⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Sketchup 2013 crash with many polygons

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  • DC Predefined Attributes (Creator)

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    ok, after having finally come up with what i thought was a working solution, i realized that there is yet another hurdle to making a true 3-D door out of a 2-D generic door. whether i use the "follow me" tool to create the entire frame at once, or just to create individual members of the door frame (which is necessary if i start w/ the 2-D generic door), small polygonal surfaces tend to go missing on the corner pieces. i already have a thread that addresses and provides a solution this problem HERE. it turns out that the reason small surfaces go missing near the intersections of planes is because SketchUp deems them too small to render. the best working solution to this is to scale up the model (say 100x) before i extrude the frame or the individual frame members. this way, the small surfaces that would otherwise be missing if drawn at regular scale are now large enough to get rendered when i extrude the frame or its individual members. then its as simple as scaling it back down to original size and i get no missing surfaces. the problem with starting with a generic 2-D door (w/ the formulas already built into the attributes of its sub-components) is that it doesn't scale up the way i need it to in order to create my 3-D corners without missing geometry. more specifically, while i can change the width and height of the generic frame no problem, it is designed to maintain the same frame width regardless of the overall size of the frame. in other words, if i take a generic 10" x 10" frame and scale it up to 100x, i'll end up with a 1000" x 1000" frame, but the frame width will stay the same and not scale along with the overall size change. now while that's ultimately how i want my doors to work in their finished state, i need the generic 2-D door's frame width to scale along with the increase in overall frame width and/or height in order to draw my corners without missing surfaces. but in order to do that i have to change the formulas of the generic door, thus defeating the purpose of having a generic door with all the formulas already built into it. on the plus side, i decided to remove the "door thickness" attribute from my model b/c it isn't even an available option for the line of cabinetry i'm currently working on. b/c of this, each frame sub-component no longer has to be broken down into a fixed depth group and a variable depth group (this was necessary to prevent the frame profile from stretching along with any changes in overall door depth/thickness). thus each frame sub-component consists of only "position" and "size" attributes, and no longer contains 2 sub-groups, each with their own "position" and "size" attributes. this decreases the number of attribute formulas per frame sub-component (and thus the number of cut-n-pastes i have to perform) from 18 to 6. door construction now takes approx. only 1/3 the time it took me before...so not having a generic door with the forumlas built in isn't so much of a drag anymore b/c i only have to do 1/3 of the cutting and pasting i was doing before. in summary, the inability of the generic door to scale its frame width along with any changes in overall door width or height prevents me from using it without generating missing surfaces in my geometry. and changing the formulas of the generic door to accommodate frame width scaling (thus allowing me to draw corners without missing surfaces) defeats the purpose of using it to create multiple doorstyles with the attribute formulas already programmed into it.
  • Help: Having problems with shadows.

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    M
    when you convert a large group to single components you then have a number of components with different names( usually numbered) and if you know all of those are the same use the component browser replace capability to then replace selected. Nothing new been around for years.
  • Importing Camera Paths

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    P
    Thank you, I'll check it out
  • Working with a Mac with Sketchup Questions

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    daleD
    Mistro I have worked with a Mac on SketchUp, Kerkythea, and Thea for quite some time, and all of that software works flawlessly. I do agree with chedda that you should go over to the Thea site and have a look at the specs, particularly to take advantage of Thea Presto's GPU capabilities. Here is a link to what Giannis, the developer has to say about it.http://www.thearender.com/forum/viewtopic.php?p=85093#p85093 Thea is fantastic software, and the development pace is exceptional.
  • Axes settings save incorrectly in scenes.

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    sallyS
    Hi, to anyone on a Mac who wants to know more, I kept having problems even after Box and Wind-bourne helped me so I played around a little more and discovered what I was still not doing completely right. I have summarised the steps you need to follow in the attachment below. Hope it helps! Best, Sally [image: HUZ0_scenechanges2.jpg]
  • Selecting only one component

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    Dave RD
    John, I'm glad the video helped. One thing to be real picky about is to make a component of one part before you move on to drawing another part. If you do that, you'll head off a bunch of potential problems.
  • Place stones - searching for a plugin

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    T
    thanks for the help! i thought about building it with the oob-su http://oob-su.com/ but it can not build round things, or with jolrans Hatchfaces plugin 1.8. i will look into the texture way of doing it, but dont know if its working out, because i cant edit it flexibel enough.
  • Future proof

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    Rich O BrienR
    I'd say April is probably more likely for SU2014 considering previous Basecamp unveilings. I know the Dev Camp in Portugal a few weeks ago raised issues with the API that consolidated how to bundle tools going forward. What's happening now is obeying that convention. I will predict that next year will be the year of the Plugin Rebirth. Killer tools are coming..... I just want C++ subdivision.....(if you're reading this it'd make a nice Xmas prezzie)
  • Cutting a plane

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    BoxB
    It is a great plugin, but you can't always use it, so I hope you learnt how to intersect.
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    BoxB
    You should download the correct version for you operating system and install it. It will install over your original without needing any changes.
  • [Model] Palm Tree_01

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    srxS
    Nice. Tank you for sharing.
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    M
    I couldn't wait for all of you to reply I bought one K4000 to test. The result is a little bit faster . It is fine, I will learn 3dmax soon. I hope this card can help... The rendering speed is better. I need to test more and give u a report on it.. thank you for all of you opinion.! Thank you
  • Materials to Layers with Material Properies

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  • Array Copying SLLLLOOOWWW

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    @rv1974 said: @valerostudio said: Anyone else seeing that Ctrl copying with the move tool and array copying is slow as a dog and sometimes gets 'stuck' and then you end up with 2 copies over each other? This is SketchUp 13.0.4812 I am using. +1. kinda bug. Very irritating. Are you using V-Ray? I disabled VR and it does seem to speed things up in regards to array copies,
  • Sketchup Free/Pro Question

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    KrisidiousK
    @wo3dan said: @krisidious said: Yeah...Trimble decided to screw everyone that uses the free version. I don’t think SketchUp/Trimble (decided to) screw any of the free users. IMO they were most generous when bringing out a new free version. (The 8 hours trial period at startup is awkward and hard to understand, but the program is still available and free) And you can still save as …. version 3. What's different about that? It's always been 8 hours and then to free version hasn't it? Or did you have to reinstall? I agree that Google bought it for Google Earth and that was the intent. And that they gave up on that years ago. But Trimble didn't buy it for SketchUp itself either. They wanted the system for a merge with their systems. I guess the main thing I'm trying to say is people that weren't going to buy, aren't going to buy. They aren't making anymore money than they would have. In fact I would argue by making it Maker Pro they're pushing people out before they would ever realize they needed pro. Now they're competeing with serious programs that are completely free. Blender is getting some of our core users here at SCF and there have been no serious upgrade to our system. I know they rewrote the whole thing on the backside, but I haven't noticed. It still acts the same way and has the same features we had before 13. Don't get me wrong, I own it and I'll continue to use it, and I have spent many a thread defending this software... When 2013 came out I was one of it's loudest supporters. I just really don't like pushing people with little or no money, who are struggling to live in a third world country, to buy something they didn't have to buy for the last decade. And let me say those third world modelers have some serious talent and drive to learn. You can thumb up or down... It won't make me think any less of you. People like me learn to live with the fact that others don't like what I have to say. in fact I got a thumb up for you...
  • Help for making this model

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    gillesG
    Fredo6 Curvishear ?
  • Different own created default templates for SU

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    ipsketchpiI
    Ok, I find where, thanks