πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
  • Skateboard like figure

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    G
    Thanks, finally ended up doing it so that I drew the logo (a very simple text logo) in SU and push/pulled it up to 3D form, then intersected it with the curved surface and removed extra graphics.
  • Google Earth default shadows

    Google Earth sketchup
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    GaieusG
    Ok, I see. It's probably possible by editing the kml or rather the exported dae file. When you export to kmz, it is actually a zip file with a different name. you can rename it and see what's "inside". But do not ask me what to edit there. It's a long text file and there are different values added to shaders and such.
  • Fill component with lines

    Newbie Forum sketchup
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    M
    I think I'll re visit that area plugin, maybe it can be tweaked.
  • How to fix open sufaces/vertices

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    GaieusG
    All right, Solid Solver, too.
  • Rotate texture

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    ntxdaveN
    @massimo said: Never apply textures to an entire group/component at once. Open the group-->apply the texture to a face-->rotate it-->pick the paint bucket tool-->alt+click on the face with the texture-->paint the adiacent face-->alt+click on that face and pick the adiacent face and so on. Well, I did some more testing and this time I got the eye dropper to work so I did not have to use the alt+click methond (which BTW worked). I created my box. Applied the texture and then rotated it. Once again, after rotating I used the eye dropper to click on the rotated texture. I then just clicked on an additional face and it applied the rotated texture. I also tried a second time by doing the first 2 steps, then just selected the entire box (did not make it a group) and when I used the paint bucket while the entire box was selected, it applied the rotated texture to all sides........ Makes me wonder what I did the first time that the eye dropper method did not work........ I really appreciate the feed back from you and cotty......
  • Print preview problems with SU 8

    SketchUp Bug Reporting sketchup
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    @toddwilli said: I have searched the forums for info on this problem, but found nothing since 2009! Anyone got any good ideas? If this was a known problem back in ver 6, why has it not been solved by ver 8? Thanks for any help. Its was/is a known problem, so much so, that an entire application was created to solve this problem, it's called LayOut.
  • In model colours

    Newbie Forum sketchup
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    Dave RD
    Actually, you do have the eye dropper. Select the Paint Bucket tool and hold Command while clicking on the face.
  • 'turned' trees - re: memory

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    brookefoxB
    I'll keep looking in that section. I can't believe sometimes what a slow learner I can be... smoothed, hidden, texture scales, etc.. Thanks very much for your help. [image: f9EH_trees-5.JPG]
  • Exporting 2D DWG with profile lines...

    SketchUp Bug Reporting sketchup
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    TIGT
    My way works for me. Do you use a Style that has Profiles set [say at 2] for the current exported scene [I think you must have, as the dialog's option ought to be 'grayed-out' otherwise ?]. Also why aren't you exporting Full-Size [1:1] - I can't see any logic in other ratios - you model in the SKP and in a DWG with 1 file-unit == 1 world-unit [in 'model-space' at least]. My profile's polyline thickness is set to a few mm, BUT it's overridden by 'auto' being checked anyway. On a MAC you don't seem to have 'version' choices for the DWG file's format These are the only differences I can see... If you mimic my settings as near as you can do you get any improvement? ...
  • Help for a new member

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    tademaT
    Thanks Peter, hope it helps him out. I've no experience of Layout or section planes so I could not help. John
  • Materials for a Model

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  • Competition: Project confrontation 3

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  • How to spec transition size with stamp

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    brookefoxB
    Quite. Not made for SU, not the way I practice it anyway.
  • DWG nightmare

    Newbie Forum sketchup
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    brookefoxB
    Why do you think it is not coplanar? I find I can draw, push pull, face, etc.. on your model. First you say you can't draw but later you say the errors were the results of your drawing? Surely a good idea to keep your work distinct from the imported entities, as has been advised. I would do that immediately by grouping, and also through layers.
  • Lotsa bugsplats since upgrading.

    SketchUp Bug Reporting sketchup
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    bazB
    @bogmusic said: Yes, I am getting them at start-up roughly 60% of the time My problem with this cleared up on it's own without me doing anything. Go figure.
  • Cleanup of smart push-pull geometry

    Newbie Forum sketchup
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    S
    Hi Jean, the example file is overly simplified, but demonstrated my issue, but maybe I over-simplified it. Simply moving the face is possible, but in my situation I had an irregular shape with faces aligned on many different XY angles and I wanted to be able to selectively push-pull them out on the horizontal. As it turned out I needed to use a combination of your technique and smart-push pull to get the shape I wanted. Thanks for your reply - Mick
  • Yellowish sunset colour?

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    john2J
    okay thanks
  • [ASK] modelling Flag and Mapping Issue

    Newbie Forum sketchup
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    GaieusG
    @mingjae said: btw, is there any free plugins to scale by vertex? I mean like FFD in 3ds max to create a better model for flag or blanket, curtain etc? Like SketchYFFD? http://forums.sketchucation.com/viewtopic.php?t=8295
  • Shadows not appearing

    SketchUp Discussions sketchup
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    eidam655E
    the model is at 49.190966N,16.611552E so the UTC+1 time zone should be fine - the shadows appear correctly at rendertime, i just miss them in the preview. no other view mode (shaded/textured/monochrome...) brings them back. as for the toggle - as is seen on the screenshot, only the 'From Edges' option switches its state. EDIT: ha, i found the solution; see attached screenshot. thanks everyone for answers [image: 6xRI_SU-shadows-resolved.png]
  • Exporting to eps , adding text in layout?

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