⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • SketchUp 2017 - Warning Dynamic Components

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    TNTDAVIDT
    Hello Dave R The SketchUp 2017 installation should automatically update the "Dynamic Components" plugin, in all versions of Sketchup installed on the computer. This would avoid this kind of very unpleasant message. Here is the video solution with a little ambient music: https://youtu.be/QRt0ih_GEkM
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    jujuJ
    thank you very muuuuch, got all 3, from me to me...
  • Deboss effect around object?

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    H
    I kept tinkering with it and made it a group with the whole object and then exploded it and that made it work! Thanks for your help everyone!
  • GROUP NAMES APPEAR AT CAD ORIGIN

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    True
  • Results of Validity Check. ***

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  • Sketchup importing properly with textures:

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    A
    @juju said: @andysvision said: @juju said: @andysvision said: C'mon at least tell me any tip how to import only the 3d model without taking match memory, the last time i did only this furniture went to a 1GB file.... show me some good tips how to lower the meshes and polys or how to import the proper manner ... SketchUp doesn't do well with high polygon count meshes. It's best to optimize the model / mesh before bringing it into SketchUp. Take a look at Mootools as a starting point. Keep in mind that some rendering apps is able to reference external meshes and replace it in the renders from SketchUp. very expensive software this ones.... any other option? With a bit of fiddling you could probably do much of the same with Blender. Also take a look at Meshlab. You'll probably have the best results from Mootools though, maybe they have a Black Friday deal coming up? I know a while ago they had it available at a discounted rate as well... Hint: first download a trial version, sometimes you'll receive an email offering you the software at a special price. In the end it boils down to how often you do this and what your time is worth to you. Many thanks my friend!
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    pilouP
    [image: Botticelli_Sandro_1445-1510_-_la_naissance_de_Venus.jpg]
  • 2017 Fails Installation

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    sketch3d.deS
    in connection with an integrated/shared (= lame) intel HD series graphics subsystem - which btw was never made nor thought to use with an OpenGL-based 3D modeler - a driver version higher than 10.18.10.4061 needs to be installed to run SU 2017, otherwise the required OpenGL functionality (as e.g. advanced transparency) is not available or faulty. You may want check if your system is compatible with the new SketchUp 2017 CheckUp tool. Check for the latest driver too by visiting the Dell support webpages resp. running the Dell System Detect support application. If no recent version avail you may also want to check if the recent orig. driver form intel can be installed... which often fails because of mods concerning power saving resp. heat emission made by the notebook maker.
  • Arrrg! what did I do? Error!

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    Tyler MillerT
    More than likely, you are not running SketchUp 2017 as an administrator. In order to make a directory anywhere under the Program Files folder, you must have admin rights in Windows. In general, storing user documents of any type under Program Files is discouraged by Microsoft. We finally corrected where SketchUp reads and writes content files (like materials) in SketchUp 2017. If you are going use a custom Materials folder other than the SketchUp 2017 default, I would suggest placing it under your Documents folder where you have read and write rights, even if not running as an administrator. Hope that helps, Tyler
  • Copy custom tool bars from 2016 to 2017???

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  • Restrictions using follow me tool

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    TIGT
    SketchUp's tolerance is 1/1000". If two points are closer than that, then they are deemed to be coincident, and the tiny edge that those points might have defined is not made. Because faces need a loop of edges this means that tiny faces can be missed out if a tiny edge is skipped. You geometry looks 'on the edge'. I suspect that the tiny facets needed to get the tight bend are what's causing the problem. I suggest you do it this way... Make your object say 10 or 100 times bigger, it'll probably form OK. Then you can Scale it back down to the size you want. The tiny geometry can exist, BUT it cannot be created at a minuscule size. Another trick is to start off with the profile and path edges inside a component. Make a copy of that component instance and scale that copy up by a factor [even 1000 !], then edit the big-instance, and do the followme. Because the followme operation is then being done on the enlarged version the tolerance limit is sidestepped. Exit the edit and erase the big-version. The original size version will have been changed to match - with its tiny geometry intact... If you need to redo anything to this tiny thing remember to once again scale up a copy etc - the tolerance issue might trip you up again otherwise...
  • Solid objects and wall thickness

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    Hi Corey, check that the model is uploaded at the correct scale on Shapeways. I uploaded your model without any changes, and it shows up fine for me, so that's the only thing I can think of!
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  • Validity check

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    B
    Thanks Dave for your reply, There is not any imported 3D object. The file saves ok but displays the error. I did a saved as, under a new file and still got the same error. I decided to just ignore the error and gave it the weekend too sort its self out. By the power of the unknown ( although MS seem to be updating my machine quite regularly at the moment) I have come back after the weekend and started up my machine and I can not reproduce the error in either file. Many thanks
  • Scene manager

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  • Thrupaint - Copy & Paste ability?

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    lilchakaL
    Hi Fredo; Yes, I realized this late last night after I posted here and I gave it a try. It works perfectly, just as predicted. Thanks so much for the assistance and the excellent plugin.
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    Rich O BrienR
    You can only delete bundles that you created/cloned. All other bundles are named after the device they are associated to. The Bundle name works like this [Device Name]:[SketchUp Version] so for me I have RICH-ASUS:13 Find the setup you want to clone and use that as the master installer for other devices and SketchUp versions. There is always an element of management when dealing with multiple devices and multiple SketchUp versions. For me I've 20 bundles listed going back to SketchUp 8 on a device I don't have anymore. We don't support device bundle deletion because the next time you start SketchUp on that device the bundle will be created again. We'd happily listen to feedback on how to improve it though. We added this bundle feature to see what would happen. We haven't spent too much time refining it.
  • Wish list for Sketchup 2018

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    its out
  • Sketchup 2017 extensions:

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    jujuJ
    @harnstein said: Except for some specific plugins in most cases you can probably just copy the "master" plugins folder over to the two "slaves" folders which will at least save extra searching time. Won't work for some plugins related to third folders data though. And some plugins store local information (settings, custom data) you wouldn't have access to from the two "slaves" computers. never copy extensions any longer, that's asking for trouble Rather use the extension warehouse features, or the sketchUcation plugin manager, or Smustard's "My Plugins" or a combination of these. Also take a look at Rich O'Brien's CloudUp...