πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Lines don't seperate faces

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    Wo3DanW
    @alandor said: ........But even though my lines are planar and connected they don't seem to seperate this area from the rest of the face. If I delete and redraw one of the lines between the road and the innermost area I get a surface only on the innermost area and not on the actual roads....... Does anyone recognize this problem and know of a way to solve it?.... Yes, I do recognize the problem. It's a known issue that you can duplicate any time. So even the 'Drape' tool can be fooled by it. What happens is this: Draw a face. Draw another face on top of the first one. The second one has its bounding edges entirely within the larger first one. However, they both share only one vertex. The smaller face and the larger one don't merge/melt into two separate faces. Most likely your draped lines created an inner face connected with only one vertext on the larger face boundary. %(#FF0000)[Remedy(don't retrace any edge!!!): draw a connecting edge between both boundaries. Next delete that edge again.]
  • Backside Sofa modelling

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    H
    Thanks, this is exactly the thing i needed. I will make a sofa, and let you see how it works out
  • Best 2010 PC Laptop for SU?

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    S
    Thanks Fuzzion - yes, that laptop is a beast; not sure if I want to spend that much $$ but I will look into it. Regards, SAB
  • Water

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    S
    No I don't. I know how to make that shape I just don't know exactly how you made it textured.
  • Materials Image File Goes Missing

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    honoluludesktopH
    @dave r said: ....If you change the SKM extension to ZIP, you can get to the image file inside it...... Thanks for that piece of information.
  • 0 Votes
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    EarthMoverE
    @thomthom said: A Line-Offset tool would be nice... Yes it would! An offset multiple lines at the same time would be even better. Add an option to also offset and create the connecting lines and form a face and you have a stellar plugin.
  • Co-ordinate system and query tool

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    GaieusG
    @honoluludesktop said: Can't the request be accomplished by selecting all the entities in the model, then placing the "Axis" where ever you want it? @dave r said: Are you suggesting moving the entire model so that 0,0,0 is at the desired datum? bob did acknowledge that as an option but suppose you have a number of parts for which you want to create the X,Y table. The datum point for each part will be in a different place so you would have to move the model for each one. In my case, moving would not be an option as I would be some 800 kms away from the origin and you know clipping. TIG: thanks a bunch; I am going to look at the plugin right now.
  • Mac PC question

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    A
    Thanks guys
  • Draping Geometry

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    pyrolunaP
    they totally are... I'm afraid to download the free versions... cause I know I'll be wanting to have the full versions and I know I don't have any money left
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    pilouP
    Cool find!
  • How to combine lines and curves?

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    pilouP
    and what not just click one time and type on the numeric keyboard length wished? Very easy if it's integer meters
  • Shop shelves with items?

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    boofredlayB
    That is because fun is in funeral. An odd way of revealing a search indeed.
  • Need help with a table

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    L
    Make a rough draw of what you want.
  • Pasting to a position

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    Dave RD
    If you put the earlier component in a component library, you can select the component in the model and then right click on the earlier version in its library and choose Replace Selected. If the component axis origin is in the same relative place in both components, the substitution will put the earlier component in exactly the same spot and the one you are replacing.
  • Importing model slows down PC

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    thomthomT
    @unknownuser said: Also, when usin Vray to render, it takes around 5 minutes or so for teh render screen to appear. Is this just how it is or can i work around this? Exactly what is the version number of the VfSU you use?
  • Hello all and thank you for this wonderful site.

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    D
    Mitcorb, thanks for the fast response and the information about FredoScale and FredoBend. I guess I know what I'm doing for the evening... Thanks also for the wise tip about my subject heading - duh! As my first post to the forum I was more conscience about making a "correct" post - possibly not a good one. Cheers!
  • Texture Splitting Up

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    S
    That seemed to do it. Thanks a bunch Gai!
  • Modulus

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    W
    Perhaps something from here might help http://www.freebyte.com/cad/fea.htm The free versions are usually node limited (typically 300), but for small item might be useful. Regards, Bob
  • Big surface texturing

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    C
    Hi. Maybe this will help for creating a tileable texture in Photoshop - if you have it of course. Load your image. Use the offset tool (filter -> Other -> offset). this will essentially shift your image either horizontally or vertically so that you can see the seam that will occur if you were to tile it. Use the clone stamp tool (along with other tools (skew, warp etc) to "heal" the seam). Some textures, brick especially, will take a lot of time and practice to get right. A simple dirt texture though may not be so bad. Hope it helps.
  • ADVICE on modeling Wire Frame item

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    Dave RD
    I was just curious about this mesh so I had a go. This is what I ended up with. [image: 5145213445_43bab0e7d9.jpg] I used the square section for the wire as suggested by andybot. I made a ring and made it a component. Then I made a single vertical wire component which I copied around the the ring in a radial array. Then I Made a nested component of those components and copied them to make a vertical linear array. The file saves out nice and small. Mesh.skp