@irishsnow35 said:
@unknownuser said:
Is what you are modeling really 2 million inches long?
Well I am modeling Jerusalem, Golgotha and Calvary at the time of Jesus' crucifixion. And I know, I should've started smaller. XD
In my experience, I always draw the model in true 1:1 scale, with very few exceptions.
Because SU has problems with tiny lines, especially when intersecting 2 curved objects, some people draw at 10X scale, or so. This creates perception problems when using dimensions, or merging different models or from component libraries.
So when I encounter a situation where 1:1 scale will create problems, (or did create so I use UNDO a lot!!), I make a component of the problem and make a copy away from the model area.
I then scale up that copy outside the bounding box, which does not affect the model.
I can then edit or intersect within the copy, and see/make corrections far easier than if I were working at true scale.
After the edit I delete the scaled copy.