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    edyuyu

    @edyuyu

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    pages:account/latest-posts, edyuyu

    • Materials for a Model

      I just finished a model, and I need to give it materials to make it look like a proper building. I have done that, but I don't like the colours and I can't seem to find anything better. I know it sounds rather trivial but I'd really appreciate a second opinion on this and suggestions.

      There are two sketches. The first is the real model. The second is what it's supposed to look like when one end is transformed into a sunroom /solarium. The coloured squares are supposd to be some sort of stained glass-type concept; the idea is to have some transparent, some transluscent and some opaque, to control the amount of daylight entering the building. Also, I'm not really sure the transformation is a really good job, but I'm stumped. I have no architectural skills whatsoever, but I need to get this done ASAP!

      Please, please help.

      Thanks.


      Model 1 - finished model


      Transofrmed model - with sunroom

      posted in Newbie Forum sketchup
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Thanks a lot, dukejazz!

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Hi Dukejazz,

      Thanks for your help. But what I actually want to do is cut off the top part of the model. That face is a rectangle ... If you follow the forum from the beginning, you'll get what I mean.

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Here's the model, where Ive tried to do the intersection.


      Gallery 1 forum.skp

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Oh by the way, what's this cubic spline interpolation you always refer to? Sorry I ask so many questions. I'm really new at this. i had also assumed layering in sketchup would work the same way it does in autocad. apparently not!

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Hi Mac1,

      thanks a lot for your help.

      i seem to have trouble opening Sketch Mac1A. could you please resend it?
      I understand the procedure and it would be applicable, for tapering the model, i mean. The trouble is the tapering has to be specific in terms of dimension, from 5m to 3m. I saw that yours was approximately right in the 1B file you sent. but i need it to be exact. I just can't seem to work it! also, how do I render a face as a wireframe? thanks

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      It's supposed to be a building - an art gallery. So I'm trying out different shapes. What I have in mind hasn't come out well yet. I'm think ing something in the shape of a brush stroke! #Sigh

      lemme do the group thing and see how that goes...

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Thank you SO VERY VERY MUCH! That video helped A LOT!

      But I have a problem. Everything worked with this new model until I tried to intersect,and it wouldn't. Please tell me what i did wrong.

      Hope your cold gets better. You didn't sound bad at all. no minus points πŸ˜›


      Gallery 1.skp

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      Hi Mac1, I think you did that for the already extruded model. This is the one I'm having trouble with. The attachment I've uploaded is the one with the many bezier curves that would not weld. Even though I tried correcting the errors as you said.
      It looks rather ugly and quite different from the one I drew in AUTOCAD and extruded using a single spline. I wish I could do that again with the proper dimensions.


      Gallery Plan sketch.skp

      posted in Newbie Forum
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      edyuyu
    • RE: Healing Multiple Bezier Curves

      I have. here's what it looks like now. Sorry about the ginorme!

      Not complete though. I had fone through all the motions - and finally imported a spline CAD drwg to extrude.

      I do want to remodel using the bezie curves. Does this mean that at the correct size and with the elimination of errors, wweld can close the cuves. Because I have like 6 or so cuves, and I use each start/end points in order to create the loops. Some blog says weld only works for converting edges to polylines. Any plugins or ways to do this if that is true?


      Brush plan backup.skp

      posted in Newbie Forum
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      edyuyu