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    GaieusG
    More into the details; what "screenshot" do you want to use? I mean for a game, I could imagine several ways to export SU geometry/images whatnot but what is called a "screenshot" is not really what one would expect with a game.